43 lines
1.7 KiB
Lua
43 lines
1.7 KiB
Lua
local t = LoadFallbackB();
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--
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t[#t+1] = StandardDecorationFromFileOptional("BannerFrame","BannerFrame");
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t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("TimeDisplay","TimeDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("SortDisplay","SortDisplay");
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t[#t+1] = StandardDecorationFromFileOptional("DifficultyList","DifficultyList");
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-- StepsDisplay creator
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local function CreateStepsDisplay( _pn )
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local function set(self, _pn)
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self:SetFromGameState( _pn);
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end
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local t = Def.StepsDisplay {
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InitCommand=cmd(Load,"StepsDisplay",GAMESTATE:GetPlayerState(_pn););
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};
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if _pn == PLAYER_1 then
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t.CurrentStepsP1ChangedMessageCommand=function(self) set(self, _pn); end;
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t.CurrentTrailP1ChangedMessageCommand=function(self) set(self, _pn); end;
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else
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t.CurrentStepsP2ChangedMessageCommand=function(self) set(self, _pn); end;
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t.CurrentTrailP2ChangedMessageCommand=function(self) set(self, _pn); end;
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end
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return t;
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end
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-- Create StepsDisplay for each player
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "StepsDisplay" .. PlayerNumberToString(pn);
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t[#t+1] = CreateStepsDisplay(pn) .. {
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InitCommand=function(self) self:player(pn); self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
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};
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end
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-- Create PaneDisplay for each player
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t[#t+1] = StandardDecorationFromFileOptional("PaneDisplay","PaneDisplay");
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--[[ for pn in ivalues(PlayerNumber) do
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local MetricsName = "PaneDisplay" .. PlayerNumberToString(pn);
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t[#t+1] = StandardDecorationFromFileOptional(MetricsName,"PaneDisplay",PlayerNumber);
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end ]]
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return t; |