7a4a324bc9
triggers in MAX3000 in autoplay
98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: Combo
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Combo.h"
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#include "ThemeManager.h"
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CachedThemeMetricF LABEL_X ("Combo","LabelX");
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CachedThemeMetricF LABEL_Y ("Combo","LabelY");
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CachedThemeMetricI LABEL_HORIZ_ALIGN ("Combo","LabelHorizAlign");
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CachedThemeMetricI LABEL_VERT_ALIGN ("Combo","LabelVertAlign");
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CachedThemeMetricF NUMBER_X ("Combo","NumberX");
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CachedThemeMetricF NUMBER_Y ("Combo","NumberY");
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CachedThemeMetricI NUMBER_HORIZ_ALIGN ("Combo","NumberHorizAlign");
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CachedThemeMetricI NUMBER_VERT_ALIGN ("Combo","NumberVertAlign");
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CachedThemeMetricI SHOW_COMBO_AT ("Combo","ShowComboAt");
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CachedThemeMetricF NUMBER_MIN_ZOOM ("Combo","NumberMinZoom");
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CachedThemeMetricF NUMBER_MAX_ZOOM ("Combo","NumberMaxZoom");
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CachedThemeMetricF NUMBER_MAX_ZOOM_AT ("Combo","NumberMaxZoomAt");
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CachedThemeMetricF PULSE_ZOOM ("Combo","PulseZoom");
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CachedThemeMetricF C_TWEEN_SECONDS ("Combo","TweenSeconds");
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Combo::Combo()
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{
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LABEL_X.Refresh();
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LABEL_Y.Refresh();
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LABEL_HORIZ_ALIGN.Refresh();
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LABEL_VERT_ALIGN.Refresh();
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NUMBER_X.Refresh();
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NUMBER_Y.Refresh();
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NUMBER_HORIZ_ALIGN.Refresh();
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NUMBER_VERT_ALIGN.Refresh();
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SHOW_COMBO_AT.Refresh();
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NUMBER_MIN_ZOOM.Refresh();
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NUMBER_MAX_ZOOM.Refresh();
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NUMBER_MAX_ZOOM_AT.Refresh();
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PULSE_ZOOM.Refresh();
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C_TWEEN_SECONDS.Refresh();
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m_sprCombo.Load( THEME->GetPathToG( "Combo label") );
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m_sprCombo.EnableShadow( true );
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m_sprCombo.StopAnimating();
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m_sprCombo.SetXY( LABEL_X, LABEL_Y );
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m_sprCombo.SetHorizAlign( (Actor::HorizAlign)(int)LABEL_HORIZ_ALIGN );
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m_sprCombo.SetVertAlign( (Actor::VertAlign)(int)LABEL_VERT_ALIGN );
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m_sprCombo.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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this->AddChild( &m_sprCombo );
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m_textComboNumber.LoadFromNumbers( THEME->GetPathToN("Combo") );
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m_textComboNumber.EnableShadow( true );
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m_textComboNumber.SetXY( NUMBER_X, NUMBER_Y );
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m_textComboNumber.SetHorizAlign( (Actor::HorizAlign)(int)NUMBER_HORIZ_ALIGN );
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m_textComboNumber.SetVertAlign( (Actor::VertAlign)(int)NUMBER_VERT_ALIGN );
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m_textComboNumber.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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this->AddChild( &m_textComboNumber );
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}
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void Combo::SetCombo( int iCombo )
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{
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if( iCombo >= (int)SHOW_COMBO_AT )
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{
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m_textComboNumber.SetDiffuse( RageColor(1,1,1,1) ); // visible
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m_sprCombo.SetDiffuse( RageColor(1,1,1,1) ); // visible
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CString txt = ssprintf("%d", iCombo);
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/* Don't do anything if it's not changing. */
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if(m_textComboNumber.GetText() == txt) return;
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m_textComboNumber.SetText( txt );
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float fNumberZoom = SCALE(iCombo,0.f,(float)NUMBER_MAX_ZOOM_AT,(float)NUMBER_MIN_ZOOM,(float)NUMBER_MAX_ZOOM);
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CLAMP( fNumberZoom, (float)NUMBER_MIN_ZOOM, (float)NUMBER_MAX_ZOOM );
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m_textComboNumber.StopTweening();
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m_textComboNumber.SetZoom( fNumberZoom * (float)PULSE_ZOOM );
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m_textComboNumber.BeginTweening( C_TWEEN_SECONDS );
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m_textComboNumber.SetZoom( fNumberZoom );
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m_sprCombo.StopTweening();
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m_sprCombo.SetZoom( PULSE_ZOOM );
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m_sprCombo.BeginTweening( C_TWEEN_SECONDS );
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m_sprCombo.SetZoom( 1 );
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}
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else
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{
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m_textComboNumber.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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}
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}
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