249 lines
7.9 KiB
C++
249 lines
7.9 KiB
C++
#include "global.h"
|
|
#include "LowLevelWindow_SDL.h"
|
|
#include "SDL_utils.h"
|
|
#include "RageLog.h"
|
|
#include "RageDisplay.h" // for REFRESH_DEFAULT
|
|
#include "arch/ArchHooks/ArchHooks.h"
|
|
#include "DisplayResolutions.h"
|
|
|
|
LowLevelWindow_SDL::LowLevelWindow_SDL()
|
|
{
|
|
/* By default, ignore all SDL events. We'll enable them as we need them.
|
|
* We must not enable any events we don't actually want, since we won't
|
|
* query for them and they'll fill up the event queue.
|
|
*
|
|
* This needs to be done after we initialize video, since it's really part
|
|
* of the SDL video system--it'll be reinitialized on us if we do this first. */
|
|
SDL_EventState(0xFF /*SDL_ALLEVENTS*/, SDL_IGNORE);
|
|
|
|
SDL_EventState( SDL_VIDEORESIZE, SDL_ENABLE );
|
|
SDL_EventState( SDL_ACTIVEEVENT, SDL_ENABLE );
|
|
SDL_EventState( SDL_QUIT, SDL_ENABLE );
|
|
}
|
|
|
|
LowLevelWindow_SDL::~LowLevelWindow_SDL()
|
|
{
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
mySDL_EventState( SDL_VIDEORESIZE, SDL_IGNORE );
|
|
mySDL_EventState( SDL_ACTIVEEVENT, SDL_IGNORE );
|
|
mySDL_EventState( SDL_QUIT, SDL_IGNORE );
|
|
}
|
|
|
|
void *LowLevelWindow_SDL::GetProcAddress(RString s)
|
|
{
|
|
return SDL_GL_GetProcAddress(s);
|
|
}
|
|
|
|
RString LowLevelWindow_SDL::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
|
|
{
|
|
bool wasWindowed = CurrentParams.windowed;
|
|
|
|
CurrentParams = p;
|
|
|
|
/* We need to preserve the event mask and all events, since they're lost by
|
|
* SDL_QuitSubSystem(SDL_INIT_VIDEO). */
|
|
vector<SDL_Event> events;
|
|
mySDL_GetAllEvents(events);
|
|
Uint8 EventEnabled[SDL_NUMEVENTS];
|
|
|
|
/* Queue up key-up events for all keys that are currently down (eg. alt-enter).
|
|
* This is normally done by SDL, but since we're shutting down the video system
|
|
* we're also shutting down the event system. */
|
|
{
|
|
const Uint8 *KeyState = SDL_GetKeyState(NULL);
|
|
for ( SDLKey key=SDLK_FIRST; key<SDLK_LAST; key = (SDLKey)(key+1) )
|
|
{
|
|
if ( KeyState[key] != SDL_PRESSED )
|
|
continue;
|
|
SDL_Event e;
|
|
memset(&e, 0, sizeof(e));
|
|
e.key.type = SDL_KEYUP;
|
|
e.key.keysym.sym = key;
|
|
events.push_back(e);
|
|
}
|
|
}
|
|
|
|
for( int i = 0; i < SDL_NUMEVENTS; ++i )
|
|
EventEnabled[i] = mySDL_EventState( (Uint8) i, SDL_QUERY );
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
|
|
if( SDL_InitSubSystem(SDL_INIT_VIDEO) == -1 )
|
|
{
|
|
const RString err = mySDL_GetError();
|
|
|
|
/* Check for a confusing SDL error message. */
|
|
if( !err.CompareNoCase( "X11 driver not configured with OpenGL" ) )
|
|
RageException::Throw( "Your installation of SDL was not compiled with OpenGL enabled." );
|
|
RageException::Throw( "SDL_INIT_VIDEO failed: %s", err.c_str() );
|
|
}
|
|
|
|
/* Put them back. */
|
|
for( int i = 0; i < SDL_NUMEVENTS; ++i)
|
|
mySDL_EventState((Uint8) i, EventEnabled[i]);
|
|
mySDL_PushEvents(events);
|
|
|
|
/* Set SDL window title, icon and cursor -before- creating the window */
|
|
SDL_WM_SetCaption( p.sWindowTitle, "");
|
|
mySDL_WM_SetIcon( p.sIconFile );
|
|
SDL_ShowCursor( p.windowed ? SDL_ENABLE : SDL_DISABLE );
|
|
|
|
int flags = SDL_RESIZABLE | SDL_OPENGL;
|
|
if( !p.windowed )
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
ASSERT( p.bpp == 16 || p.bpp == 32 );
|
|
switch( p.bpp )
|
|
{
|
|
case 16:
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
|
break;
|
|
case 32:
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
}
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true);
|
|
|
|
#if defined(LINUX)
|
|
/* nVidia cards:
|
|
*
|
|
* This only works the first time we set up a window; after that, the
|
|
* drivers appear to cache the value, so you have to actually restart
|
|
* the program to change it again. */
|
|
static char buf[128];
|
|
strcpy( buf, "__GL_SYNC_TO_VBLANK=" );
|
|
strcat( buf, p.vsync?"1":"0" );
|
|
putenv( buf );
|
|
#endif
|
|
|
|
SDL_Surface *screen = SDL_SetVideoMode( p.width, p.height, p.bpp, flags );
|
|
if( !screen )
|
|
{
|
|
LOG->Trace( "SDL_SetVideoMode failed: %s", mySDL_GetError().c_str() );
|
|
SDL_ShowCursor( wasWindowed ? SDL_ENABLE : SDL_DISABLE );
|
|
return mySDL_GetError(); // failed to set mode
|
|
}
|
|
|
|
bNewDeviceOut = true; // always a new context because we're resetting SDL_Video
|
|
|
|
static bool bLogged = false;
|
|
if( !bLogged )
|
|
{
|
|
bLogged = true;
|
|
const SDL_version *ver = SDL_Linked_Version();
|
|
LOG->Info( "SDL version: %i.%i.%i", ver->major, ver->minor, ver->patch );
|
|
}
|
|
|
|
{
|
|
/* Find out what we really got. */
|
|
int r,g,b,a, colorbits, depth, stencil;
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
|
|
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
|
|
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
|
|
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
|
|
SDL_GL_GetAttribute(SDL_GL_BUFFER_SIZE, &colorbits);
|
|
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
|
|
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil);
|
|
LOG->Info("Got %i bpp (%i%i%i%i), %i depth, %i stencil",
|
|
colorbits, r, g, b, a, depth, stencil);
|
|
}
|
|
|
|
return ""; // we set the video mode successfully
|
|
}
|
|
|
|
void LowLevelWindow_SDL::SwapBuffers()
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
void LowLevelWindow_SDL::Update()
|
|
{
|
|
/* This needs to be called before anything that handles SDL events. */
|
|
SDL_PumpEvents();
|
|
|
|
SDL_Event event;
|
|
while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK|SDL_ACTIVEEVENTMASK|SDL_QUITMASK))
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_VIDEORESIZE:
|
|
CurrentParams.width = event.resize.w;
|
|
CurrentParams.height = event.resize.h;
|
|
|
|
/* Let DISPLAY know that our resolution has changed. */
|
|
DISPLAY->ResolutionChanged();
|
|
break;
|
|
case SDL_ACTIVEEVENT:
|
|
/* We don't care about mouse focus. */
|
|
if(event.active.state == SDL_APPMOUSEFOCUS)
|
|
break;
|
|
|
|
if( event.active.gain && // app regaining focus
|
|
!DISPLAY->GetActualVideoModeParams().windowed ) // full screen
|
|
{
|
|
// need to reacquire an OGL context
|
|
/* This hasn't been done in a long time, since HandleSDLEvents was
|
|
* handling this event before we got it. I tried reenablng it, and
|
|
* it resulted in input not being regained and textures being erased,
|
|
* so I left it disabled; but this might be needed on some cards (with
|
|
* the above fixed) ... */
|
|
// DISPLAY->SetVideoMode( DISPLAY->GetActualVideoModeParams() );
|
|
}
|
|
|
|
{
|
|
uint8_t i = SDL_GetAppState();
|
|
LOG->Trace( "SDL_GetAppState: %i", i );
|
|
HOOKS->SetHasFocus( i&SDL_APPINPUTFOCUS && i&SDL_APPACTIVE );
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
LOG->Trace("SDL_QUIT: shutting down");
|
|
ArchHooks::SetUserQuit();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LowLevelWindow_SDL::GetDisplayResolutions( DisplayResolutions &out ) const
|
|
{
|
|
SDL_Rect **modes = SDL_ListModes(NULL, SDL_RESIZABLE | SDL_OPENGL | SDL_FULLSCREEN );
|
|
ASSERT_M( modes, "No modes available" );
|
|
|
|
for(int i=0; modes[i]; ++i )
|
|
{
|
|
DisplayResolution res = { modes[i]->w, modes[i]->h };
|
|
out.insert( res );
|
|
}
|
|
}
|
|
|
|
/*
|
|
* (c) 2003-2004 Chris Danford, Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|