150 lines
4.0 KiB
C++
150 lines
4.0 KiB
C++
/*
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* This file provides functions to create driver objects.
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*/
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#include "global.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "arch.h"
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/* Load default drivers. */
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#include "arch_default.h"
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/* Override them with arch-specific drivers, as available. */
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#if defined(LINUX)
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#include "arch_linux.h"
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#elif defined(DARWIN)
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#include "arch_darwin.h"
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#elif defined(_XBOX)
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#include "arch_xbox.h"
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#elif defined(_WINDOWS)
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#include "arch_Win32.h"
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#endif
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LoadingWindow *MakeLoadingWindow()
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{
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/* Don't load NULL by default. On most systems, if we can't load the SDL
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* loading window, we won't be able to init OpenGL, either, so don't bother. */
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CString drivers = "win32,cocoa,gtk,sdl";
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CStringArray DriversToTry;
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split(drivers, ",", DriversToTry, true);
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ASSERT( DriversToTry.size() != 0 );
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CString Driver;
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LoadingWindow *ret = NULL;
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for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i)
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{
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try {
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Driver = DriversToTry[i];
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#ifdef HAVE_LOADING_WINDOW_WIN32
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if(!DriversToTry[i].CompareNoCase("Win32")) ret = new LoadingWindow_Win32;
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#endif
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#ifdef HAVE_LOADING_WINDOW_GTK
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if(!DriversToTry[i].CompareNoCase("Gtk")) ret = new LoadingWindow_Gtk;
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#endif
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#ifdef HAVE_LOADING_WINDOW_COCOA
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if(!DriversToTry[i].CompareNoCase("Cocoa")) ret = new LoadingWindow_Cocoa;
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#endif
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#ifdef HAVE_LOADING_WINDOW_SDL
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if(!DriversToTry[i].CompareNoCase("SDL")) ret = new LoadingWindow_SDL;
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#endif
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#ifdef HAVE_LOADING_WINDOW_NULL
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if(!DriversToTry[i].CompareNoCase("Null")) ret = new LoadingWindow_Null;
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#endif
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} catch(const RageException &e) {
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LOG->Info("Couldn't load driver %s: %s", DriversToTry[i].c_str(), e.what());
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}
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}
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if(ret)
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LOG->Info("Loading window: %s", Driver.c_str());
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return ret;
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}
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ArchHooks *MakeArchHooks() { return new ARCH_HOOKS; }
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#if defined(SUPPORT_OPENGL)
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LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
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#endif
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void MakeInputHandlers(vector<InputHandler *> &Add)
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{
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#if defined(_WINDOWS)
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Add.push_back(new InputHandler_DInput);
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Add.push_back(new InputHandler_Win32_Pump);
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// Add.push_back(new InputHandler_Win32_Para);
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#elif defined(_XBOX)
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// Add.push_back(new InputHandler_DInput);
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#endif
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#if defined(SUPPORT_SDL_INPUT)
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Add.push_back(new InputHandler_SDL);
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#endif
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}
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/* Err, this is ugly--breaks arch encapsulation. Hmm. */
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RageSoundDriver *MakeRageSoundDriver(CString drivers)
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{
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CStringArray DriversToTry;
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split(drivers, ",", DriversToTry, true);
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ASSERT( DriversToTry.size() != 0 );
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CString Driver;
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RageSoundDriver *ret = NULL;
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for(unsigned i = 0; ret == NULL && i < DriversToTry.size(); ++i)
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{
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try {
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Driver = DriversToTry[i];
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LOG->Trace("Initializing driver: %s", DriversToTry[i].c_str());
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#ifdef _WINDOWS
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if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
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if(!DriversToTry[i].CompareNoCase("DirectSound-sw")) ret = new RageSound_DSound_Software;
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if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut;
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#endif
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#ifdef _XBOX
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if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
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#endif
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#ifdef HAVE_ALSA
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if(!DriversToTry[i].CompareNoCase("ALSA9")) ret = new RageSound_ALSA9;
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if(!DriversToTry[i].CompareNoCase("ALSA9-sw")) ret = new RageSound_ALSA9_Software;
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#endif
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#ifdef HAVE_OSS
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if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
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#endif
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#ifdef RAGE_SOUND_CA
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if(!DriversToTry[i].CompareNoCase("CoreAudio")) ret = new RageSound_CA;
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#endif
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#ifdef RAGE_SOUND_QT
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if(!DriversToTry[i].CompareNoCase("QT")) ret = new RageSound_QT;
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#endif
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#ifdef RAGE_SOUND_QT1
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if(!DriversToTry[i].CompareNoCase("QT1")) ret = new RageSound_QT1;
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#endif
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if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null;
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if( !ret )
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LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].c_str());
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} catch(const RageException &e) {
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LOG->Info("Couldn't load driver %s: %s", DriversToTry[i].c_str(), e.what());
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}
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}
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if(ret)
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LOG->Info("Sound driver: %s", Driver.c_str());
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return ret;
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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