Glenn Maynard 568e27849e Oops. If we were loading a banner where it was already loaded, we'd
see that it was loaded, and then load it--over a sprite that already had
it loaded, which caused it to get unloaded, lose refcount and get purged
and reloaded from scratch.

Just don't do that; always fade through the low-quality banner.
2003-06-16 18:25:14 +00:00
S
Description
554 MiB
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%