d0b2a6940d
[ScreenOptionsMasterPrefs] Reset Judge and Life values to the ones in SM4 [ScreenNetEvaluation] add Score, Grade, PlayerOptions params to UpdateNetEvalStats message [PlayerState] add GetHealthState Lua binding small cleanup in statsman
274 lines
9.0 KiB
C++
274 lines
9.0 KiB
C++
#include "global.h"
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#if !defined(WITHOUT_NETWORKING)
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#include "ScreenNetEvaluation.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "Style.h"
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#include "SongUtil.h"
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static const int NUM_SCORE_DIGITS = 9;
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#define USERSBG_WIDTH THEME->GetMetricF("ScreenNetEvaluation","UsersBGWidth")
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#define USERSBG_HEIGHT THEME->GetMetricF("ScreenNetEvaluation","UsersBGHeight")
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#define USERSBG_COMMAND THEME->GetMetricA("ScreenNetEvaluation","UsersBGCommand")
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#define USERDX THEME->GetMetricF("ScreenNetEvaluation","UserDX")
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#define USERDY THEME->GetMetricF("ScreenNetEvaluation","UserDY")
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#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI("ScreenEvaluation","MaxComboNumDigits")
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static AutoScreenMessage( SM_GotEval )
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REGISTER_SCREEN_CLASS( ScreenNetEvaluation );
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void ScreenNetEvaluation::Init()
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{
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ScreenEvaluation::Init();
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m_bHasStats = false;
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m_iCurrentPlayer = 0;
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FOREACH_EnabledPlayer( pn )
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{
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m_pActivePlayer = pn;
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}
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m_iShowSide = (m_pActivePlayer == PLAYER_1) ? 2 : 1;
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m_rectUsersBG.SetWidth( USERSBG_WIDTH );
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m_rectUsersBG.SetHeight( USERSBG_HEIGHT );
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m_rectUsersBG.RunCommands( USERSBG_COMMAND );
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// XXX: The name should be set with m_iShowSide and then
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// LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND should be used. -aj
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m_rectUsersBG.SetName( "UsersBG" );
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m_rectUsersBG.SetXY(
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THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dX",m_iShowSide)),
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THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dY",m_iShowSide)) );
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LOAD_ALL_COMMANDS_AND_ON_COMMAND( m_rectUsersBG );
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this->AddChild( &m_rectUsersBG );
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RedoUserTexts();
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NSMAN->ReportNSSOnOff( 5 );
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}
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void ScreenNetEvaluation::RedoUserTexts()
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{
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m_iActivePlayers = NSMAN->m_ActivePlayers;
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// If unnecessary, just don't do this function.
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if ( m_iActivePlayers == (int)m_textUsers.size() )
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return;
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for( unsigned int i=0; i < m_textUsers.size(); ++i )
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this->RemoveChild( &m_textUsers[i] );
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float cx = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dX",m_iShowSide));
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float cy = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dY",m_iShowSide));
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m_iCurrentPlayer = 0;
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m_textUsers.clear();
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m_textUsers.resize(m_iActivePlayers);
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
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m_textUsers[i].SetName( ssprintf("User") );
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m_textUsers[i].SetShadowLength( 1 );
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m_textUsers[i].SetXY( cx, cy );
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this->AddChild( &m_textUsers[i] );
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ActorUtil::LoadAllCommands( m_textUsers[i], m_sName );
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cx+=USERDX;
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cy+=USERDY;
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}
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}
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void ScreenNetEvaluation::MenuLeft( const InputEventPlus &input )
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{
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MenuUp( input );
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}
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void ScreenNetEvaluation::MenuUp( const InputEventPlus &input )
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{
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if( m_iActivePlayers == 0 || !m_bHasStats )
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return;
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COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
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m_iCurrentPlayer = (m_iCurrentPlayer + m_iActivePlayers - 1) % m_iActivePlayers;
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COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
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UpdateStats();
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}
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void ScreenNetEvaluation::MenuRight( const InputEventPlus &input )
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{
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MenuDown( input );
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}
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void ScreenNetEvaluation::MenuDown( const InputEventPlus &input )
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{
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if ( m_iActivePlayers == 0 || !m_bHasStats )
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return;
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COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
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m_iCurrentPlayer = (m_iCurrentPlayer + 1) % m_iActivePlayers;
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COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
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UpdateStats();
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}
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void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GotEval)
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{
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m_bHasStats = true;
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LOG->Trace( "[SMNETDebug] num active players: %d (local), %d (NSMAN)",m_iActivePlayers,NSMAN->m_ActivePlayers );
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RedoUserTexts();
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LOG->Trace( "SMNETCheckpoint" );
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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// Strange occourances because of timing cause these things not to
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// work right and will sometimes cause a crash.
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// We should make SURE we won't crash!
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if ( size_t(i) >= NSMAN->m_EvalPlayerData.size() )
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break;
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if ( size_t(NSMAN->m_EvalPlayerData[i].name) >= NSMAN->m_PlayerNames.size() )
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break;
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if ( NSMAN->m_EvalPlayerData[i].name < 0 )
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break;
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if ( size_t(i) >= m_textUsers.size() )
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break;
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m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
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// Yes, hardcoded (I'd like to leave it that way) -CNLohr (in reference to Grade_Tier03)
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// Themes can read this differently. The correct solution depends...
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// TODO: make this a server-side variable, or just find out
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// the data from the theme? If we find out from the theme, people
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// will be using different themes so it means nothing. -aj
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if( NSMAN->m_EvalPlayerData[i].grade < Grade_Tier03 )
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m_textUsers[i].PlayCommand("Tier02OrBetter");
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ON_COMMAND( m_textUsers[i] );
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LOG->Trace( "SMNETCheckpoint%d", i );
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}
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return; //no need to let ScreenEvaluation get ahold of this.
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}
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else if( SM == SM_GoToNextScreen )
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{
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NSMAN->ReportNSSOnOff( 4 );
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}
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ScreenEvaluation::HandleScreenMessage( SM );
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}
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void ScreenNetEvaluation::TweenOffScreen( )
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{
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for( int i=0; i<m_iActivePlayers; ++i )
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OFF_COMMAND( m_textUsers[i] );
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OFF_COMMAND( m_rectUsersBG );
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ScreenEvaluation::TweenOffScreen();
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}
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void ScreenNetEvaluation::UpdateStats()
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{
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if( m_iCurrentPlayer >= (int) NSMAN->m_EvalPlayerData.size() )
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return;
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// Only run these commands if the theme has these things shown; not every
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// theme has them, so don't assume. -aj
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if( THEME->GetMetricB(m_sName,"ShowGradeArea") )
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m_Grades[m_pActivePlayer].SetGrade( (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
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if( THEME->GetMetricB(m_sName,"ShowScoreArea") )
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m_textScore[m_pActivePlayer].SetTargetNumber( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
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//Values greater than 6 will cause a crash
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/*
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if( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty < 6 )
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{
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m_DifficultyIcon[m_pActivePlayer].SetPlayer( m_pActivePlayer );
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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}
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*/
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for( int j=0; j<NETNUMTAPSCORES; ++j )
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{
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// The name will be blank if ScreenEvaluation determined the line
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// should not be shown.
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if( !m_textJudgmentLineNumber[j][m_pActivePlayer].GetName().empty() )
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{
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m_textJudgmentLineNumber[j][m_pActivePlayer].SetTargetNumber( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] );
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}
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}
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m_textPlayerOptions[m_pActivePlayer].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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Difficulty dc = NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty;
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Steps *pSteps = SongUtil::GetOneSteps( GAMESTATE->m_pCurSong, st, dc );
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// broadcast a message so themes know that the active player has changed. -aj
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Message msg("UpdateNetEvalStats");
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msg.SetParam( "ActivePlayerIndex", m_pActivePlayer );
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msg.SetParam( "Difficulty", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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msg.SetParam( "Score", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
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msg.SetParam( "Grade", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
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msg.SetParam( "PlayerOptions", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
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if( pSteps )
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msg.SetParam( "Steps", pSteps );
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MESSAGEMAN->Broadcast(msg);
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}
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// lua start
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#include "LuaBinding.h"
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class LunaScreenNetEvaluation: public Luna<ScreenNetEvaluation>
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{
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public:
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static int GetNumActivePlayers( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumActivePlayers() ); return 1; }
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LunaScreenNetEvaluation()
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{
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ADD_METHOD( GetNumActivePlayers );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScreenNetEvaluation, ScreenEvaluation )
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// lua end
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#endif
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/*
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* (c) 2004-2005 Charles Lohr, Joshua Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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