Files
itgmania212121/stepmania/src/CombinedLifeMeterEnemy.cpp
T

84 lines
1.9 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: CombinedLifeMeterEnemy
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "CombinedLifeMeterEnemy.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "CombinedLifeMeterEnemy.h"
#include "RageTimer.h"
#include <math.h>
#include "ThemeManager.h"
#include "GameState.h"
#include "CombinedLifeMeterEnemy.h"
#include "ThemeManager.h"
#include "GameState.h"
const float SECONDS_TO_SHOW_FACE = 1.5f;
CombinedLifeMeterEnemy::CombinedLifeMeterEnemy()
{
m_sprFace.Load( THEME->GetPathToG("CombinedLifeMeterEnemy face 2x3") );
ASSERT( m_sprFace.GetNumStates() >= NUM_FACES );
m_sprFace.StopAnimating();
this->AddChild( &m_sprFace );
m_meterHealth.Load( THEME->GetPathToG("CombinedLifeMeterEnemy stream"), 464 );
m_fLastSeenHealthPercent = -1;
this->AddChild( &m_meterHealth );
m_sprFrame.Load( THEME->GetPathToG("CombinedLifeMeterEnemy frame") );
this->AddChild( &m_sprFrame );
}
void CombinedLifeMeterEnemy::Update( float fDelta )
{
CombinedLifeMeter::Update( fDelta );
if( m_fSecondsUntilReturnToNormalFace > 0 )
{
m_fSecondsUntilReturnToNormalFace -= fDelta;
if( m_fSecondsUntilReturnToNormalFace < 0 )
{
m_fSecondsUntilReturnToNormalFace = 0;
this->SetState( normal );
}
}
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
this->SetState( defeated );
if( m_fLastSeenHealthPercent != GAMESTATE->m_fOpponentHealthPercent )
{
m_meterHealth.SetPercent( GAMESTATE->m_fOpponentHealthPercent );
m_fLastSeenHealthPercent = GAMESTATE->m_fOpponentHealthPercent;
}
/*
SetFace( Face face )
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
return;
this->SetState( face );
m_fSecondsUntilReturnToNormalFace = SECONDS_TO_SHOW_FACE;
*/
}