c298a51541
isn't well-suited to it. No tweens on this; it looks roughly the same, so it doesn't look weird, and it keeps the interface quick and simple.
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
/* Class: EditCoursesSongMenu - Song selection subscreen for EditCoursesMenu */
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#ifndef EDIT_COURSES_SONG_MENU_H
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#define EDIT_COURSES_SONG_MENU_H
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "GameConstantsAndTypes.h"
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#include "RageSound.h"
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#include "Course.h"
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#include "ScreenMessage.h"
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#include "song.h"
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class EditCoursesSongMenu: public ActorFrame
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{
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public:
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EditCoursesSongMenu();
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~EditCoursesSongMenu();
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void SaveToCourseEntry( CourseEntry *pEntry );
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void LoadFromCourseEntry( const CourseEntry *pEntry );
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bool CanGoLeft();
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bool CanGoRight();
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void Up();
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void Down();
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void Left();
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void Right();
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void Start();
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void HandleScreenMessage( const ScreenMessage SM );
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enum Row
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{
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ROW_GROUP,
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ROW_SONG,
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ROW_TYPE,
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ROW_DIFFICULTY,
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ROW_LOW_METER,
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ROW_HIGH_METER,
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ROW_BEST_WORST_VALUE,
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NUM_ROWS
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} m_SelectedRow;
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CString RowToString( Row r )
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{
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const CString s[NUM_ROWS] =
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{
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"Group",
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"Song",
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"Type",
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"Difficulty",
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"Low Meter",
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"High Meter",
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"Best/Worst Value",
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};
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return s[r];
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}
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CString GetSelectedGroup() const { return m_aGroups[ m_iSelection[ROW_GROUP] ]; }
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Song *GetSelectedSong() const;
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Difficulty GetSelectedDifficulty() const { if( m_iSelection[ROW_DIFFICULTY] == 0 ) return DIFFICULTY_INVALID; else return (Difficulty) (m_iSelection[ROW_DIFFICULTY]-1); }
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CourseEntryType GetSelectedType() const { return (CourseEntryType) m_iSelection[ROW_TYPE]; }
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int GetLowMeter() const { return m_iSelection[ROW_LOW_METER] == 0? -1:m_iSelection[ROW_LOW_METER]; } // any, 1, 2, 3 ...
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int GetHighMeter() const { return m_iSelection[ROW_HIGH_METER] == 0? -1:m_iSelection[ROW_HIGH_METER]; }
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int GetBestWorst() const { return m_iSelection[ROW_BEST_WORST_VALUE]; }
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private:
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void SetGroupByName( CString sGroup );
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void UpdateSongList();
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bool ChangeRow( int add );
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Sprite m_sprArrows[2];
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int m_iSelection[NUM_ROWS];
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BitmapText m_textLabel[NUM_ROWS];
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BitmapText m_textValue[NUM_ROWS];
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vector<Song*> m_aSongs;
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vector<CString> m_aGroups;
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void OnRowValueChanged( Row row );
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void ChangeToRow( Row newRow );
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RageSound m_soundChangeRow;
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RageSound m_soundChangeValue;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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