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itgmania212121/stepmania/src/ScreenEvaluation.h
T

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C++

/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: Shows the user their score after gameplay has ended.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GradeDisplay.h"
#include "MenuElements.h"
#include "Banner.h"
#include "ScoreDisplayNormal.h"
#include "Banner.h"
#include "DifficultyIcon.h"
const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
const int NUM_JUDGE_LINES = 8; // marvelous, perfect, great, good, boo, miss, ok, max_combo
const int NUM_SCORE_LINES = 2; // score, time
class ScreenEvaluation : public Screen
{
public:
enum Type { stage, summary, course };
ScreenEvaluation( CString sClassName, Type type );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
// virtual void TweenOnScreen();
virtual void TweenOffScreen();
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
protected:
CString m_sName;
Type m_Type;
float m_fScreenCreateTime;
MenuElements m_Menu;
// banner area
Banner m_LargeBanner;
Sprite m_sprLargeBannerFrame;
Sprite m_sprStage;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS];
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
Sprite m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
// grade area
Sprite m_sprGradeFrame[NUM_PLAYERS];
GradeDisplay m_Grades[NUM_PLAYERS];
// points area
bool m_bNewSongsUnlocked;
Sprite m_sprPercentFrame[NUM_PLAYERS];
BitmapText m_textPercentWhole[NUM_PLAYERS];
BitmapText m_textPercentRemainder[NUM_PLAYERS];
BitmapText m_textDancePoints[NUM_PLAYERS];
// bonus area
Sprite m_sprBonusFrame[NUM_PLAYERS];
Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
Sprite m_sprActualBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
// survived area
Sprite m_sprSurvivedFrame[NUM_PLAYERS];
BitmapText m_textSurvivedNumber[NUM_PLAYERS];
// win area
Sprite m_sprWinFrame[NUM_PLAYERS];
Sprite m_sprWin[NUM_PLAYERS];
// judgment area
Sprite m_sprJudgeLabels[NUM_JUDGE_LINES];
BitmapText m_textJudgeNumbers[NUM_JUDGE_LINES][NUM_PLAYERS];
// score area
Sprite m_sprScoreLabel;
BitmapText m_textScore[NUM_PLAYERS];
// time area
Sprite m_sprTimeLabel;
BitmapText m_textTime[NUM_PLAYERS];
// extra area
Sprite m_sprNewRecord[NUM_PLAYERS];
bool m_bTryExtraStage;
Sprite m_sprTryExtraStage;
};
class ScreenEvaluationStage : public ScreenEvaluation
{
public:
ScreenEvaluationStage() : ScreenEvaluation("ScreenEvaluationStage",ScreenEvaluation::stage) {};
};
class ScreenEvaluationSummary : public ScreenEvaluation
{
public:
ScreenEvaluationSummary() : ScreenEvaluation("ScreenEvaluationSummary",ScreenEvaluation::summary) {};
};
class ScreenEvaluationNonstop : public ScreenEvaluation
{
public:
ScreenEvaluationNonstop() : ScreenEvaluation("ScreenEvaluationNonstop",ScreenEvaluation::course) {};
};
class ScreenEvaluationOni : public ScreenEvaluation
{
public:
ScreenEvaluationOni() : ScreenEvaluation("ScreenEvaluationOni",ScreenEvaluation::course) {};
};
class ScreenEvaluationEndless : public ScreenEvaluation
{
public:
ScreenEvaluationEndless() : ScreenEvaluation("ScreenEvaluationEndless",ScreenEvaluation::course) {};
};
class ScreenEvaluationBattle : public ScreenEvaluation
{
public:
ScreenEvaluationBattle() : ScreenEvaluation("ScreenEvaluationBattle",ScreenEvaluation::stage) {};
};
class ScreenEvaluationRave : public ScreenEvaluation
{
public:
ScreenEvaluationRave() : ScreenEvaluation("ScreenEvaluationRave",ScreenEvaluation::stage) {};
};