Files
itgmania212121/stepmania/src/arch/arch.cpp
T

150 lines
4.0 KiB
C++

/*
* This file provides functions to create driver objects.
*/
#include "global.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "arch.h"
/* Load default drivers. */
#include "arch_default.h"
/* Override them with arch-specific drivers, as available. */
#if defined(LINUX)
#include "arch_linux.h"
#elif defined(DARWIN)
#include "arch_darwin.h"
#elif defined(_XBOX)
#include "arch_xbox.h"
#elif defined(_WINDOWS)
#include "arch_Win32.h"
#endif
LoadingWindow *MakeLoadingWindow()
{
/* Don't load NULL by default. On most systems, if we can't load the SDL
* loading window, we won't be able to init OpenGL, either, so don't bother. */
CString drivers = "win32,cocoa,gtk,sdl";
CStringArray DriversToTry;
split(drivers, ",", DriversToTry, true);
ASSERT( DriversToTry.size() != 0 );
CString Driver;
LoadingWindow *ret = NULL;
for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i)
{
try {
Driver = DriversToTry[i];
#ifdef HAVE_LOADING_WINDOW_WIN32
if(!DriversToTry[i].CompareNoCase("Win32")) ret = new LoadingWindow_Win32;
#endif
#ifdef HAVE_LOADING_WINDOW_GTK
if(!DriversToTry[i].CompareNoCase("Gtk")) ret = new LoadingWindow_Gtk;
#endif
#ifdef HAVE_LOADING_WINDOW_COCOA
if(!DriversToTry[i].CompareNoCase("Cocoa")) ret = new LoadingWindow_Cocoa;
#endif
#ifdef HAVE_LOADING_WINDOW_SDL
if(!DriversToTry[i].CompareNoCase("SDL")) ret = new LoadingWindow_SDL;
#endif
#ifdef HAVE_LOADING_WINDOW_NULL
if(!DriversToTry[i].CompareNoCase("Null")) ret = new LoadingWindow_Null;
#endif
} catch(const RageException &e) {
LOG->Info("Couldn't load driver %s: %s", DriversToTry[i].c_str(), e.what());
}
}
if(ret)
LOG->Info("Loading window: %s", Driver.c_str());
return ret;
}
ArchHooks *MakeArchHooks() { return new ARCH_HOOKS; }
#if defined(SUPPORT_OPENGL)
LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
#endif
void MakeInputHandlers(vector<InputHandler *> &Add)
{
#if defined(_WINDOWS)
Add.push_back(new InputHandler_DInput);
Add.push_back(new InputHandler_Win32_Pump);
// Add.push_back(new InputHandler_Win32_Para);
#elif defined(_XBOX)
// Add.push_back(new InputHandler_DInput);
#endif
#if defined(SUPPORT_SDL_INPUT)
Add.push_back(new InputHandler_SDL);
#endif
}
/* Err, this is ugly--breaks arch encapsulation. Hmm. */
RageSoundDriver *MakeRageSoundDriver(CString drivers)
{
CStringArray DriversToTry;
split(drivers, ",", DriversToTry, true);
ASSERT( DriversToTry.size() != 0 );
CString Driver;
RageSoundDriver *ret = NULL;
for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i)
{
try {
Driver = DriversToTry[i];
LOG->Trace("Initializing driver: %s", DriversToTry[i].c_str());
#ifdef _WINDOWS
if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
if(!DriversToTry[i].CompareNoCase("DirectSound-sw")) ret = new RageSound_DSound_Software;
if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut;
#endif
#ifdef _XBOX
if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
#endif
#ifdef HAVE_ALSA
if(!DriversToTry[i].CompareNoCase("ALSA9")) ret = new RageSound_ALSA9;
if(!DriversToTry[i].CompareNoCase("ALSA9-sw")) ret = new RageSound_ALSA9_Software;
#endif
#ifdef HAVE_OSS
if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
#endif
#ifdef RAGE_SOUND_CA
if(!DriversToTry[i].CompareNoCase("CoreAudio")) ret = new RageSound_CA;
#endif
#ifdef RAGE_SOUND_QT
if(!DriversToTry[i].CompareNoCase("QT")) ret = new RageSound_QT;
#endif
#ifdef RAGE_SOUND_QT1
if(!DriversToTry[i].CompareNoCase("QT1")) ret = new RageSound_QT1;
#endif
if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null;
if( !ret )
LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].c_str());
} catch(const RageException &e) {
LOG->Info("Couldn't load driver %s: %s", DriversToTry[i].c_str(), e.what());
}
}
if(ret)
LOG->Info("Sound driver: %s", Driver.c_str());
return ret;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/