Files
itgmania212121/src/RageDisplay_OGL.h
T
2010-01-26 21:00:30 -06:00

156 lines
5.8 KiB
C++

/* RageDisplay_OGL: OpenGL renderer. */
#ifndef RAGE_DISPLAY_OGL_H
#define RAGE_DISPLAY_OGL_H
#include "RageDisplay.h"
/* Making an OpenGL call doesn't also flush the error state; if we happen
* to have an error from a previous call, then the assert below will fail.
* Flush it. */
#define FlushGLErrors() do { } while( glGetError() != GL_NO_ERROR )
#define AssertNoGLError() \
{ \
GLenum error = glGetError(); \
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); \
}
#if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW)
#define DebugFlushGLErrors() FlushGLErrors()
#define DebugAssertNoGLError() AssertNoGLError()
#else
#define DebugFlushGLErrors()
#define DebugAssertNoGLError()
#endif
class RageDisplay_OGL: public RageDisplay
{
public:
RageDisplay_OGL();
virtual ~RageDisplay_OGL();
virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
virtual RString GetApiDescription() const { return "OpenGL"; }
virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
void ResolutionChanged();
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
bool SupportsThreadedRendering();
void BeginConcurrentRenderingMainThread();
void EndConcurrentRenderingMainThread();
void BeginConcurrentRendering();
void EndConcurrentRendering();
bool BeginFrame();
void EndFrame();
VideoModeParams GetActualVideoModeParams() const;
void SetBlendMode( BlendMode mode );
bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
bool SupportsPerVertexMatrixScale();
unsigned CreateTexture(
PixelFormat pixfmt,
RageSurface* img,
bool bGenerateMipMaps );
void UpdateTexture(
unsigned iTexHandle,
RageSurface* img,
int xoffset, int yoffset, int width, int height
);
void DeleteTexture( unsigned iTexHandle );
RageSurface *GetTexture( unsigned iTexture );
RageTextureLock *CreateTextureLock();
void ClearAllTextures();
int GetNumTextureUnits();
void SetTexture( TextureUnit tu, unsigned iTexture );
void SetTextureMode( TextureUnit tu, TextureMode tm );
void SetTextureWrapping( TextureUnit tu, bool b );
int GetMaxTextureSize() const;
void SetTextureFiltering( TextureUnit tu, bool b );
void SetEffectMode( EffectMode effect );
bool IsEffectModeSupported( EffectMode effect );
bool SupportsRenderToTexture() const;
unsigned CreateRenderTarget( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut );
void SetRenderTarget( unsigned iHandle, bool bPreserveTexture );
bool IsZWriteEnabled() const;
bool IsZTestEnabled() const;
void SetZWrite( bool b );
void SetZBias( float f );
void SetZTestMode( ZTestMode mode );
void ClearZBuffer();
void SetCullMode( CullMode mode );
void SetAlphaTest( bool b );
void SetMaterial(
const RageColor &emissive,
const RageColor &ambient,
const RageColor &diffuse,
const RageColor &specular,
float shininess
);
void SetLighting( bool b );
void SetLightOff( int index );
void SetLightDirectional(
int index,
const RageColor &ambient,
const RageColor &diffuse,
const RageColor &specular,
const RageVector3 &dir );
void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
void SetCelShaded( bool b );
RageCompiledGeometry* CreateCompiledGeometry();
void DeleteCompiledGeometry( RageCompiledGeometry* p );
// hacks for cell-shaded models
virtual void SetPolygonMode( PolygonMode pm );
virtual void SetLineWidth( float fWidth );
RString GetTextureDiagnostics( unsigned id ) const;
protected:
void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts );
void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex );
void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
RageSurface* CreateScreenshot();
PixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
bool SupportsSurfaceFormat( PixelFormat pixfmt );
void SendCurrentMatrices();
};
#endif
/*
* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/