#ifndef PANE_DISPLAY_H #define PANE_DISPLAY_H #include "ActorFrame.h" #include "ActorUtil.h" #include "PlayerNumber.h" #include "BitmapText.h" #include "AutoActor.h" #include "GameConstantsAndTypes.h" #include "ThemeMetric.h" class XNode; #include "LocalizedString.h" /** * @brief The various categories used to display data on Steps. * * If the same piece of data is in multiple panes, use separate contents entries, * so it can be themed differently. */ enum PaneCategory { PaneCategory_NumSteps, /**< The number of steps for the chart. */ PaneCategory_Jumps, /**< The number of jumps for the chart. */ PaneCategory_Holds, /**< The number of holds for the chart. */ PaneCategory_Rolls, /**< The number of rolls for the chart. */ PaneCategory_Mines, /**< The number of mines for the chart. */ PaneCategory_Hands, /**< The number of hands for the chart. */ PaneCategory_Lifts, /**< The number of lifts for the chart. */ PaneCategory_Fakes, /**< The number of fakes for the chart. */ PaneCategory_MachineHighScore, /**< The high score on the machine. */ PaneCategory_MachineHighName, /**< The name associated with the machine high score. */ PaneCategory_ProfileHighScore, /**< The personal profile's highest score. */ NUM_PaneCategory, PaneCategory_Invalid, }; /** @brief An Actor that displays Song information. */ class PaneDisplay: public ActorFrame { public: virtual PaneDisplay *Copy() const; void Load( const RString &sMetricsGroup, PlayerNumber pn ); void SetFromGameState(); void LoadFromNode( const XNode *pNode ); // Lua void PushSelf( lua_State *L ); private: void SetContent( PaneCategory c ); BitmapText m_textContents[NUM_PaneCategory]; AutoActor m_Labels[NUM_PaneCategory]; ActorFrame m_ContentsFrame; PlayerNumber m_PlayerNumber; LocalizedString EMPTY_MACHINE_HIGH_SCORE_NAME; LocalizedString NOT_AVAILABLE; ThemeMetric COUNT_FORMAT; }; #endif /** * @file * @author Glenn Maynard (c) 2003 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */