#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenEvaluation Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenEvaluation.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameManager.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "Notes.h" #include "PrefsManager.h" #include "RageLog.h" #include "AnnouncerManager.h" #include "GameState.h" #include "GrooveRadar.h" #include "ThemeManager.h" #include "RageSoundManager.h" // If a metric isn't present in the category m_sClassName, fall back to "ScreenEvaluation" #define GET_THEME_METRIC_FALLBACK(metric) (THEME->HasMetric(m_sClassName,metric)?THEME->GetMetric(m_sClassName,metric):THEME->GetMetric("ScreenEvaluation",metric)) #define GET_THEME_ELEMENT_FALLBACK(cat,suffix) (THEME->GetPathToOptional(cat,m_sClassName+(suffix))!="" ? THEME->GetPathTo(cat,m_sClassName+(suffix)) : THEME->GetPathTo(cat,CString("ScreenEvaluation")+(suffix))) #define SONGSEL_SCREEN GET_THEME_METRIC_FALLBACK("SongSelectScreen") #define ENDGAME_SCREEN GET_THEME_METRIC_FALLBACK("EndGameScreen") #define BANNER_ON_COMMAND( i ) GET_THEME_METRIC_FALLBACK(ssprintf("Banner%dOnCommand",i+1)) #define BANNER_OFF_COMMAND( i ) GET_THEME_METRIC_FALLBACK(ssprintf("Banner%dOffCommand",i+1)) #define BANNER_WIDTH float(atof(GET_THEME_METRIC_FALLBACK("BannerWidth"))) #define BANNER_HEIGHT float(atof(GET_THEME_METRIC_FALLBACK("BannerHeight"))) #define STAGE_ON_COMMAND GET_THEME_METRIC_FALLBACK("StageOnCommand") #define STAGE_OFF_COMMAND GET_THEME_METRIC_FALLBACK("StageOffCommand") #define DIFFICULTY_ICON_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DifficultyIconP%dOnCommand",p+1)) #define DIFFICULTY_ICON_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DifficultyIconP%dOffCommand",p+1)) #define PLAYER_OPTIONS_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PlayerOptionsP%dOnCommand",p+1)) #define PLAYER_OPTIONS_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PlayerOptionsP%dOffCommand",p+1)) #define GRADE_FRAME_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeFrameP%dOnCommand",p+1)) #define GRADE_FRAME_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeFrameP%dOffCommand",p+1)) #define GRADE_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeP%dOnCommand",p+1)) #define GRADE_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeP%dOffCommand",p+1)) #define PERCENT_WHOLE_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentWholeP%dOnCommand",p+1)) #define PERCENT_WHOLE_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentWholeP%dOffCommand",p+1)) #define PERCENT_REMAINDER_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentRemainderP%dOnCommand",p+1)) #define PERCENT_REMAINDER_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentRemainderP%dOffCommand",p+1)) #define DANCE_POINTS_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DancePointsP%dOnCommand",p+1)) #define DANCE_POINTS_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DancePointsP%dOffCommand",p+1)) const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" }; #define JUDGE_LABEL_ON_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOnCommand",JUDGE_STRING[l])) #define JUDGE_LABEL_OFF_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOffCommand",JUDGE_STRING[l])) #define JUDGE_NUMBER_ON_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOnCommand",JUDGE_STRING[l],p+1)) #define JUDGE_NUMBER_OFF_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOffCommand",JUDGE_STRING[l],p+1)) const char* SCORE_STRING[NUM_SCORE_LINES] = { "Score", "Time" }; #define SCORE_LABEL_ON_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOnCommand",SCORE_STRING[l])) #define SCORE_LABEL_OFF_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOffCommand",SCORE_STRING[l])) #define SCORE_NUMBER_ON_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOnCommand",SCORE_STRING[l],p+1)) #define SCORE_NUMBER_OFF_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOffCommand",SCORE_STRING[l],p+1)) #define BONUS_FRAME_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("BonusFrameP%dOnCommand",p+1)) #define BONUS_FRAME_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("BonusFrameP%dOffCommand",p+1)) #define BAR_POSSIBLE_ON_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarPossible%dP%dOnCommand",i+1,p+1)) #define BAR_POSSIBLE_OFF_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarPossible%dP%dOffCommand",i+1,p+1)) #define BAR_ACTUAL_ON_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarActual%dP%dOnCommand",i+1,p+1)) #define BAR_ACTUAL_OFF_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarActual%dP%dOffCommand",i+1,p+1)) #define BAR_ACTUAL_MAX_COMMAND GET_THEME_METRIC_FALLBACK("BarActualMaxCommand") #define SONGS_SURVIVED_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("SongsSurvivedP%dOnCommand",p+1)) #define SONGS_SURVIVED_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("SongsSurvivedP%dOffCommand",p+1)) #define NEW_RECORD_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("NewRecordP%dOnCommand",p+1)) #define NEW_RECORD_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("NewRecordP%dOffCommand",p+1)) #define TRY_EXTRA_STAGE_ON_COMMAND GET_THEME_METRIC_FALLBACK(ssprintf("TryExtraStageOnCommand")) #define TRY_EXTRA_STAGE_OFF_COMMAND GET_THEME_METRIC_FALLBACK(ssprintf("TryExtraStageOffCommand")) #define SPIN_GRADES 0!=atoi(GET_THEME_METRIC_FALLBACK("SpinGrades")) const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+1); const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3); const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4); const ScreenMessage SM_GoToGameFinished = ScreenMessage(SM_User+5); const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6); ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) { /* // // debugging // GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP; GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0]; // GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD ); // GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD ); GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false; GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false; GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2; GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2; // GAMESTATE->m_iCurrentStageIndex = 2; */ LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" ); m_sClassName = sClassName; m_Type = type; int p; // // Figure out which statistics and songs we're going to display // StageStats stageStats; vector vSongsToShow; switch( m_Type ) { case summary: GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow ); break; case stage: case course: stageStats = GAMESTATE->m_CurStageStats; break; default: ASSERT(0); } /* // // Debugging // { for( int p=0; pIsPlayerEnabled(p) ) grade[p] = stageStats.GetGrade( (PlayerNumber)p ); else grade[p] = GRADE_E; } Grade max_grade = GRADE_NO_DATA; for( p=0; pIsPlayerEnabled(p) ) GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.fScore[p], bNewRecord[p] ); } break; case summary: { NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType; bool bIsPlayerEnabled[NUM_PLAYERS]; for( p=0; pIsPlayerEnabled(p); RankingCategory cat[NUM_PLAYERS]; int iRankingIndex[NUM_PLAYERS]; for( int p=0; pm_iNumArcadeStages; cat[p] = AverageMeterToRankingCategory( fAverageMeter ); } SONGMAN->AddScores( nt, bIsPlayerEnabled, cat, stageStats.fScore, iRankingIndex ); COPY( GAMESTATE->m_RankingCategory, cat ); COPY( GAMESTATE->m_iRankingIndex, iRankingIndex ); GAMESTATE->m_RankingNotesType = nt; } break; case course: { NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType; bool bIsPlayerEnabled[NUM_PLAYERS]; for( p=0; pIsPlayerEnabled(p); int iRankingIndex[NUM_PLAYERS]; Course* pCourse = GAMESTATE->m_pCurCourse; pCourse->AddScores( nt, bIsPlayerEnabled, stageStats.iActualDancePoints, stageStats.fAliveSeconds, iRankingIndex, bNewRecord ); COPY( GAMESTATE->m_iRankingIndex, iRankingIndex ); GAMESTATE->m_pRankingCourse = pCourse; GAMESTATE->m_RankingNotesType = nt; } break; default: ASSERT(0); } m_bTryExtraStage = GAMESTATE->HasEarnedExtraStage() && m_Type==stage; m_Menu.Load( m_sClassName ); this->AddChild( &m_Menu ); // // init banner area // switch( m_Type ) { case stage: { m_Banner[0].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT ); m_Banner[0].LoadFromSong( GAMESTATE->m_pCurSong ); m_Banner[0].Command( BANNER_ON_COMMAND(0) ); this->AddChild( &m_Banner[0] ); m_sprBannerFrame[0].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") ); m_sprBannerFrame[0].Command( BANNER_ON_COMMAND(0) ); this->AddChild( &m_sprBannerFrame[0] ); m_sprStage.Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," stage "+GAMESTATE->GetStageText()) ); m_sprStage.Command( STAGE_ON_COMMAND ); this->AddChild( &m_sprStage ); for( int p=0; pIsPlayerEnabled(p) ) continue; // skip m_DifficultyIcon[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," difficulty icons 1x5") ); m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] ); m_DifficultyIcon[p].Command( DIFFICULTY_ICON_ON_COMMAND(p) ); this->AddChild( &m_DifficultyIcon[p] ); m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") ); CString sPO = GAMESTATE->m_PlayerOptions[p].GetString(); sPO.Replace( ", ", "\n" ); m_textPlayerOptions[p].Command( PLAYER_OPTIONS_ON_COMMAND(p) ); m_textPlayerOptions[p].SetText( sPO ); this->AddChild( &m_textPlayerOptions[p] ); } } break; case summary: { for( unsigned i=0; iAddChild( &m_Banner[i] ); m_sprBannerFrame[i].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") ); m_sprBannerFrame[i].Command( BANNER_ON_COMMAND(i) ); this->AddChild( &m_sprBannerFrame[i] ); } } break; case course: { m_Banner[0].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT ); m_Banner[0].LoadFromCourse( GAMESTATE->m_pCurCourse ); m_Banner[0].Command( BANNER_ON_COMMAND(0) ); this->AddChild( &m_Banner[0] ); m_sprBannerFrame[0].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") ); m_sprBannerFrame[0].Command( BANNER_ON_COMMAND(0) ); this->AddChild( &m_sprBannerFrame[0] ); } break; default: ASSERT(0); } // // init grade area // for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_sprGradeFrame[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," grade frame 1x2") ); m_sprGradeFrame[p].StopAnimating(); m_sprGradeFrame[p].SetState( p ); m_sprGradeFrame[p].Command( GRADE_FRAME_ON_COMMAND(p) ); this->AddChild( &m_sprGradeFrame[p] ); if( SPIN_GRADES ) m_Grades[p].SpinAndSettleOn( grade[p] ); else m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] ); m_Grades[p].Command( GRADE_ON_COMMAND(p) ); this->AddChild( &m_Grades[p] ); if( !PREFSMAN->m_bDancePointsForOni ) { m_textPercentWhole[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") ); m_textPercentWhole[p].EnableShadow( false ); m_textPercentWhole[p].Command( PERCENT_WHOLE_ON_COMMAND(p) ); this->AddChild( &m_textPercentWhole[p] ); m_textPercentRemainder[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") ); m_textPercentRemainder[p].EnableShadow( false ); m_textPercentRemainder[p].Command( PERCENT_REMAINDER_ON_COMMAND(p) ); this->AddChild( &m_textPercentRemainder[p] ); stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] ); float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors fPercentDancePoints = max( fPercentDancePoints, 0 ); int iPercentWhole = int(fPercentDancePoints*100); int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 ); m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) ); m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) ); } else // PREFSMAN->m_bDancePointsForOni { m_textDancePoints[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") ); m_textDancePoints[p].EnableShadow( false ); m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) ); m_textDancePoints[p].Command( DANCE_POINTS_ON_COMMAND(p) ); this->AddChild( &m_textDancePoints[p] ); } } // // init bonus area // for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_sprBonusFrame[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bonus frame 2x1") ); m_sprBonusFrame[p].StopAnimating(); m_sprBonusFrame[p].SetState( p ); m_sprBonusFrame[p].Command( BONUS_FRAME_ON_COMMAND(p) ); this->AddChild( &m_sprBonusFrame[p] ); for( int r=0; rAddChild( &m_sprPossibleBar[p][r] ); m_sprActualBar[p][r].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bars actual 1x2") ); m_sprActualBar[p][r].StopAnimating(); m_sprActualBar[p][r].SetState( p ); m_sprActualBar[p][r].SetWidth( m_sprActualBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] ); m_sprActualBar[p][r].Command( BAR_ACTUAL_ON_COMMAND(r,p) ); if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] ) m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND ); this->AddChild( &m_sprActualBar[p][r] ); } m_textSongsSurvived[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," stage numbers") ); m_textSongsSurvived[p].EnableShadow( false ); m_textSongsSurvived[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) ); m_textSongsSurvived[p].Command( SONGS_SURVIVED_ON_COMMAND(p) ); this->AddChild( &m_textSongsSurvived[p] ); } // // init judgement area // int l; for( l=0; lAddChild( &m_sprJudgeLabels[l] ); } for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip for( l=0; lAddChild( &m_textJudgeNumbers[l][p] ); } m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MARVELOUS]) ); m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_PERFECT]) ); m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GREAT]) ); m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GOOD]) ); m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_BOO]) ); m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MISS]) ); m_textJudgeNumbers[6][p].SetText( ssprintf("%4d", stageStats.iHoldNoteScores[p][HNS_OK]) ); m_textJudgeNumbers[7][p].SetText( ssprintf("%4d", stageStats.iMaxCombo[p]) ); } // // init score area // int s; for( s=0; sAddChild( &m_sprScoreLabel[s] ); } for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip for( int s=0; sAddChild( &m_ScoreDisplay[s][p] ); } m_ScoreDisplay[0][p].SetScore( stageStats.fScore[p] ); m_ScoreDisplay[1][p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) ); if( bNewRecord[p] ) { m_sprNewRecord[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," new record") ); m_sprNewRecord[p].Command( NEW_RECORD_ON_COMMAND(p) ); this->AddChild( &m_sprNewRecord[p] ); } } bool bOneHasNewRecord = false; for( p=0; pIsPlayerEnabled(p) && bNewRecord[p] ) bOneHasNewRecord = true; if( m_bTryExtraStage ) { m_sprTryExtraStage.Load( GET_THEME_ELEMENT_FALLBACK("Graphics",GAMESTATE->IsExtraStage()?" try extra2":" try extra1") ); m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_ON_COMMAND ); this->AddChild( &m_sprTryExtraStage ); if( GAMESTATE->IsExtraStage() ) SOUNDMAN->PlayOnce( GET_THEME_ELEMENT_FALLBACK("Sounds"," try extra2") ); else SOUNDMAN->PlayOnce( GET_THEME_ELEMENT_FALLBACK("Sounds"," try extra1") ); } else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") ) { SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") ); } else { switch( m_Type ) { case stage: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) ); break; case course: case summary: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) ); break; default: ASSERT(0); } } switch( max_grade ) { case GRADE_AA: case GRADE_AAA: case GRADE_AAAA: this->PostScreenMessage( SM_PlayCheer, 2.5f ); break; } SOUNDMAN->PlayMusic( GET_THEME_ELEMENT_FALLBACK("Sounds"," music") ); } /* void ScreenEvaluation::TweenOnScreen() { int i, p; // m_Menu.TweenOnScreenFromBlack( SM_None ); float fOriginalX, fOriginalY; for( i=0; i apActorsInBonusOrStageInfo; apActorsInBonusOrStageInfo.push_back( &m_sprBonusFrame[p] ); for( i=0; iGetX(); apActorsInBonusOrStageInfo[i]->SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) ); apActorsInBonusOrStageInfo[i]->BeginTweening( 0.2f ); apActorsInBonusOrStageInfo[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE ); apActorsInBonusOrStageInfo[i]->SetTweenX( fOriginalX ); } vector apActorsInGradeOrPercentFrame; apActorsInGradeOrPercentFrame.push_back( &m_sprBonusFrame[p] ); apActorsInGradeOrPercentFrame.push_back( &m_sprGradeFrame[p] ); apActorsInGradeOrPercentFrame.push_back( &m_Grades[p] ); apActorsInGradeOrPercentFrame.push_back( &m_sprPercentFrame[p] ); apActorsInGradeOrPercentFrame.push_back( &m_textPercentWhole[p] ); apActorsInGradeOrPercentFrame.push_back( &m_textPercentRemainder[p] ); apActorsInGradeOrPercentFrame.push_back( &m_sprNewRecord[p] ); for( i=0; iGetZoomY(); apActorsInGradeOrPercentFrame[i]->SetZoomY( 0 ); apActorsInGradeOrPercentFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME ); apActorsInGradeOrPercentFrame[i]->SetTweenZoomY( fOriginalZoomY ); } } float fOriginalZoomY = m_sprTryExtraStage.GetZoomY(); m_sprTryExtraStage.SetZoomY( 0 ); m_sprTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME ); m_sprTryExtraStage.SetTweenZoomY( fOriginalZoomY ); } */ void ScreenEvaluation::TweenOffScreen() { int p; // banner area for( unsigned i=0; iTrace( "ScreenEvaluation::Input()" ); if( m_Menu.IsTransitioning() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_MenuTimer: MenuStart( PLAYER_INVALID ); break; case SM_GoToSelectMusic: // SCREENMAN->SetNewScreen( "ScreenSelectMusic" ); SCREENMAN->SetNewScreen( SONGSEL_SCREEN ); break; case SM_GoToSelectCourse: SCREENMAN->SetNewScreen( "ScreenSelectCourse" ); break; case SM_GoToGameFinished: // SCREENMAN->SetNewScreen( "ScreenNameEntry" ); SCREENMAN->SetNewScreen( ENDGAME_SCREEN ); break; case SM_GoToEvaluationSummary: SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" ); break; case SM_PlayCheer: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") ); break; } } void ScreenEvaluation::MenuLeft( PlayerNumber pn ) { // What is the purpose of this? I keep my feet on the pads and // was wondering why the grades weren't spinning. -Chris // To be able to see the grade without having to wait for it to // stop spinning. (I was hitting left repeatedly and wondering // why it kept spinning ...) //m_Grades[pn].SettleQuickly(); } void ScreenEvaluation::MenuRight( PlayerNumber pn ) { // What is the purpose of this? I keep my feet on the pads and // was wondering why the grades weren't spinning. -Chris //m_Grades[pn].SettleQuickly(); } void ScreenEvaluation::MenuBack( PlayerNumber pn ) { MenuStart( pn ); } void ScreenEvaluation::MenuStart( PlayerNumber pn ) { TweenOffScreen(); for( int p=0; pm_bEventMode ) { switch( GAMESTATE->m_PlayMode ) { case PLAY_MODE_ARCADE: m_Menu.StartTransitioning( SM_GoToSelectMusic ); break; case PLAY_MODE_NONSTOP: case PLAY_MODE_ONI: case PLAY_MODE_ENDLESS: m_Menu.StartTransitioning( SM_GoToSelectCourse ); break; default: ASSERT(0); } } else // not event mode { switch( m_Type ) { case stage: if( m_bTryExtraStage ) { m_Menu.StartTransitioning( SM_GoToSelectMusic ); } else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) { /* Tween the screen out, but leave the MenuElements where they are. * Play the "swoosh" sound manually (would normally be played by the ME * tween out). */ TweenOffScreen(); m_Menu.StartTransitioning( SM_GoToEvaluationSummary ); } else { m_Menu.StartTransitioning( SM_GoToSelectMusic ); } break; case summary: m_Menu.StartTransitioning( SM_GoToGameFinished ); break; case course: m_Menu.StartTransitioning( SM_GoToGameFinished ); break; } } switch( m_Type ) { case stage: // Increment the stage counter. int iNumStagesOfLastSong; iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong ); GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong; // add current stage stats to accumulated total only if this song was passed { bool bOnePassed = false; for( int p=0; pIsPlayerEnabled(p) ) bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p]; if( bOnePassed ) GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats } break; } }