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itgmania212121/stepmania/Themes/default/BGAnimations/ScreenGameplay overlay/default.lua
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local font = LoadFont( "common normal" );
local frame = LoadActor( "_score frame" );
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--local text = GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "time" or "score";
local function DifficultyLabelText(pn)
local yNormal = SCREEN_CENTER_Y+175;
local yReverse = SCREEN_CENTER_Y-189;
local xNormal = 286;
local xReverse = 310;
local diffText = font .. {
InitCommand=function(self)
-- check to see if player is using reverse and set position accordingly.
if GAMESTATE:PlayerIsUsingModifier(pn,"reverse") then
if pn == PLAYER_1 then
-- player 1 reverse position
self:x(SCREEN_CENTER_X-xReverse);
self:y(yReverse);
else
-- player 2 reverse position
self:x(SCREEN_CENTER_X+xReverse);
self:y(yReverse);
end;
else
if pn == PLAYER_1 then
-- player 1 normal position
self:x(SCREEN_CENTER_X-xNormal);
self:y(yNormal);
else
-- player 2 normal position
self:x(SCREEN_CENTER_X+xNormal);
self:y(yNormal);
end;
end;
-- set align based on player
if pn == PLAYER_1 then self:horizalign('HorizAlign_Left');
else self:horizalign('HorizAlign_Right');
end;
-- other commands
self:zoom(0.75);
self:shadowlength(0);
end;
OnCommand=cmd(playcommand,'Update');
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,'Update');
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,'Update');
UpdateCommand=function(self)
self:settext(DifficultyToLocalizedString(GAMESTATE:GetCurrentSteps(pn):GetDifficulty()));
end;
Condition=GAMESTATE:IsSideJoined(pn) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
};
return diffText;
end;
return Def.ActorFrame {
-- text on difficulty labels
DifficultyLabelText(PLAYER_1);
DifficultyLabelText(PLAYER_2);
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};