580ff0716aa43c3e412044ae03dbcd1b031f5c2b
setting. It's usually tied to the screen resolution (will usually need readjustment anyway if the resolution changes). Treat the values as pixels, as if we were using glViewport to do this. (Reduces dependencies on ScreenDimensions.h, and we don't need to worry about calling ChangeCentering when the theme changes.)
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