Files
itgmania212121/stepmania/src/GroupList.cpp
T
2003-07-31 20:34:01 +00:00

243 lines
5.8 KiB
C++

#include "global.h"
#include "GroupList.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "RageLog.h"
/* If this actor is used anywhere other than SelectGroup, we
* can add a setting that changes which metric group we pull
* settings out of, so it can be configured separately. */
#define START_X THEME->GetMetricF("GroupList","StartX")
#define START_Y THEME->GetMetricF("GroupList","StartY")
#define SPACING_X THEME->GetMetricF("GroupList","SpacingX")
#define SPACING_Y THEME->GetMetricF("GroupList","SpacingY")
#define SCROLL_TWEEN_COMMAND THEME->GetMetric ("GroupList","ScrollTweenCommand")
#define GAIN_FOCUS_COMMAND THEME->GetMetric ("GroupList","GainFocusCommand")
#define LOSE_FOCUS_COMMAND THEME->GetMetric ("GroupList","LoseFocusCommand")
#define HIDE_ITEM_COMMAND THEME->GetMetric ("GroupList","HideItemCommand")
#define SHOW_ITEM_COMMAND THEME->GetMetric ("GroupList","ShowItemCommand")
const int MAX_GROUPS_ONSCREEN = 7;
GroupList::GroupList()
{
m_iSelection = m_iTop = 0;
}
GroupList::~GroupList()
{
for( unsigned i = 0; i < m_sprButtons.size(); ++i )
{
delete m_sprButtons[i];
delete m_textLabels[i];
}
}
bool GroupList::ItemIsOnScreen( int n ) const
{
const int offset = n - m_iTop;
return offset >= 0 && offset < MAX_GROUPS_ONSCREEN;
}
void GroupList::Load( const CStringArray& asGroupNames )
{
m_asLabels = asGroupNames;
this->AddChild( &m_Frame );
for( unsigned i=0; i < m_asLabels.size(); i++ )
{
Sprite *button = new Sprite;
BitmapText *label = new BitmapText;
m_sprButtons.push_back( button );
m_textLabels.push_back( label );
button->Load( THEME->GetPathToG("GroupList bar") );
label->LoadFromFont( THEME->GetPathToF("GroupList label") );
label->SetShadowLength( 2 );
label->SetText( SONGMAN->ShortenGroupName( asGroupNames[i] ) );
m_Frame.AddChild( button );
m_Frame.AddChild( label );
button->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
label->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
if( i == 0 )
{
label->TurnRainbowOn();
}
else
{
label->TurnRainbowOff();
label->SetDiffuse( SONGMAN->GetGroupColor(asGroupNames[i]) );
}
m_bHidden.push_back( ItemIsOnScreen(i) );
ResetTextSize( i );
}
AfterChange();
}
void GroupList::ResetTextSize( int i )
{
BitmapText *label = m_textLabels[i];
const float fTextWidth = (float)label->GetWidestLineWidthInSourcePixels();
const float fButtonWidth = m_sprButtons[i]->GetZoomedWidth();
float fZoom = fButtonWidth/fTextWidth;
fZoom = min( fZoom, 0.8f );
label->SetZoomX( fZoom );
label->SetZoomY( 0.8f );
}
void GroupList::BeforeChange()
{
m_sprButtons[m_iSelection]->Command( LOSE_FOCUS_COMMAND );
m_textLabels[m_iSelection]->Command( LOSE_FOCUS_COMMAND );
}
void GroupList::AfterChange()
{
m_Frame.StopTweening();
m_Frame.Command( SCROLL_TWEEN_COMMAND );
m_Frame.SetY( -m_iTop*SPACING_Y );
m_sprButtons[m_iSelection]->Command( GAIN_FOCUS_COMMAND );
m_textLabels[m_iSelection]->Command( GAIN_FOCUS_COMMAND );
for( int i=0; i < (int) m_asLabels.size(); i++ )
{
const bool IsHidden = !ItemIsOnScreen(i);
const bool WasHidden = m_bHidden[i];
if( IsHidden && !WasHidden )
{
m_sprButtons[i]->Command( HIDE_ITEM_COMMAND );
m_textLabels[i]->Command( HIDE_ITEM_COMMAND );
}
else if( !IsHidden && WasHidden )
{
m_sprButtons[i]->Command( SHOW_ITEM_COMMAND );
m_textLabels[i]->Command( SHOW_ITEM_COMMAND );
ResetTextSize( i );
}
m_bHidden[i] = IsHidden;
}
}
void GroupList::Up()
{
BeforeChange();
if( m_iSelection == 0 )
SetSelection(m_asLabels.size()-1);
else
SetSelection(m_iSelection-1);
AfterChange();
}
void GroupList::Down()
{
BeforeChange();
SetSelection((m_iSelection+1) % m_asLabels.size());
AfterChange();
}
void GroupList::SetSelection( unsigned sel )
{
BeforeChange();
m_iSelection=sel;
if( (int)m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
sel <= MAX_GROUPS_ONSCREEN/2 )
m_iTop = 0;
else if ( sel >= m_asLabels.size() - MAX_GROUPS_ONSCREEN/2 )
m_iTop = m_asLabels.size() - MAX_GROUPS_ONSCREEN;
else
m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
/* The current selection must always be visible. */
ASSERT( m_iTop <= m_iSelection );
ASSERT( m_iTop+MAX_GROUPS_ONSCREEN > m_iSelection );
AfterChange();
}
/* either tweened off screen (to come on screen),
tweened off screen (invisible),
onscreen (unselected),
or onscreen (selected)
coming on/ofscreen is internal
always invis<->unselected<->selected
*/
void GroupList::TweenOnScreen()
{
for( int i=0; i < (int) m_asLabels.size(); i++ )
{
const int offset = max(0, i-m_iTop);
m_sprButtons[i]->SetX( 400 );
m_textLabels[i]->SetX( 400 );
m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_END );
m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_END );
m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_END );
m_textLabels[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_END );
m_sprButtons[i]->SetX( 0 );
m_textLabels[i]->SetX( 0 );
/* If this item isn't visible, hide it and skip tweens. */
if( !ItemIsOnScreen(i) )
{
m_sprButtons[i]->Command( HIDE_ITEM_COMMAND );
m_textLabels[i]->Command( HIDE_ITEM_COMMAND );
m_sprButtons[i]->FinishTweening();
m_textLabels[i]->FinishTweening();
}
}
}
void GroupList::TweenOffScreen()
{
for( int i=m_iTop; i < min(m_iTop+MAX_GROUPS_ONSCREEN, (int) m_asLabels.size()); i++ )
{
const int offset = max(0, i-m_iTop);
if( i == m_iSelection )
{
m_sprButtons[i]->BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
m_textLabels[i]->BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
}
else
{
m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_BEGIN );
m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_BEGIN );
}
m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
m_textLabels[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
m_sprButtons[i]->SetX( 400 );
m_textLabels[i]->SetX( 400 );
}
}