63 lines
1.7 KiB
Lua
63 lines
1.7 KiB
Lua
local font = LoadFont( "common normal" );
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local frame = LoadActor( "_score frame" );
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--local text = GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "time" or "score";
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local function DifficultyLabelText(pn)
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local yNormal = SCREEN_CENTER_Y+175;
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local yReverse = SCREEN_CENTER_Y-189;
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local xNormal = 286;
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local xReverse = 310;
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local diffText = font .. {
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InitCommand=function(self)
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-- check to see if player is using reverse and set position accordingly.
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if GAMESTATE:PlayerIsUsingModifier(pn,"reverse") then
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if pn == PLAYER_1 then
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-- player 1 reverse position
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self:x(SCREEN_CENTER_X-xReverse);
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self:y(yReverse);
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else
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-- player 2 reverse position
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self:x(SCREEN_CENTER_X+xReverse);
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self:y(yReverse);
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end;
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else
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if pn == PLAYER_1 then
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-- player 1 normal position
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self:x(SCREEN_CENTER_X-xNormal);
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self:y(yNormal);
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else
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-- player 2 normal position
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self:x(SCREEN_CENTER_X+xNormal);
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self:y(yNormal);
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end;
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end;
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-- set align based on player
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if pn == PLAYER_1 then self:horizalign('HorizAlign_Left');
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else self:horizalign('HorizAlign_Right');
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end;
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-- other commands
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self:zoom(0.75);
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self:shadowlength(0);
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end;
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OnCommand=cmd(playcommand,'Update');
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CurrentStepsP1ChangedMessageCommand=cmd(playcommand,'Update');
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CurrentStepsP2ChangedMessageCommand=cmd(playcommand,'Update');
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UpdateCommand=function(self)
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self:settext(DifficultyToLocalizedString(GAMESTATE:GetCurrentSteps(pn):GetDifficulty()));
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end;
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Condition=GAMESTATE:IsSideJoined(pn) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
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};
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return diffText;
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end;
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return Def.ActorFrame {
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-- text on difficulty labels
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DifficultyLabelText(PLAYER_1);
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DifficultyLabelText(PLAYER_2);
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};
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