Files
itgmania212121/src/RageTexture.h
T
2011-03-17 01:47:30 -04:00

111 lines
4.9 KiB
C++

/* RageTexture - Abstract class for a texture and metadata. */
#ifndef RAGE_TEXTURE_H
#define RAGE_TEXTURE_H
#include "RageTypes.h"
#include "RageTextureID.h"
struct lua_State;
class RageTexture
{
public:
RageTexture( RageTextureID file );
virtual ~RageTexture() = 0;
virtual void Update( float fDeltaTime ) {}
virtual void Reload() {}
virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */
virtual unsigned GetTexHandle() const = 0; // accessed by RageDisplay
// movie texture/animated texture stuff
virtual void SetPosition( float fSeconds ) {} // seek
virtual void DecodeSeconds( float fSeconds ) {} // decode
virtual void SetPlaybackRate( float fRate ) {}
virtual bool IsAMovie() const { return false; }
virtual void SetLooping(bool looping) { }
int GetSourceWidth() const {return m_iSourceWidth;}
int GetSourceHeight() const {return m_iSourceHeight;}
int GetTextureWidth() const {return m_iTextureWidth;}
int GetTextureHeight() const{return m_iTextureHeight;}
int GetImageWidth() const {return m_iImageWidth;}
int GetImageHeight() const {return m_iImageHeight;}
int GetFramesWide() const {return m_iFramesWide;}
int GetFramesHigh() const {return m_iFramesHigh;}
int GetSourceFrameWidth() const {return GetSourceWidth() / GetFramesWide();}
int GetSourceFrameHeight() const {return GetSourceHeight() / GetFramesHigh();}
int GetTextureFrameWidth() const {return GetTextureWidth() / GetFramesWide();}
int GetTextureFrameHeight() const {return GetTextureHeight() / GetFramesHigh();}
int GetImageFrameWidth() const {return GetImageWidth() / GetFramesWide();}
int GetImageFrameHeight() const {return GetImageHeight() / GetFramesHigh();}
// Use these to convert between the different coordinate systems:
float GetSourceToImageCoordsRatioX() const { return float(GetImageWidth()) / GetSourceWidth(); }
float GetImageToTexCoordsRatioX() const { return 1.0f / GetTextureWidth(); }
float GetSourceToTexCoordsRatioX() const { return GetSourceToImageCoordsRatioX() * GetImageToTexCoordsRatioX(); }
float GetSourceToImageCoordsRatioY() const { return float(GetImageHeight()) / GetSourceHeight(); }
float GetImageToTexCoordsRatioY() const { return 1.0f / GetTextureHeight(); }
float GetSourceToTexCoordsRatioY() const { return GetSourceToImageCoordsRatioY() * GetImageToTexCoordsRatioY(); }
const RectF *GetTextureCoordRect( int frameNo ) const;
int GetNumFrames() const { return m_iFramesWide*m_iFramesHigh; }
// Used by RageTextureManager. Order is important; see RageTextureManager.cpp.
const RageTextureID::TexPolicy &GetPolicy() const { return m_ID.Policy; }
RageTextureID::TexPolicy &GetPolicy() { return m_ID.Policy; }
int m_iRefCount;
bool m_bWasUsed;
// The ID that we were asked to load:
const RageTextureID &GetID() const { return m_ID; }
static void GetFrameDimensionsFromFileName( RString sPath, int* puFramesWide, int* puFramesHigh );
// Lua
virtual void PushSelf( lua_State *L );
private:
/* We might change settings when loading (due to hints, hardware
* limitations, etc). The data actually loaded is here: */
RageTextureID m_ID;
protected:
int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk
int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory
int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture
int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture
vector<RectF> m_TextureCoordRects; // size = m_iFramesWide * m_iFramesHigh
virtual void CreateFrameRects();
};
#endif
/*
* Copyright (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/