243 lines
5.8 KiB
C++
243 lines
5.8 KiB
C++
#include "global.h"
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#include "GroupList.h"
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#include "ThemeManager.h"
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#include "SongManager.h"
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#include "RageLog.h"
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/* If this actor is used anywhere other than SelectGroup, we
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* can add a setting that changes which metric group we pull
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* settings out of, so it can be configured separately. */
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#define START_X THEME->GetMetricF("GroupList","StartX")
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#define START_Y THEME->GetMetricF("GroupList","StartY")
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#define SPACING_X THEME->GetMetricF("GroupList","SpacingX")
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#define SPACING_Y THEME->GetMetricF("GroupList","SpacingY")
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#define SCROLL_TWEEN_COMMAND THEME->GetMetric ("GroupList","ScrollTweenCommand")
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#define GAIN_FOCUS_COMMAND THEME->GetMetric ("GroupList","GainFocusCommand")
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#define LOSE_FOCUS_COMMAND THEME->GetMetric ("GroupList","LoseFocusCommand")
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#define HIDE_ITEM_COMMAND THEME->GetMetric ("GroupList","HideItemCommand")
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#define SHOW_ITEM_COMMAND THEME->GetMetric ("GroupList","ShowItemCommand")
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const int MAX_GROUPS_ONSCREEN = 7;
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GroupList::GroupList()
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{
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m_iSelection = m_iTop = 0;
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}
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GroupList::~GroupList()
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{
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for( unsigned i = 0; i < m_sprButtons.size(); ++i )
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{
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delete m_sprButtons[i];
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delete m_textLabels[i];
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}
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}
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bool GroupList::ItemIsOnScreen( int n ) const
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{
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const int offset = n - m_iTop;
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return offset >= 0 && offset < MAX_GROUPS_ONSCREEN;
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}
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void GroupList::Load( const CStringArray& asGroupNames )
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{
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m_asLabels = asGroupNames;
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this->AddChild( &m_Frame );
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for( unsigned i=0; i < m_asLabels.size(); i++ )
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{
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Sprite *button = new Sprite;
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BitmapText *label = new BitmapText;
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m_sprButtons.push_back( button );
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m_textLabels.push_back( label );
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button->Load( THEME->GetPathToG("GroupList bar") );
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label->LoadFromFont( THEME->GetPathToF("GroupList label") );
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label->SetShadowLength( 2 );
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label->SetText( SONGMAN->ShortenGroupName( asGroupNames[i] ) );
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m_Frame.AddChild( button );
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m_Frame.AddChild( label );
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button->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
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label->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
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if( i == 0 )
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{
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label->TurnRainbowOn();
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}
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else
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{
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label->TurnRainbowOff();
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label->SetDiffuse( SONGMAN->GetGroupColor(asGroupNames[i]) );
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}
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m_bHidden.push_back( ItemIsOnScreen(i) );
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ResetTextSize( i );
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}
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AfterChange();
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}
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void GroupList::ResetTextSize( int i )
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{
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BitmapText *label = m_textLabels[i];
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const float fTextWidth = (float)label->GetWidestLineWidthInSourcePixels();
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const float fButtonWidth = m_sprButtons[i]->GetZoomedWidth();
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float fZoom = fButtonWidth/fTextWidth;
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fZoom = min( fZoom, 0.8f );
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label->SetZoomX( fZoom );
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label->SetZoomY( 0.8f );
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}
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void GroupList::BeforeChange()
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{
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m_sprButtons[m_iSelection]->Command( LOSE_FOCUS_COMMAND );
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m_textLabels[m_iSelection]->Command( LOSE_FOCUS_COMMAND );
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}
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void GroupList::AfterChange()
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{
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m_Frame.StopTweening();
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m_Frame.Command( SCROLL_TWEEN_COMMAND );
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m_Frame.SetY( -m_iTop*SPACING_Y );
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m_sprButtons[m_iSelection]->Command( GAIN_FOCUS_COMMAND );
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m_textLabels[m_iSelection]->Command( GAIN_FOCUS_COMMAND );
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for( int i=0; i < (int) m_asLabels.size(); i++ )
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{
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const bool IsHidden = !ItemIsOnScreen(i);
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const bool WasHidden = m_bHidden[i];
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if( IsHidden && !WasHidden )
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{
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m_sprButtons[i]->Command( HIDE_ITEM_COMMAND );
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m_textLabels[i]->Command( HIDE_ITEM_COMMAND );
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}
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else if( !IsHidden && WasHidden )
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{
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m_sprButtons[i]->Command( SHOW_ITEM_COMMAND );
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m_textLabels[i]->Command( SHOW_ITEM_COMMAND );
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ResetTextSize( i );
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}
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m_bHidden[i] = IsHidden;
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}
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}
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void GroupList::Up()
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{
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BeforeChange();
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if( m_iSelection == 0 )
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SetSelection(m_asLabels.size()-1);
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else
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SetSelection(m_iSelection-1);
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AfterChange();
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}
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void GroupList::Down()
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{
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BeforeChange();
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SetSelection((m_iSelection+1) % m_asLabels.size());
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AfterChange();
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}
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void GroupList::SetSelection( unsigned sel )
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{
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BeforeChange();
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m_iSelection=sel;
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if( (int)m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
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sel <= MAX_GROUPS_ONSCREEN/2 )
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m_iTop = 0;
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else if ( sel >= m_asLabels.size() - MAX_GROUPS_ONSCREEN/2 )
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m_iTop = m_asLabels.size() - MAX_GROUPS_ONSCREEN;
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else
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m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
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/* The current selection must always be visible. */
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ASSERT( m_iTop <= m_iSelection );
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ASSERT( m_iTop+MAX_GROUPS_ONSCREEN > m_iSelection );
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AfterChange();
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}
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/* either tweened off screen (to come on screen),
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tweened off screen (invisible),
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onscreen (unselected),
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or onscreen (selected)
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coming on/ofscreen is internal
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always invis<->unselected<->selected
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*/
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void GroupList::TweenOnScreen()
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{
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for( int i=0; i < (int) m_asLabels.size(); i++ )
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{
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const int offset = max(0, i-m_iTop);
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m_sprButtons[i]->SetX( 400 );
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m_textLabels[i]->SetX( 400 );
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m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_END );
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m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_END );
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m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_END );
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m_textLabels[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_END );
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m_sprButtons[i]->SetX( 0 );
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m_textLabels[i]->SetX( 0 );
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/* If this item isn't visible, hide it and skip tweens. */
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if( !ItemIsOnScreen(i) )
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{
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m_sprButtons[i]->Command( HIDE_ITEM_COMMAND );
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m_textLabels[i]->Command( HIDE_ITEM_COMMAND );
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m_sprButtons[i]->FinishTweening();
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m_textLabels[i]->FinishTweening();
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}
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}
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}
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void GroupList::TweenOffScreen()
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{
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for( int i=m_iTop; i < min(m_iTop+MAX_GROUPS_ONSCREEN, (int) m_asLabels.size()); i++ )
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{
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const int offset = max(0, i-m_iTop);
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if( i == m_iSelection )
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{
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m_sprButtons[i]->BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
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m_textLabels[i]->BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
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}
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else
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{
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m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_BEGIN );
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m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_BEGIN );
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}
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m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
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m_textLabels[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
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m_sprButtons[i]->SetX( 400 );
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m_textLabels[i]->SetX( 400 );
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}
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}
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