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itgmania212121/stepmania/src/ScreenEvaluation.cpp
T

837 lines
29 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenEvaluation.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameManager.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "Notes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "GrooveRadar.h"
#include "ThemeManager.h"
#include "RageSoundManager.h"
// If a metric isn't present in the category m_sClassName, fall back to "ScreenEvaluation"
#define GET_THEME_METRIC_FALLBACK(metric) (THEME->HasMetric(m_sClassName,metric)?THEME->GetMetric(m_sClassName,metric):THEME->GetMetric("ScreenEvaluation",metric))
#define GET_THEME_ELEMENT_FALLBACK(cat,suffix) (THEME->GetPathToOptional(cat,m_sClassName+(suffix))!="" ? THEME->GetPathTo(cat,m_sClassName+(suffix)) : THEME->GetPathTo(cat,CString("ScreenEvaluation")+(suffix)))
#define SONGSEL_SCREEN GET_THEME_METRIC_FALLBACK("SongSelectScreen")
#define ENDGAME_SCREEN GET_THEME_METRIC_FALLBACK("EndGameScreen")
#define BANNER_ON_COMMAND( i ) GET_THEME_METRIC_FALLBACK(ssprintf("Banner%dOnCommand",i+1))
#define BANNER_OFF_COMMAND( i ) GET_THEME_METRIC_FALLBACK(ssprintf("Banner%dOffCommand",i+1))
#define BANNER_WIDTH float(atof(GET_THEME_METRIC_FALLBACK("BannerWidth")))
#define BANNER_HEIGHT float(atof(GET_THEME_METRIC_FALLBACK("BannerHeight")))
#define STAGE_ON_COMMAND GET_THEME_METRIC_FALLBACK("StageOnCommand")
#define STAGE_OFF_COMMAND GET_THEME_METRIC_FALLBACK("StageOffCommand")
#define DIFFICULTY_ICON_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DifficultyIconP%dOnCommand",p+1))
#define DIFFICULTY_ICON_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DifficultyIconP%dOffCommand",p+1))
#define PLAYER_OPTIONS_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PlayerOptionsP%dOnCommand",p+1))
#define PLAYER_OPTIONS_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PlayerOptionsP%dOffCommand",p+1))
#define GRADE_FRAME_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeFrameP%dOnCommand",p+1))
#define GRADE_FRAME_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeFrameP%dOffCommand",p+1))
#define GRADE_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeP%dOnCommand",p+1))
#define GRADE_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeP%dOffCommand",p+1))
#define PERCENT_WHOLE_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentWholeP%dOnCommand",p+1))
#define PERCENT_WHOLE_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentWholeP%dOffCommand",p+1))
#define PERCENT_REMAINDER_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentRemainderP%dOnCommand",p+1))
#define PERCENT_REMAINDER_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentRemainderP%dOffCommand",p+1))
#define DANCE_POINTS_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DancePointsP%dOnCommand",p+1))
#define DANCE_POINTS_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DancePointsP%dOffCommand",p+1))
const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" };
#define JUDGE_LABEL_ON_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOnCommand",JUDGE_STRING[l]))
#define JUDGE_LABEL_OFF_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOffCommand",JUDGE_STRING[l]))
#define JUDGE_NUMBER_ON_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOnCommand",JUDGE_STRING[l],p+1))
#define JUDGE_NUMBER_OFF_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOffCommand",JUDGE_STRING[l],p+1))
const char* SCORE_STRING[NUM_SCORE_LINES] = { "Score", "Time" };
#define SCORE_LABEL_ON_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOnCommand",SCORE_STRING[l]))
#define SCORE_LABEL_OFF_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOffCommand",SCORE_STRING[l]))
#define SCORE_NUMBER_ON_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOnCommand",SCORE_STRING[l],p+1))
#define SCORE_NUMBER_OFF_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOffCommand",SCORE_STRING[l],p+1))
#define BONUS_FRAME_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("BonusFrameP%dOnCommand",p+1))
#define BONUS_FRAME_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("BonusFrameP%dOffCommand",p+1))
#define BAR_POSSIBLE_ON_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarPossible%dP%dOnCommand",i+1,p+1))
#define BAR_POSSIBLE_OFF_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarPossible%dP%dOffCommand",i+1,p+1))
#define BAR_ACTUAL_ON_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarActual%dP%dOnCommand",i+1,p+1))
#define BAR_ACTUAL_OFF_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarActual%dP%dOffCommand",i+1,p+1))
#define BAR_ACTUAL_MAX_COMMAND GET_THEME_METRIC_FALLBACK("BarActualMaxCommand")
#define SONGS_SURVIVED_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("SongsSurvivedP%dOnCommand",p+1))
#define SONGS_SURVIVED_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("SongsSurvivedP%dOffCommand",p+1))
#define NEW_RECORD_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("NewRecordP%dOnCommand",p+1))
#define NEW_RECORD_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("NewRecordP%dOffCommand",p+1))
#define TRY_EXTRA_STAGE_ON_COMMAND GET_THEME_METRIC_FALLBACK(ssprintf("TryExtraStageOnCommand"))
#define TRY_EXTRA_STAGE_OFF_COMMAND GET_THEME_METRIC_FALLBACK(ssprintf("TryExtraStageOffCommand"))
#define SPIN_GRADES 0!=atoi(GET_THEME_METRIC_FALLBACK("SpinGrades"))
const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
const ScreenMessage SM_GoToGameFinished = ScreenMessage(SM_User+5);
const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
{
/*
//
// debugging
//
GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
// GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
// GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false;
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
// GAMESTATE->m_iCurrentStageIndex = 2;
*/
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
m_sClassName = sClassName;
m_Type = type;
int p;
//
// Figure out which statistics and songs we're going to display
//
StageStats stageStats;
vector<Song*> vSongsToShow;
switch( m_Type )
{
case summary:
GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow );
break;
case stage:
case course:
stageStats = GAMESTATE->m_CurStageStats;
break;
default:
ASSERT(0);
}
/*
//
// Debugging
//
{
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach line
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
stageStats.fRadarPossible[p][r] = 0.5f + r/10.0f;
stageStats.fRadarActual[p][r] = 0.5f + r/10.0f;
}
}
*/
//
// Calculate grades
//
Grade grade[NUM_PLAYERS];
for( p=0; p<NUM_PLAYERS; p++ )
{
if( GAMESTATE->IsPlayerEnabled(p) )
grade[p] = stageStats.GetGrade( (PlayerNumber)p );
else
grade[p] = GRADE_E;
}
Grade max_grade = GRADE_NO_DATA;
for( p=0; p<NUM_PLAYERS; p++ )
max_grade = max( max_grade, grade[p] );
//
// update persistent statistics
//
bool bNewRecord[NUM_PLAYERS];
ZERO( bNewRecord );
switch( m_Type )
{
case stage:
{
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) )
GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.fScore[p], bNewRecord[p] );
}
break;
case summary:
{
NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
bool bIsPlayerEnabled[NUM_PLAYERS];
for( p=0; p<NUM_PLAYERS; p++ )
bIsPlayerEnabled[p] = GAMESTATE->IsPlayerEnabled(p);
RankingCategory cat[NUM_PLAYERS];
int iRankingIndex[NUM_PLAYERS];
for( int p=0; p<NUM_PLAYERS; p++ )
{
float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
cat[p] = AverageMeterToRankingCategory( fAverageMeter );
}
SONGMAN->AddScores( nt, bIsPlayerEnabled, cat, stageStats.fScore, iRankingIndex );
COPY( GAMESTATE->m_RankingCategory, cat );
COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
GAMESTATE->m_RankingNotesType = nt;
}
break;
case course:
{
NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
bool bIsPlayerEnabled[NUM_PLAYERS];
for( p=0; p<NUM_PLAYERS; p++ )
bIsPlayerEnabled[p] = GAMESTATE->IsPlayerEnabled(p);
int iRankingIndex[NUM_PLAYERS];
Course* pCourse = GAMESTATE->m_pCurCourse;
pCourse->AddScores( nt, bIsPlayerEnabled, stageStats.iActualDancePoints, stageStats.fAliveSeconds, iRankingIndex, bNewRecord );
COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
GAMESTATE->m_pRankingCourse = pCourse;
GAMESTATE->m_RankingNotesType = nt;
}
break;
default:
ASSERT(0);
}
m_bTryExtraStage =
GAMESTATE->HasEarnedExtraStage() &&
m_Type==stage;
m_Menu.Load( m_sClassName );
this->AddChild( &m_Menu );
//
// init banner area
//
switch( m_Type )
{
case stage:
{
m_Banner[0].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
m_Banner[0].LoadFromSong( GAMESTATE->m_pCurSong );
m_Banner[0].Command( BANNER_ON_COMMAND(0) );
this->AddChild( &m_Banner[0] );
m_sprBannerFrame[0].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") );
m_sprBannerFrame[0].Command( BANNER_ON_COMMAND(0) );
this->AddChild( &m_sprBannerFrame[0] );
m_sprStage.Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," stage "+GAMESTATE->GetStageText()) );
m_sprStage.Command( STAGE_ON_COMMAND );
this->AddChild( &m_sprStage );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," difficulty icons 1x5") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].Command( DIFFICULTY_ICON_ON_COMMAND(p) );
this->AddChild( &m_DifficultyIcon[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
sPO.Replace( ", ", "\n" );
m_textPlayerOptions[p].Command( PLAYER_OPTIONS_ON_COMMAND(p) );
m_textPlayerOptions[p].SetText( sPO );
this->AddChild( &m_textPlayerOptions[p] );
}
}
break;
case summary:
{
for( unsigned i=0; i<vSongsToShow.size(); i++ )
{
m_Banner[i].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
m_Banner[i].LoadFromSong( vSongsToShow[i] );
m_Banner[i].Command( BANNER_ON_COMMAND(i) );
this->AddChild( &m_Banner[i] );
m_sprBannerFrame[i].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") );
m_sprBannerFrame[i].Command( BANNER_ON_COMMAND(i) );
this->AddChild( &m_sprBannerFrame[i] );
}
}
break;
case course:
{
m_Banner[0].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
m_Banner[0].LoadFromCourse( GAMESTATE->m_pCurCourse );
m_Banner[0].Command( BANNER_ON_COMMAND(0) );
this->AddChild( &m_Banner[0] );
m_sprBannerFrame[0].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") );
m_sprBannerFrame[0].Command( BANNER_ON_COMMAND(0) );
this->AddChild( &m_sprBannerFrame[0] );
}
break;
default:
ASSERT(0);
}
//
// init grade area
//
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_sprGradeFrame[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," grade frame 1x2") );
m_sprGradeFrame[p].StopAnimating();
m_sprGradeFrame[p].SetState( p );
m_sprGradeFrame[p].Command( GRADE_FRAME_ON_COMMAND(p) );
this->AddChild( &m_sprGradeFrame[p] );
if( SPIN_GRADES )
m_Grades[p].SpinAndSettleOn( grade[p] );
else
m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
m_Grades[p].Command( GRADE_ON_COMMAND(p) );
this->AddChild( &m_Grades[p] );
if( !PREFSMAN->m_bDancePointsForOni )
{
m_textPercentWhole[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") );
m_textPercentWhole[p].EnableShadow( false );
m_textPercentWhole[p].Command( PERCENT_WHOLE_ON_COMMAND(p) );
this->AddChild( &m_textPercentWhole[p] );
m_textPercentRemainder[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") );
m_textPercentRemainder[p].EnableShadow( false );
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_ON_COMMAND(p) );
this->AddChild( &m_textPercentRemainder[p] );
stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] );
float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
fPercentDancePoints = max( fPercentDancePoints, 0 );
int iPercentWhole = int(fPercentDancePoints*100);
int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) );
m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) );
}
else // PREFSMAN->m_bDancePointsForOni
{
m_textDancePoints[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") );
m_textDancePoints[p].EnableShadow( false );
m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) );
m_textDancePoints[p].Command( DANCE_POINTS_ON_COMMAND(p) );
this->AddChild( &m_textDancePoints[p] );
}
}
//
// init bonus area
//
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_sprBonusFrame[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bonus frame 2x1") );
m_sprBonusFrame[p].StopAnimating();
m_sprBonusFrame[p].SetState( p );
m_sprBonusFrame[p].Command( BONUS_FRAME_ON_COMMAND(p) );
this->AddChild( &m_sprBonusFrame[p] );
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
m_sprPossibleBar[p][r].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bars possible 1x2") );
m_sprPossibleBar[p][r].StopAnimating();
m_sprPossibleBar[p][r].SetState( p );
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_ON_COMMAND(r,p) );
this->AddChild( &m_sprPossibleBar[p][r] );
m_sprActualBar[p][r].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bars actual 1x2") );
m_sprActualBar[p][r].StopAnimating();
m_sprActualBar[p][r].SetState( p );
m_sprActualBar[p][r].SetWidth( m_sprActualBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] );
m_sprActualBar[p][r].Command( BAR_ACTUAL_ON_COMMAND(r,p) );
if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] )
m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND );
this->AddChild( &m_sprActualBar[p][r] );
}
m_textSongsSurvived[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," stage numbers") );
m_textSongsSurvived[p].EnableShadow( false );
m_textSongsSurvived[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
m_textSongsSurvived[p].Command( SONGS_SURVIVED_ON_COMMAND(p) );
this->AddChild( &m_textSongsSurvived[p] );
}
//
// init judgement area
//
int l;
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
m_sprJudgeLabels[l].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," judge labels 1x8") );
m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].Command( JUDGE_LABEL_ON_COMMAND(l) );
this->AddChild( &m_sprJudgeLabels[l] );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
for( l=0; l<NUM_JUDGE_LINES; l++ )
{
m_textJudgeNumbers[l][p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," judge numbers") );
m_textJudgeNumbers[l][p].EnableShadow( false );
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_ON_COMMAND(l,p) );
this->AddChild( &m_textJudgeNumbers[l][p] );
}
m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MARVELOUS]) );
m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_PERFECT]) );
m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GREAT]) );
m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GOOD]) );
m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_BOO]) );
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MISS]) );
m_textJudgeNumbers[6][p].SetText( ssprintf("%4d", stageStats.iHoldNoteScores[p][HNS_OK]) );
m_textJudgeNumbers[7][p].SetText( ssprintf("%4d", stageStats.iMaxCombo[p]) );
}
//
// init score area
//
int s;
for( s=0; s<NUM_SCORE_LINES; s++ )
{
m_sprScoreLabel[s].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," score labels 1x2") );
m_sprScoreLabel[s].SetState( s );
m_sprScoreLabel[s].StopAnimating();
m_sprScoreLabel[s].Command( SCORE_LABEL_ON_COMMAND(s) );
this->AddChild( &m_sprScoreLabel[s] );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
for( int s=0; s<NUM_SCORE_LINES; s++ )
{
m_ScoreDisplay[s][p].Init( (PlayerNumber)p );
m_ScoreDisplay[s][p].Command( SCORE_NUMBER_ON_COMMAND(s,p) );
this->AddChild( &m_ScoreDisplay[s][p] );
}
m_ScoreDisplay[0][p].SetScore( stageStats.fScore[p] );
m_ScoreDisplay[1][p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
if( bNewRecord[p] )
{
m_sprNewRecord[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," new record") );
m_sprNewRecord[p].Command( NEW_RECORD_ON_COMMAND(p) );
this->AddChild( &m_sprNewRecord[p] );
}
}
bool bOneHasNewRecord = false;
for( p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) && bNewRecord[p] )
bOneHasNewRecord = true;
if( m_bTryExtraStage )
{
m_sprTryExtraStage.Load( GET_THEME_ELEMENT_FALLBACK("Graphics",GAMESTATE->IsExtraStage()?" try extra2":" try extra1") );
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_ON_COMMAND );
this->AddChild( &m_sprTryExtraStage );
if( GAMESTATE->IsExtraStage() )
SOUNDMAN->PlayOnce( GET_THEME_ELEMENT_FALLBACK("Sounds"," try extra2") );
else
SOUNDMAN->PlayOnce( GET_THEME_ELEMENT_FALLBACK("Sounds"," try extra1") );
}
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
{
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
}
else
{
switch( m_Type )
{
case stage:
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
break;
case course:
case summary:
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) );
break;
default:
ASSERT(0);
}
}
switch( max_grade )
{
case GRADE_AA:
case GRADE_AAA:
case GRADE_AAAA:
this->PostScreenMessage( SM_PlayCheer, 2.5f );
break;
}
SOUNDMAN->PlayMusic( GET_THEME_ELEMENT_FALLBACK("Sounds"," music") );
}
/*
void ScreenEvaluation::TweenOnScreen()
{
int i, p;
// m_Menu.TweenOnScreenFromBlack( SM_None );
float fOriginalX, fOriginalY;
for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
{
fOriginalY = m_BannerWithFrame[i].GetY();
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_BannerWithFrame[i].BeginTweening( 0.0f );
m_BannerWithFrame[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_BannerWithFrame[i].SetTweenY( fOriginalY );
}
fOriginalY = m_sprStage.GetY();
m_sprStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_sprStage.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
for( i=0; i<NUM_JUDGE_LINES; i++ )
{
fOriginalY = m_sprJudgeLabels[i].GetY();
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
m_sprJudgeLabels[i].BeginTweening( 0.2f + 0.1f*i );
m_sprJudgeLabels[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
for( int p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_textJudgeNumbers[i][p].GetX();
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_textJudgeNumbers[i][p].BeginTweening( 0.2f + 0.1f*i );
m_textJudgeNumbers[i][p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
}
}
// Chris: If EZ2 wants to hide these things, position them off screen using theme metrics
fOriginalY = m_sprScoreLabel.GetY();
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
m_sprScoreLabel.BeginTweening( 0.8f + 0.1f*i );
m_sprScoreLabel.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_sprScoreLabel.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
{
fOriginalX = m_ScoreDisplay[p].GetX();
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
m_ScoreDisplay[p].BeginTweening( 0.8f + 0.1f*i );
m_ScoreDisplay[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_ScoreDisplay[p].SetTweenX( fOriginalX );
}
for( p=0; p<NUM_PLAYERS; p++ )
{
unsigned i;
vector<Actor*> apActorsInBonusOrStageInfo;
apActorsInBonusOrStageInfo.push_back( &m_sprBonusFrame[p] );
for( i=0; i<NUM_RADAR_CATEGORIES; i++ )
{
apActorsInBonusOrStageInfo.push_back( &m_sprPossibleBar[p][i] );
apActorsInBonusOrStageInfo.push_back( &m_sprActualBar[p][i] );
}
apActorsInBonusOrStageInfo.push_back( &m_sprCourseFrame[p] );
apActorsInBonusOrStageInfo.push_back( &m_textTime[p] );
apActorsInBonusOrStageInfo.push_back( &m_textSongsSurvived[p] );
for( i=0; i<apActorsInBonusOrStageInfo.size(); i++ )
{
fOriginalX = apActorsInBonusOrStageInfo[i]->GetX();
apActorsInBonusOrStageInfo[i]->SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
apActorsInBonusOrStageInfo[i]->BeginTweening( 0.2f );
apActorsInBonusOrStageInfo[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
apActorsInBonusOrStageInfo[i]->SetTweenX( fOriginalX );
}
vector<Actor*> apActorsInGradeOrPercentFrame;
apActorsInGradeOrPercentFrame.push_back( &m_sprBonusFrame[p] );
apActorsInGradeOrPercentFrame.push_back( &m_sprGradeFrame[p] );
apActorsInGradeOrPercentFrame.push_back( &m_Grades[p] );
apActorsInGradeOrPercentFrame.push_back( &m_sprPercentFrame[p] );
apActorsInGradeOrPercentFrame.push_back( &m_textPercentWhole[p] );
apActorsInGradeOrPercentFrame.push_back( &m_textPercentRemainder[p] );
apActorsInGradeOrPercentFrame.push_back( &m_sprNewRecord[p] );
for( i=0; i<apActorsInGradeOrPercentFrame.size(); i++ )
{
float fOriginalZoomY = apActorsInGradeOrPercentFrame[i]->GetZoomY();
apActorsInGradeOrPercentFrame[i]->SetZoomY( 0 );
apActorsInGradeOrPercentFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
apActorsInGradeOrPercentFrame[i]->SetTweenZoomY( fOriginalZoomY );
}
}
float fOriginalZoomY = m_sprTryExtraStage.GetZoomY();
m_sprTryExtraStage.SetZoomY( 0 );
m_sprTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprTryExtraStage.SetTweenZoomY( fOriginalZoomY );
}
*/
void ScreenEvaluation::TweenOffScreen()
{
int p;
// banner area
for( unsigned i=0; i<MAX_SONGS_TO_SHOW; i++ )
{
m_Banner[i].Command( BANNER_OFF_COMMAND(i) );
m_sprBannerFrame[i].Command( BANNER_OFF_COMMAND(i) );
}
m_sprStage.Command( STAGE_OFF_COMMAND );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_DifficultyIcon[p].Command( DIFFICULTY_ICON_OFF_COMMAND(p) );
m_textPlayerOptions[p].Command( PLAYER_OPTIONS_OFF_COMMAND(p) );
}
// grade area
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprGradeFrame[p].Command( GRADE_FRAME_OFF_COMMAND(p) );
m_Grades[p].Command( GRADE_OFF_COMMAND(p) );
m_textPercentWhole[p].Command( PERCENT_WHOLE_OFF_COMMAND(p) );
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_OFF_COMMAND(p) );
m_textDancePoints[p].Command( DANCE_POINTS_OFF_COMMAND(p) );
}
// bonus area
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprBonusFrame[p].Command( BONUS_FRAME_OFF_COMMAND(p) );
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_OFF_COMMAND(r,p) );
m_sprActualBar[p][r].Command( BAR_ACTUAL_OFF_COMMAND(r,p) );
}
m_textSongsSurvived[p].Command( SONGS_SURVIVED_OFF_COMMAND(p) );
}
// judgement area
int l;
for( l=0; l<NUM_JUDGE_LINES; l++ )
m_sprJudgeLabels[l].Command( JUDGE_LABEL_OFF_COMMAND(l) );
for( p=0; p<NUM_PLAYERS; p++ )
for( l=0; l<NUM_JUDGE_LINES; l++ )
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_OFF_COMMAND(l,p) );
// score area
for( int s=0; s<NUM_SCORE_LINES; s++ )
m_sprScoreLabel[s].Command( SCORE_LABEL_OFF_COMMAND(s) );
for( p=0; p<NUM_PLAYERS; p++ )
{
for( int s=0; s<NUM_SCORE_LINES; s++ )
m_ScoreDisplay[s][p].Command( SCORE_NUMBER_OFF_COMMAND(s,p) );
m_sprNewRecord[p].Command( NEW_RECORD_OFF_COMMAND(p) );
}
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_OFF_COMMAND );
}
void ScreenEvaluation::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenEvaluation::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
// LOG->Trace( "ScreenEvaluation::Input()" );
if( m_Menu.IsTransitioning() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
MenuStart( PLAYER_INVALID );
break;
case SM_GoToSelectMusic:
// SCREENMAN->SetNewScreen( "ScreenSelectMusic" );
SCREENMAN->SetNewScreen( SONGSEL_SCREEN );
break;
case SM_GoToSelectCourse:
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
break;
case SM_GoToGameFinished:
// SCREENMAN->SetNewScreen( "ScreenNameEntry" );
SCREENMAN->SetNewScreen( ENDGAME_SCREEN );
break;
case SM_GoToEvaluationSummary:
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
break;
case SM_PlayCheer:
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
break;
}
}
void ScreenEvaluation::MenuLeft( PlayerNumber pn )
{
// What is the purpose of this? I keep my feet on the pads and
// was wondering why the grades weren't spinning. -Chris
// To be able to see the grade without having to wait for it to
// stop spinning. (I was hitting left repeatedly and wondering
// why it kept spinning ...)
//m_Grades[pn].SettleQuickly();
}
void ScreenEvaluation::MenuRight( PlayerNumber pn )
{
// What is the purpose of this? I keep my feet on the pads and
// was wondering why the grades weren't spinning. -Chris
//m_Grades[pn].SettleQuickly();
}
void ScreenEvaluation::MenuBack( PlayerNumber pn )
{
MenuStart( pn );
}
void ScreenEvaluation::MenuStart( PlayerNumber pn )
{
TweenOffScreen();
for( int p=0; p<NUM_PLAYERS; p++ )
m_Grades[p].SettleImmediately();
if( PREFSMAN->m_bEventMode )
{
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
m_Menu.StartTransitioning( SM_GoToSelectMusic );
break;
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
m_Menu.StartTransitioning( SM_GoToSelectCourse );
break;
default:
ASSERT(0);
}
}
else // not event mode
{
switch( m_Type )
{
case stage:
if( m_bTryExtraStage )
{
m_Menu.StartTransitioning( SM_GoToSelectMusic );
}
else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
{
/* Tween the screen out, but leave the MenuElements where they are.
* Play the "swoosh" sound manually (would normally be played by the ME
* tween out). */
TweenOffScreen();
m_Menu.StartTransitioning( SM_GoToEvaluationSummary );
}
else
{
m_Menu.StartTransitioning( SM_GoToSelectMusic );
}
break;
case summary:
m_Menu.StartTransitioning( SM_GoToGameFinished );
break;
case course:
m_Menu.StartTransitioning( SM_GoToGameFinished );
break;
}
}
switch( m_Type )
{
case stage:
// Increment the stage counter.
int iNumStagesOfLastSong;
iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
// add current stage stats to accumulated total only if this song was passed
{
bool bOnePassed = false;
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) )
bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p];
if( bOnePassed )
GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
}
break;
}
}