Files
itgmania212121/stepmania/src/RageSoundManager.h
T
2002-12-13 08:31:39 +00:00

54 lines
1.2 KiB
C++

#ifndef RAGE_SOUND_MANAGER_H
#define RAGE_SOUND_MANAGER_H
#include <set>
#include "arch/Sound/RageSoundDriver.h"
#include "RageThreads.h"
class RageSound;
//#define PlayOnceStreamed PlayOnce
//#define PlayOnceStreamedFromDir PlayOnceFromDir
class RageSoundManager
{
/* Set of sounds that we've taken over (and are responsible for deleting
* when they're finished playing): */
set<RageSound *> owned_sounds;
/* Set of sounds that are finished and should be deleted. */
set<RageSound *> sounds_to_delete;
RageSoundDriver *driver;
public:
RageMutex lock;
RageSoundManager(CString drivers);
~RageSoundManager();
void Update(float delta);
void StartMixing(RageSound *snd); /* used by RageSound */
void StopMixing(RageSound *snd); /* used by RageSound */
int GetPosition(const RageSound *snd) const; /* used by RageSound */
float GetPlayLatency() const;
void PlayOnce( CString sPath );
void PlayOnceFromDir( CString sDir );
void PlayCopy( const RageSound &snd );
/* A list of all sounds that currently exist. RageSound adds and removes
* itself to this. */
set<RageSound *> all_sounds;
static void MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
};
extern RageSoundManager *SOUNDMAN;
#endif