Files
itgmania212121/src/HighScore.h
T
Jason Felds 12872f0a50 More effective fixes. Still no issues.
Note: you will most likely end up recompiling the whole thing.
2011-03-19 20:40:35 -04:00

185 lines
5.5 KiB
C++

#ifndef HIGH_SCORE_H
#define HIGH_SCORE_H
#include "Grade.h"
#include "GameConstantsAndTypes.h"
#include "DateTime.h"
#include "RageUtil_AutoPtr.h"
class XNode;
struct RadarValues;
struct lua_State;
struct HighScoreImpl;
/** @brief The high score that is earned by a player.
*
* This is scoring data that is persisted between sessions. */
struct HighScore
{
HighScore();
/**
* @brief Retrieve the name of the player that set the high score.
* @return the name of the player. */
RString GetName() const;
/**
* @brief Retrieve the grade earned from this score.
* @return the grade.
*/
Grade GetGrade() const;
/**
* @brief Retrieve the score earned.
* @return the score. */
int GetScore() const;
/**
* @brief Determine if any judgments were tallied during this run.
* @return true if no judgments were recorded, false otherwise. */
bool IsEmpty() const;
float GetPercentDP() const;
/**
* @brief Determine how many seconds the player had left in Survival mode.
* @return the number of seconds left. */
float GetSurviveSeconds() const;
float GetSurvivalSeconds() const;
/**
* @brief Get the modifiers used for this run.
* @return the modifiers. */
RString GetModifiers() const;
DateTime GetDateTime() const;
RString GetPlayerGuid() const;
RString GetMachineGuid() const;
int GetProductID() const;
int GetTapNoteScore( TapNoteScore tns ) const;
int GetHoldNoteScore( HoldNoteScore tns ) const;
const RadarValues &GetRadarValues() const;
float GetLifeRemainingSeconds() const;
/**
* @brief Determine if this score was from a situation that would cause disqualification.
* @return true if the score would be disqualified, false otherwise. */
bool GetDisqualified() const;
/**
* @brief Set the name of the Player that earned the score.
* @param sName the name of the Player. */
void SetName( const RString &sName );
void SetGrade( Grade g );
void SetScore( int iScore );
void SetPercentDP( float f );
void SetAliveSeconds( float f );
void SetModifiers( RString s );
void SetDateTime( DateTime d );
void SetPlayerGuid( RString s );
void SetMachineGuid( RString s );
void SetProductID( int i );
void SetTapNoteScore( TapNoteScore tns, int i );
void SetHoldNoteScore( HoldNoteScore tns, int i );
void SetRadarValues( const RadarValues &rv );
void SetLifeRemainingSeconds( float f );
void SetDisqualified( bool b );
RString *GetNameMutable();
const RString *GetNameMutable() const { return const_cast<RString *> (const_cast<HighScore *>(this)->GetNameMutable()); }
void Unset();
bool operator>=( const HighScore& other ) const;
bool operator==( const HighScore& other ) const;
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
RString GetDisplayName() const;
// Lua
void PushSelf( lua_State *L );
private:
HiddenPtr<HighScoreImpl> m_Impl;
};
/** @brief The list of high scores */
struct HighScoreList
{
public:
/**
* @brief Set up the HighScore List with default values.
*
* This used to call Init(), but it's better to be explicit here. */
HighScoreList(): vHighScores(), HighGrade(Grade_NoData),
iNumTimesPlayed(0), dtLastPlayed() {}
void Init();
int GetNumTimesPlayed() const
{
return iNumTimesPlayed;
}
DateTime GetLastPlayed() const
{
ASSERT( iNumTimesPlayed > 0 ); // don't call this unless the song has been played
return dtLastPlayed;
}
const HighScore& GetTopScore() const;
void AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine );
void IncrementPlayCount( DateTime dtLastPlayed );
void RemoveAllButOneOfEachName();
void ClampSize( bool bIsMachine );
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
vector<HighScore> vHighScores;
Grade HighGrade;
// Lua
void PushSelf( lua_State *L );
private:
int iNumTimesPlayed;
DateTime dtLastPlayed; // meaningless if iNumTimesPlayed == 0
};
/** @brief the picture taken of the high score. */
struct Screenshot
{
/** @brief the filename of the screen shot. There is no directory part. */
RString sFileName;
/** @brief The MD5 hash of the screen shot file above. */
RString sMD5;
/** @brief The actual high score in question. */
HighScore highScore;
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
};
#endif
/**
* @file
* @author Chris Danford (c) 2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/