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itgmania212121/src/PaneDisplay.h
T
2011-03-17 01:47:30 -04:00

91 lines
3.2 KiB
C++

#ifndef PANE_DISPLAY_H
#define PANE_DISPLAY_H
#include "ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
#include "BitmapText.h"
#include "AutoActor.h"
#include "GameConstantsAndTypes.h"
#include "ThemeMetric.h"
class XNode;
#include "LocalizedString.h"
/**
* @brief The various categories used to display data on Steps.
*
* If the same piece of data is in multiple panes, use separate contents entries,
* so it can be themed differently. */
enum PaneCategory
{
PaneCategory_NumSteps, /**< The number of steps for the chart. */
PaneCategory_Jumps, /**< The number of jumps for the chart. */
PaneCategory_Holds, /**< The number of holds for the chart. */
PaneCategory_Rolls, /**< The number of rolls for the chart. */
PaneCategory_Mines, /**< The number of mines for the chart. */
PaneCategory_Hands, /**< The number of hands for the chart. */
PaneCategory_Lifts, /**< The number of lifts for the chart. */
PaneCategory_Fakes, /**< The number of fakes for the chart. */
PaneCategory_MachineHighScore, /**< The high score on the machine. */
PaneCategory_MachineHighName, /**< The name associated with the machine high score. */
PaneCategory_ProfileHighScore, /**< The personal profile's highest score. */
NUM_PaneCategory,
PaneCategory_Invalid,
};
/** @brief An Actor that displays Song information. */
class PaneDisplay: public ActorFrame
{
public:
virtual PaneDisplay *Copy() const;
void Load( const RString &sMetricsGroup, PlayerNumber pn );
void SetFromGameState();
void LoadFromNode( const XNode *pNode );
// Lua
void PushSelf( lua_State *L );
private:
void SetContent( PaneCategory c );
BitmapText m_textContents[NUM_PaneCategory];
AutoActor m_Labels[NUM_PaneCategory];
ActorFrame m_ContentsFrame;
PlayerNumber m_PlayerNumber;
LocalizedString EMPTY_MACHINE_HIGH_SCORE_NAME;
LocalizedString NOT_AVAILABLE;
ThemeMetric<RString> COUNT_FORMAT;
};
#endif
/**
* @file
* @author Glenn Maynard (c) 2003
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/