/* RageDisplay_OGL: OpenGL renderer. */ #ifndef RAGE_DISPLAY_OGL_H #define RAGE_DISPLAY_OGL_H #include "RageDisplay.h" /* Making an OpenGL call doesn't also flush the error state; if we happen * to have an error from a previous call, then the assert below will fail. * Flush it. */ #define FlushGLErrors() do { } while( glGetError() != GL_NO_ERROR ) #define AssertNoGLError() \ { \ GLenum error = glGetError(); \ ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); \ } #if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW) #define DebugFlushGLErrors() FlushGLErrors() #define DebugAssertNoGLError() AssertNoGLError() #else #define DebugFlushGLErrors() #define DebugAssertNoGLError() #endif class RageDisplay_OGL: public RageDisplay { public: RageDisplay_OGL(); virtual ~RageDisplay_OGL(); virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer ); virtual RString GetApiDescription() const { return "OpenGL"; } virtual void GetDisplayResolutions( DisplayResolutions &out ) const; void ResolutionChanged(); const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const; bool SupportsThreadedRendering(); void BeginConcurrentRenderingMainThread(); void EndConcurrentRenderingMainThread(); void BeginConcurrentRendering(); void EndConcurrentRendering(); bool BeginFrame(); void EndFrame(); VideoModeParams GetActualVideoModeParams() const; void SetBlendMode( BlendMode mode ); bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false ); bool SupportsPerVertexMatrixScale(); unsigned CreateTexture( PixelFormat pixfmt, RageSurface* img, bool bGenerateMipMaps ); void UpdateTexture( unsigned iTexHandle, RageSurface* img, int xoffset, int yoffset, int width, int height ); void DeleteTexture( unsigned iTexHandle ); RageSurface *GetTexture( unsigned iTexture ); RageTextureLock *CreateTextureLock(); void ClearAllTextures(); int GetNumTextureUnits(); void SetTexture( TextureUnit tu, unsigned iTexture ); void SetTextureMode( TextureUnit tu, TextureMode tm ); void SetTextureWrapping( TextureUnit tu, bool b ); int GetMaxTextureSize() const; void SetTextureFiltering( TextureUnit tu, bool b ); void SetEffectMode( EffectMode effect ); bool IsEffectModeSupported( EffectMode effect ); bool SupportsRenderToTexture() const; unsigned CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut ); void SetRenderTarget( unsigned iHandle, bool bPreserveTexture ); bool IsZWriteEnabled() const; bool IsZTestEnabled() const; void SetZWrite( bool b ); void SetZBias( float f ); void SetZTestMode( ZTestMode mode ); void ClearZBuffer(); void SetCullMode( CullMode mode ); void SetAlphaTest( bool b ); void SetMaterial( const RageColor &emissive, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, float shininess ); void SetLighting( bool b ); void SetLightOff( int index ); void SetLightDirectional( int index, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, const RageVector3 &dir ); void SetSphereEnvironmentMapping( TextureUnit tu, bool b ); void SetCelShaded( bool b ); RageCompiledGeometry* CreateCompiledGeometry(); void DeleteCompiledGeometry( RageCompiledGeometry* p ); // hacks for cell-shaded models virtual void SetPolygonMode( PolygonMode pm ); virtual void SetLineWidth( float fWidth ); RString GetTextureDiagnostics( unsigned id ) const; protected: void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts ); void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex ); void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth ); void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ); RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut ); RageSurface* CreateScreenshot(); PixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture ); bool SupportsSurfaceFormat( PixelFormat pixfmt ); void SendCurrentMatrices(); }; #endif /* * Copyright (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */