Colby Klein 6c48eb3d5c Fix compile on raspberry pi 4/A72
Game runs pretty close to fine, needed to use system libpng and haven't
attempted to use ffmpeg, however.

I'm seeing in the 50fps range in gameplay with no performance tweaks
but having set -mtune=cortex-a72. There's a lot of perf opportunities,
so consistent 60 is certainly within reason without too much pain.
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StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Continuous integration Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

  • Windows users are expected to have installed the Microsoft Visual C++ x86 Redistributable for Visual Studio 2015 prior to running the game. For those on a 64-bit operating system, grab the x64 redistributable as well. Windows 7 is the minimum supported version.
  • Mac OS X users need to have Mac OS X 10.6.8 or higher to run StepMania.
  • Linux users should receive all they need from the package manager of their choice.

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%