/* RageTexture - Abstract class for a texture and metadata. */ #ifndef RAGE_TEXTURE_H #define RAGE_TEXTURE_H #include "RageTypes.h" #include "RageTextureID.h" struct lua_State; class RageTexture { public: RageTexture( RageTextureID file ); virtual ~RageTexture() = 0; virtual void Update( float fDeltaTime ) {} virtual void Reload() {} virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */ virtual unsigned GetTexHandle() const = 0; // accessed by RageDisplay // movie texture/animated texture stuff virtual void SetPosition( float fSeconds ) {} // seek virtual void DecodeSeconds( float fSeconds ) {} // decode virtual void SetPlaybackRate( float fRate ) {} virtual bool IsAMovie() const { return false; } virtual void SetLooping(bool looping) { } int GetSourceWidth() const {return m_iSourceWidth;} int GetSourceHeight() const {return m_iSourceHeight;} int GetTextureWidth() const {return m_iTextureWidth;} int GetTextureHeight() const{return m_iTextureHeight;} int GetImageWidth() const {return m_iImageWidth;} int GetImageHeight() const {return m_iImageHeight;} int GetFramesWide() const {return m_iFramesWide;} int GetFramesHigh() const {return m_iFramesHigh;} int GetSourceFrameWidth() const {return GetSourceWidth() / GetFramesWide();} int GetSourceFrameHeight() const {return GetSourceHeight() / GetFramesHigh();} int GetTextureFrameWidth() const {return GetTextureWidth() / GetFramesWide();} int GetTextureFrameHeight() const {return GetTextureHeight() / GetFramesHigh();} int GetImageFrameWidth() const {return GetImageWidth() / GetFramesWide();} int GetImageFrameHeight() const {return GetImageHeight() / GetFramesHigh();} // Use these to convert between the different coordinate systems: float GetSourceToImageCoordsRatioX() const { return float(GetImageWidth()) / GetSourceWidth(); } float GetImageToTexCoordsRatioX() const { return 1.0f / GetTextureWidth(); } float GetSourceToTexCoordsRatioX() const { return GetSourceToImageCoordsRatioX() * GetImageToTexCoordsRatioX(); } float GetSourceToImageCoordsRatioY() const { return float(GetImageHeight()) / GetSourceHeight(); } float GetImageToTexCoordsRatioY() const { return 1.0f / GetTextureHeight(); } float GetSourceToTexCoordsRatioY() const { return GetSourceToImageCoordsRatioY() * GetImageToTexCoordsRatioY(); } const RectF *GetTextureCoordRect( int frameNo ) const; int GetNumFrames() const { return m_iFramesWide*m_iFramesHigh; } // Used by RageTextureManager. Order is important; see RageTextureManager.cpp. const RageTextureID::TexPolicy &GetPolicy() const { return m_ID.Policy; } RageTextureID::TexPolicy &GetPolicy() { return m_ID.Policy; } int m_iRefCount; bool m_bWasUsed; // The ID that we were asked to load: const RageTextureID &GetID() const { return m_ID; } static void GetFrameDimensionsFromFileName( RString sPath, int* puFramesWide, int* puFramesHigh ); // Lua virtual void PushSelf( lua_State *L ); private: /* We might change settings when loading (due to hints, hardware * limitations, etc). The data actually loaded is here: */ RageTextureID m_ID; protected: int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture vector m_TextureCoordRects; // size = m_iFramesWide * m_iFramesHigh virtual void CreateFrameRects(); }; #endif /* * Copyright (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */