1205 lines
31 KiB
C++
1205 lines
31 KiB
C++
#include "global.h"
|
|
#include "LuaManager.h"
|
|
#include "LuaReference.h"
|
|
#include "RageUtil.h"
|
|
#include "RageLog.h"
|
|
#include "RageFile.h"
|
|
#include "RageThreads.h"
|
|
#include "arch/Dialog/Dialog.h"
|
|
#include "XmlFile.h"
|
|
#include "Command.h"
|
|
#include "RageLog.h"
|
|
#include "RageTypes.h"
|
|
#include "MessageManager.h"
|
|
#include "ver.h"
|
|
|
|
#include <cassert>
|
|
#include <cmath>
|
|
#include <csetjmp>
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <map>
|
|
#include <sstream> // conversion for lua functions.
|
|
#include <vector>
|
|
|
|
LuaManager *LUA = nullptr;
|
|
struct Impl
|
|
{
|
|
Impl(): g_pLock("Lua") {}
|
|
std::vector<lua_State *> g_FreeStateList;
|
|
std::map<lua_State *, bool> g_ActiveStates;
|
|
|
|
RageMutex g_pLock;
|
|
};
|
|
static Impl *pImpl = nullptr;
|
|
|
|
#if defined(_MSC_VER)
|
|
/* "interaction between '_setjmp' and C++ object destruction is non-portable"
|
|
* We don't care; we'll throw a fatal exception immediately anyway. */
|
|
#pragma warning (disable : 4611)
|
|
#endif
|
|
|
|
/** @brief Utilities for working with Lua. */
|
|
namespace LuaHelpers
|
|
{
|
|
template<> void Push<bool>( lua_State *L, const bool &Object );
|
|
template<> void Push<float>( lua_State *L, const float &Object );
|
|
template<> void Push<int>( lua_State *L, const int &Object );
|
|
template<> void Push<RString>( lua_State *L, const RString &Object );
|
|
|
|
template<> bool FromStack<bool>( Lua *L, bool &Object, int iOffset );
|
|
template<> bool FromStack<float>( Lua *L, float &Object, int iOffset );
|
|
template<> bool FromStack<int>( Lua *L, int &Object, int iOffset );
|
|
template<> bool FromStack<unsigned int>( Lua *L, unsigned int &Object, int iOffset );
|
|
template<> bool FromStack<RString>( Lua *L, RString &Object, int iOffset );
|
|
|
|
bool InReportScriptError= false;
|
|
}
|
|
|
|
void LuaManager::SetGlobal( const RString &sName, int val )
|
|
{
|
|
Lua *L = Get();
|
|
LuaHelpers::Push( L, val );
|
|
lua_setglobal( L, sName.c_str() );
|
|
Release( L );
|
|
}
|
|
|
|
void LuaManager::SetGlobal( const RString &sName, const RString &val )
|
|
{
|
|
Lua *L = Get();
|
|
LuaHelpers::Push( L, val );
|
|
lua_setglobal( L, sName.c_str() );
|
|
Release( L );
|
|
}
|
|
|
|
void LuaManager::UnsetGlobal( const RString &sName )
|
|
{
|
|
Lua *L = Get();
|
|
lua_pushnil( L );
|
|
lua_setglobal( L, sName.c_str() );
|
|
Release( L );
|
|
}
|
|
|
|
/** @brief Utilities for working with Lua. */
|
|
namespace LuaHelpers
|
|
{
|
|
template<> void Push<bool>( lua_State *L, const bool &Object ) { lua_pushboolean( L, Object ); }
|
|
template<> void Push<float>( lua_State *L, const float &Object ) { lua_pushnumber( L, Object ); }
|
|
template<> void Push<double>( lua_State *L, const double &Object ) { lua_pushnumber( L, Object ); }
|
|
template<> void Push<int>( lua_State *L, const int &Object ) { lua_pushinteger( L, Object ); }
|
|
template<> void Push<unsigned int>( lua_State *L, const unsigned int &Object ) { lua_pushnumber( L, double(Object) ); }
|
|
template<> void Push<unsigned long long>( lua_State *L, const unsigned long long &Object ) { lua_pushnumber( L, double(Object) ); }
|
|
template<> void Push<RString>( lua_State *L, const RString &Object ) { lua_pushlstring( L, Object.data(), Object.size() ); }
|
|
template<> void Push<std::string>( lua_State *L, std::string const& object ) { lua_pushlstring( L, object.data(), object.size() ); }
|
|
|
|
template<> bool FromStack<bool>( Lua *L, bool &Object, int iOffset ) { Object = !!lua_toboolean( L, iOffset ); return true; }
|
|
template<> bool FromStack<float>( Lua *L, float &Object, int iOffset ) { Object = (float)lua_tonumber( L, iOffset ); return true; }
|
|
template<> bool FromStack<int>( Lua *L, int &Object, int iOffset ) { Object = lua_tointeger( L, iOffset ); return true; }
|
|
template<> bool FromStack<unsigned int>( Lua *L, unsigned int &Object, int iOffset ) { Object = lua_tointeger( L, iOffset ); return true; }
|
|
template<> bool FromStack<RString>( Lua *L, RString &Object, int iOffset )
|
|
{
|
|
size_t iLen;
|
|
const char *pStr = lua_tolstring( L, iOffset, &iLen );
|
|
if( pStr != nullptr )
|
|
Object.assign( pStr, iLen );
|
|
else
|
|
Object.clear();
|
|
|
|
return pStr != nullptr;
|
|
}
|
|
}
|
|
|
|
void LuaHelpers::CreateTableFromArrayB( Lua *L, const std::vector<bool> &aIn )
|
|
{
|
|
lua_newtable( L );
|
|
for( unsigned i = 0; i < aIn.size(); ++i )
|
|
{
|
|
lua_pushboolean( L, aIn[i] );
|
|
lua_rawseti( L, -2, i+1 );
|
|
}
|
|
}
|
|
|
|
void LuaHelpers::ReadArrayFromTableB( Lua *L, std::vector<bool> &aOut )
|
|
{
|
|
luaL_checktype( L, -1, LUA_TTABLE );
|
|
|
|
for( unsigned i = 0; i < aOut.size(); ++i )
|
|
{
|
|
lua_rawgeti( L, -1, i+1 );
|
|
bool bOn = !!lua_toboolean( L, -1 );
|
|
aOut[i] = bOn;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
|
|
namespace
|
|
{
|
|
// Creates a table from an XNode and leaves it on the stack.
|
|
void CreateTableFromXNodeRecursive( Lua *L, const XNode *pNode )
|
|
{
|
|
// create our base table
|
|
lua_newtable( L );
|
|
|
|
|
|
FOREACH_CONST_Attr( pNode, pAttr )
|
|
{
|
|
lua_pushstring( L, pAttr->first.c_str() ); // push key
|
|
pNode->PushAttrValue( L, pAttr->first ); // push value
|
|
|
|
//add key-value pair to our table
|
|
lua_settable( L, -3 );
|
|
}
|
|
|
|
FOREACH_CONST_Child( pNode, c )
|
|
{
|
|
const XNode *pChild = c;
|
|
lua_pushstring( L, pChild->m_sName.c_str() ); // push key
|
|
|
|
// push value (more correctly, build this child's table and leave it there)
|
|
CreateTableFromXNodeRecursive( L, pChild );
|
|
|
|
// add key-value pair to the table
|
|
lua_settable( L, -3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
void LuaHelpers::CreateTableFromXNode( Lua *L, const XNode *pNode )
|
|
{
|
|
// This creates our table and leaves it on the stack.
|
|
CreateTableFromXNodeRecursive( L, pNode );
|
|
}
|
|
|
|
static int GetLuaStack( lua_State *L )
|
|
{
|
|
RString sErr;
|
|
LuaHelpers::Pop( L, sErr );
|
|
|
|
lua_Debug ar;
|
|
|
|
for( int iLevel = 0; lua_getstack(L, iLevel, &ar); ++iLevel )
|
|
{
|
|
if( !lua_getinfo(L, "nSluf", &ar) )
|
|
break;
|
|
// The function is now on the top of the stack.
|
|
const char *file = ar.source[0] == '@' ? ar.source + 1 : ar.short_src;
|
|
const char *name;
|
|
std::vector<RString> vArgs;
|
|
|
|
if( !strcmp(ar.what, "C") )
|
|
{
|
|
for( int i = 1; i <= ar.nups && (name = lua_getupvalue(L, -1, i)) != nullptr; ++i )
|
|
{
|
|
vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) );
|
|
lua_pop( L, 1 ); // pop value
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( int i = 1; (name = lua_getlocal(L, &ar, i)) != nullptr; ++i )
|
|
{
|
|
vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) );
|
|
lua_pop( L, 1 ); // pop value
|
|
}
|
|
}
|
|
|
|
// If the first call is this function, omit it from the trace.
|
|
if( iLevel == 0 && lua_iscfunction(L, -1) && lua_tocfunction(L, 1) == GetLuaStack )
|
|
{
|
|
lua_pop( L, 1 ); // pop function
|
|
continue;
|
|
}
|
|
lua_pop( L, 1 ); // pop function
|
|
|
|
sErr += ssprintf( "\n%s:", file );
|
|
if( ar.currentline != -1 )
|
|
sErr += ssprintf( "%i:", ar.currentline );
|
|
|
|
if( ar.name && ar.name[0] )
|
|
sErr += ssprintf( " %s", ar.name );
|
|
else if( !strcmp(ar.what, "main") || !strcmp(ar.what, "tail") || !strcmp(ar.what, "C") )
|
|
sErr += ssprintf( " %s", ar.what );
|
|
else
|
|
sErr += ssprintf( " unknown" );
|
|
sErr += ssprintf( "(%s)", join(",", vArgs).c_str() );
|
|
}
|
|
|
|
LuaHelpers::Push( L, sErr );
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int LuaPanic( lua_State *L )
|
|
{
|
|
GetLuaStack( L );
|
|
|
|
RString sErr;
|
|
LuaHelpers::Pop( L, sErr );
|
|
|
|
RageException::Throw( "[Lua panic] %s", sErr.c_str() );
|
|
}
|
|
|
|
// Actor registration
|
|
static std::vector<RegisterWithLuaFn> *g_vRegisterActorTypes = nullptr;
|
|
|
|
void LuaManager::Register( RegisterWithLuaFn pfn )
|
|
{
|
|
if( g_vRegisterActorTypes == nullptr )
|
|
g_vRegisterActorTypes = new std::vector<RegisterWithLuaFn>;
|
|
|
|
g_vRegisterActorTypes->push_back( pfn );
|
|
}
|
|
|
|
|
|
LuaManager::LuaManager()
|
|
{
|
|
pImpl = new Impl;
|
|
LUA = this; // so that LUA is available when we call the Register functions
|
|
|
|
lua_State *L = lua_open();
|
|
ASSERT( L != nullptr );
|
|
|
|
lua_atpanic( L, LuaPanic );
|
|
m_pLuaMain = L;
|
|
|
|
lua_pushcfunction( L, luaopen_base ); lua_call( L, 0, 0 );
|
|
lua_pushcfunction( L, luaopen_math ); lua_call( L, 0, 0 );
|
|
lua_pushcfunction( L, luaopen_string ); lua_call( L, 0, 0 );
|
|
lua_pushcfunction( L, luaopen_table ); lua_call( L, 0, 0 );
|
|
lua_pushcfunction( L, luaopen_debug ); lua_call( L, 0, 0 );
|
|
|
|
// Store the thread pool in a table on the stack, in the main thread.
|
|
#define THREAD_POOL 1
|
|
lua_newtable( L );
|
|
|
|
RegisterTypes();
|
|
}
|
|
|
|
LuaManager::~LuaManager()
|
|
{
|
|
lua_close( m_pLuaMain );
|
|
RageUtil::SafeDelete( pImpl );
|
|
}
|
|
|
|
Lua *LuaManager::Get()
|
|
{
|
|
bool bLocked = false;
|
|
if( !pImpl->g_pLock.IsLockedByThisThread() )
|
|
{
|
|
pImpl->g_pLock.Lock();
|
|
bLocked = true;
|
|
}
|
|
|
|
ASSERT( lua_gettop(m_pLuaMain) == 1 );
|
|
|
|
lua_State *pRet;
|
|
if( pImpl->g_FreeStateList.empty() )
|
|
{
|
|
pRet = lua_newthread( m_pLuaMain );
|
|
|
|
// Store the new thread in THREAD_POOL, so it isn't collected.
|
|
int iLast = lua_objlen( m_pLuaMain, THREAD_POOL );
|
|
lua_rawseti( m_pLuaMain, THREAD_POOL, iLast+1 );
|
|
}
|
|
else
|
|
{
|
|
pRet = pImpl->g_FreeStateList.back();
|
|
pImpl->g_FreeStateList.pop_back();
|
|
}
|
|
|
|
pImpl->g_ActiveStates[pRet] = bLocked;
|
|
return pRet;
|
|
}
|
|
|
|
void LuaManager::Release( Lua *&p )
|
|
{
|
|
pImpl->g_FreeStateList.push_back( p );
|
|
|
|
ASSERT( lua_gettop(p) == 0 );
|
|
ASSERT( pImpl->g_ActiveStates.find(p) != pImpl->g_ActiveStates.end() );
|
|
bool bDoUnlock = pImpl->g_ActiveStates[p];
|
|
pImpl->g_ActiveStates.erase( p );
|
|
|
|
if( bDoUnlock )
|
|
pImpl->g_pLock.Unlock();
|
|
p = nullptr;
|
|
}
|
|
|
|
/*
|
|
* Low-level access to Lua is always serialized through pImpl->g_pLock; we never run the Lua
|
|
* core simultaneously from multiple threads. However, when a thread has an acquired
|
|
* lua_State, it can release Lua for use by other threads. This allows Lua bindings
|
|
* to process long-running actions, without blocking all other threads from using Lua
|
|
* until it finishes.
|
|
*
|
|
* Lua *L = LUA->Get(); // acquires L and locks Lua
|
|
* lua_newtable(L); // does something with Lua
|
|
* LUA->YieldLua(); // unlocks Lua for lengthy operation; L is still owned, but can't be used
|
|
* RString s = ReadFile("/filename.txt"); // time-consuming operation; other threads may use Lua in the meantime
|
|
* LUA->UnyieldLua(); // relock Lua
|
|
* lua_pushstring( L, s ); // finish working with it
|
|
* LUA->Release( L ); // release L and unlock Lua
|
|
*
|
|
* YieldLua() must not be called when already yielded, or when a lua_State has not been
|
|
* acquired (you have nothing to yield), and always unyield before releasing the
|
|
* state. Recursive handling is OK:
|
|
*
|
|
* L1 = LUA->Get();
|
|
* LUA->YieldLua(); // yields
|
|
* L2 = LUA->Get(); // unyields
|
|
* LUA->Release(L2); // re-yields
|
|
* LUA->UnyieldLua();
|
|
* LUA->Release(L1);
|
|
*/
|
|
void LuaManager::YieldLua()
|
|
{
|
|
ASSERT( pImpl->g_pLock.IsLockedByThisThread() );
|
|
|
|
pImpl->g_pLock.Unlock();
|
|
}
|
|
|
|
void LuaManager::UnyieldLua()
|
|
{
|
|
pImpl->g_pLock.Lock();
|
|
}
|
|
|
|
void LuaManager::RegisterTypes()
|
|
{
|
|
Lua *L = Get();
|
|
|
|
if( g_vRegisterActorTypes )
|
|
{
|
|
for( unsigned i=0; i<g_vRegisterActorTypes->size(); i++ )
|
|
{
|
|
RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i];
|
|
fn( L );
|
|
}
|
|
}
|
|
|
|
Release( L );
|
|
}
|
|
|
|
LuaThreadVariable::LuaThreadVariable( const RString &sName, const RString &sValue )
|
|
{
|
|
m_Name = new LuaReference;
|
|
m_pOldValue = new LuaReference;
|
|
|
|
Lua *L = LUA->Get();
|
|
LuaHelpers::Push( L, sName );
|
|
m_Name->SetFromStack( L );
|
|
LuaHelpers::Push( L, sValue );
|
|
SetFromStack( L );
|
|
LUA->Release( L );
|
|
}
|
|
|
|
LuaThreadVariable::LuaThreadVariable( const RString &sName, const LuaReference &Value )
|
|
{
|
|
m_Name = new LuaReference;
|
|
m_pOldValue = new LuaReference;
|
|
|
|
Lua *L = LUA->Get();
|
|
LuaHelpers::Push( L, sName );
|
|
m_Name->SetFromStack( L );
|
|
|
|
Value.PushSelf( L );
|
|
SetFromStack( L );
|
|
LUA->Release( L );
|
|
}
|
|
|
|
// name and value are on the stack
|
|
LuaThreadVariable::LuaThreadVariable( lua_State *L )
|
|
{
|
|
m_Name = new LuaReference;
|
|
m_pOldValue = new LuaReference;
|
|
|
|
lua_pushvalue( L, -2 );
|
|
m_Name->SetFromStack( L );
|
|
|
|
SetFromStack( L );
|
|
|
|
lua_pop( L, 1 );
|
|
}
|
|
|
|
RString LuaThreadVariable::GetCurrentThreadIDString()
|
|
{
|
|
uint64_t iID = RageThread::GetCurrentThreadID();
|
|
return ssprintf( "%08x%08x", uint32_t(iID >> 32), uint32_t(iID) );
|
|
}
|
|
|
|
bool LuaThreadVariable::PushThreadTable( lua_State *L, bool bCreate )
|
|
{
|
|
lua_getfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" );
|
|
if( lua_isnil(L, -1) )
|
|
{
|
|
lua_pop( L, 1 );
|
|
if( !bCreate )
|
|
return false;
|
|
lua_newtable( L );
|
|
|
|
lua_pushvalue( L, -1 );
|
|
lua_setfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" );
|
|
}
|
|
|
|
RString sThreadIDString = GetCurrentThreadIDString();
|
|
LuaHelpers::Push( L, sThreadIDString );
|
|
lua_gettable( L, -2 );
|
|
if( lua_isnil(L, -1) )
|
|
{
|
|
lua_pop( L, 1 );
|
|
if( !bCreate )
|
|
{
|
|
lua_pop( L, 1 );
|
|
return false;
|
|
}
|
|
lua_newtable( L );
|
|
|
|
lua_pushinteger( L, 0 );
|
|
lua_rawseti( L, -2, 0 );
|
|
|
|
LuaHelpers::Push( L, sThreadIDString );
|
|
lua_pushvalue( L, -2 );
|
|
lua_settable( L, -4 );
|
|
}
|
|
|
|
lua_remove( L, -2 );
|
|
return true;
|
|
}
|
|
|
|
void LuaThreadVariable::GetThreadVariable( lua_State *L )
|
|
{
|
|
if( !PushThreadTable(L, false) )
|
|
{
|
|
lua_pop( L, 1 );
|
|
lua_pushnil( L );
|
|
return;
|
|
}
|
|
|
|
lua_pushvalue( L, -2 );
|
|
lua_gettable( L, -2 );
|
|
lua_remove( L, -2 );
|
|
lua_remove( L, -2 );
|
|
}
|
|
|
|
int LuaThreadVariable::AdjustCount( lua_State *L, int iAdd )
|
|
{
|
|
ASSERT( lua_istable(L, -1) );
|
|
|
|
lua_rawgeti( L, -1, 0 );
|
|
ASSERT( lua_isnumber(L, -1) != 0 );
|
|
|
|
int iCount = lua_tointeger( L, -1 );
|
|
lua_pop( L, 1 );
|
|
|
|
iCount += iAdd;
|
|
lua_pushinteger( L, iCount );
|
|
lua_rawseti( L, -2, 0 );
|
|
|
|
return iCount;
|
|
}
|
|
|
|
void LuaThreadVariable::SetFromStack( lua_State *L )
|
|
{
|
|
ASSERT( !m_pOldValue->IsSet() ); // don't call twice
|
|
|
|
PushThreadTable( L, true );
|
|
|
|
m_Name->PushSelf( L );
|
|
lua_gettable( L, -2 );
|
|
m_pOldValue->SetFromStack( L );
|
|
|
|
m_Name->PushSelf( L );
|
|
lua_pushvalue( L, -3 );
|
|
lua_settable( L, -3 );
|
|
|
|
AdjustCount( L, +1 );
|
|
|
|
lua_pop( L, 2 );
|
|
}
|
|
|
|
LuaThreadVariable::~LuaThreadVariable()
|
|
{
|
|
Lua *L = LUA->Get();
|
|
|
|
PushThreadTable( L, true );
|
|
m_Name->PushSelf( L );
|
|
m_pOldValue->PushSelf( L );
|
|
lua_settable( L, -3 );
|
|
|
|
if( AdjustCount( L, -1 ) == 0 )
|
|
{
|
|
// if empty, delete the table
|
|
lua_getfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" );
|
|
ASSERT( lua_istable(L, -1) );
|
|
|
|
LuaHelpers::Push( L, GetCurrentThreadIDString() );
|
|
lua_pushnil( L );
|
|
lua_settable( L, -3 );
|
|
lua_pop( L, 1 );
|
|
}
|
|
lua_pop( L, 1 );
|
|
|
|
LUA->Release( L );
|
|
|
|
delete m_pOldValue;
|
|
delete m_Name;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
struct LClass
|
|
{
|
|
RString m_sBaseName;
|
|
std::vector<RString> m_vMethods;
|
|
};
|
|
}
|
|
|
|
XNode *LuaHelpers::GetLuaInformation()
|
|
{
|
|
XNode *pLuaNode = new XNode( "Lua" );
|
|
|
|
XNode *pGlobalsNode = pLuaNode->AppendChild( "GlobalFunctions" );
|
|
XNode *pClassesNode = pLuaNode->AppendChild( "Classes" );
|
|
XNode *pNamespacesNode = pLuaNode->AppendChild( "Namespaces" );
|
|
XNode *pSingletonsNode = pLuaNode->AppendChild( "Singletons" );
|
|
XNode *pEnumsNode = pLuaNode->AppendChild( "Enums" );
|
|
XNode *pConstantsNode = pLuaNode->AppendChild( "Constants" );
|
|
|
|
std::vector<RString> vFunctions;
|
|
std::map<RString, LClass> mClasses;
|
|
std::map<RString, std::vector<RString>> mNamespaces;
|
|
std::map<RString, RString> mSingletons;
|
|
std::map<RString, float> mConstants;
|
|
std::map<RString, RString> mStringConstants;
|
|
std::map<RString, std::vector<RString>> mEnums;
|
|
|
|
Lua *L = LUA->Get();
|
|
FOREACH_LUATABLE( L, LUA_GLOBALSINDEX )
|
|
{
|
|
RString sKey;
|
|
LuaHelpers::Pop( L, sKey );
|
|
|
|
switch( lua_type(L, -1) )
|
|
{
|
|
case LUA_TTABLE:
|
|
{
|
|
if( luaL_getmetafield(L, -1, "class") )
|
|
{
|
|
const char *name = lua_tostring( L, -1 );
|
|
|
|
if( !name )
|
|
break;
|
|
LClass &c = mClasses[name];
|
|
lua_pop( L, 1 ); // pop name
|
|
|
|
// Get base class.
|
|
luaL_getmetatable( L, name );
|
|
ASSERT( !lua_isnil(L, -1) );
|
|
lua_getfield( L, -1, "base" );
|
|
name = lua_tostring( L, -1 );
|
|
|
|
if( name )
|
|
c.m_sBaseName = name;
|
|
lua_pop( L, 2 ); // pop name and metatable
|
|
|
|
// Get methods.
|
|
FOREACH_LUATABLE( L, -1 )
|
|
{
|
|
RString sMethod;
|
|
if( LuaHelpers::FromStack(L, sMethod, -1) )
|
|
c.m_vMethods.push_back( sMethod );
|
|
}
|
|
sort( c.m_vMethods.begin(), c.m_vMethods.end() );
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
}
|
|
case LUA_TUSERDATA: // table or userdata: class instance
|
|
{
|
|
if( !luaL_callmeta(L, -1, "__type") )
|
|
break;
|
|
RString sType;
|
|
if( !LuaHelpers::Pop(L, sType) )
|
|
break;
|
|
if( sType == "Enum" )
|
|
LuaHelpers::ReadArrayFromTable( mEnums[sKey], L );
|
|
else
|
|
mSingletons[sKey] = sType;
|
|
break;
|
|
}
|
|
case LUA_TNUMBER:
|
|
LuaHelpers::FromStack( L, mConstants[sKey], -1 );
|
|
break;
|
|
case LUA_TSTRING:
|
|
LuaHelpers::FromStack( L, mStringConstants[sKey], -1 );
|
|
break;
|
|
case LUA_TFUNCTION:
|
|
vFunctions.push_back( sKey );
|
|
/*
|
|
{
|
|
lua_Debug ar;
|
|
lua_getfield( L, LUA_GLOBALSINDEX, sKey );
|
|
lua_getinfo( L, ">S", &ar ); // Pops the function
|
|
printf( "%s: %s\n", sKey.c_str(), ar.short_src );
|
|
}
|
|
*/
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Find namespaces
|
|
lua_pushcfunction( L, luaopen_package ); lua_call( L, 0, 0 );
|
|
lua_getglobal( L, "package" );
|
|
ASSERT( lua_istable(L, -1) );
|
|
lua_getfield( L, -1, "loaded" );
|
|
ASSERT( lua_istable(L, -1) );
|
|
|
|
//const RString BuiltInPackages[] = { "_G", "coroutine", "debug", "math", "package", "string", "table" };
|
|
const RString BuiltInPackages[] = { "_G", "coroutine", "debug", "math", "package", "string", "table" };
|
|
const RString *const end = BuiltInPackages+ARRAYLEN(BuiltInPackages);
|
|
FOREACH_LUATABLE( L, -1 )
|
|
{
|
|
RString sNamespace;
|
|
LuaHelpers::Pop( L, sNamespace );
|
|
if( std::find(BuiltInPackages, end, sNamespace) != end )
|
|
continue;
|
|
std::vector<RString> &vNamespaceFunctions = mNamespaces[sNamespace];
|
|
FOREACH_LUATABLE( L, -1 )
|
|
{
|
|
RString sFunction;
|
|
LuaHelpers::Pop( L, sFunction );
|
|
vNamespaceFunctions.push_back( sFunction );
|
|
}
|
|
sort( vNamespaceFunctions.begin(), vNamespaceFunctions.end() );
|
|
}
|
|
lua_pop( L, 2 );
|
|
|
|
LUA->Release( L );
|
|
|
|
/* Globals */
|
|
sort( vFunctions.begin(), vFunctions.end() );
|
|
for (RString const &func : vFunctions)
|
|
{
|
|
XNode *pFunctionNode = pGlobalsNode->AppendChild( "Function" );
|
|
pFunctionNode->AppendAttr( "name", func );
|
|
}
|
|
|
|
/* Classes */
|
|
for (auto const &c : mClasses)
|
|
{
|
|
XNode *pClassNode = pClassesNode->AppendChild( "Class" );
|
|
|
|
pClassNode->AppendAttr( "name", c.first );
|
|
if( !c.second.m_sBaseName.empty() )
|
|
pClassNode->AppendAttr( "base", c.second.m_sBaseName );
|
|
for (RString const & m : c.second.m_vMethods)
|
|
{
|
|
XNode *pMethodNode = pClassNode->AppendChild( "Function" );
|
|
pMethodNode->AppendAttr( "name", m );
|
|
}
|
|
}
|
|
|
|
/* Singletons */
|
|
for (auto const &s : mSingletons)
|
|
{
|
|
if( mClasses.find(s.first) != mClasses.end() )
|
|
continue;
|
|
XNode *pSingletonNode = pSingletonsNode->AppendChild( "Singleton" );
|
|
pSingletonNode->AppendAttr( "name", s.first );
|
|
pSingletonNode->AppendAttr( "class", s.second );
|
|
}
|
|
|
|
/* Namespaces */
|
|
for( std::map<RString, std::vector<RString>>::const_iterator iter = mNamespaces.begin(); iter != mNamespaces.end(); ++iter )
|
|
{
|
|
XNode *pNamespaceNode = pNamespacesNode->AppendChild( "Namespace" );
|
|
const std::vector<RString> &vNamespace = iter->second;
|
|
pNamespaceNode->AppendAttr( "name", iter->first );
|
|
|
|
for (RString const &func: vNamespace)
|
|
{
|
|
XNode *pFunctionNode = pNamespaceNode->AppendChild( "Function" );
|
|
pFunctionNode->AppendAttr( "name", func );
|
|
}
|
|
}
|
|
|
|
/* Enums */
|
|
for( std::map<RString, std::vector<RString>>::const_iterator iter = mEnums.begin(); iter != mEnums.end(); ++iter )
|
|
{
|
|
XNode *pEnumNode = pEnumsNode->AppendChild( "Enum" );
|
|
|
|
const std::vector<RString> &vEnum = iter->second;
|
|
pEnumNode->AppendAttr( "name", iter->first );
|
|
|
|
for( unsigned i = 0; i < vEnum.size(); ++i )
|
|
{
|
|
XNode *pEnumValueNode = pEnumNode->AppendChild( "EnumValue" );
|
|
pEnumValueNode->AppendAttr( "name", ssprintf("'%s'", vEnum[i].c_str()) );
|
|
pEnumValueNode->AppendAttr( "value", i );
|
|
}
|
|
}
|
|
|
|
/* Constants, String Constants */
|
|
for (auto const &c : mConstants)
|
|
{
|
|
XNode *pConstantNode = pConstantsNode->AppendChild( "Constant" );
|
|
|
|
pConstantNode->AppendAttr( "name", c.first );
|
|
if( c.second == std::trunc(c.second) )
|
|
pConstantNode->AppendAttr( "value", static_cast<int>(c.second) );
|
|
else
|
|
pConstantNode->AppendAttr( "value", c.second );
|
|
}
|
|
for (auto const &s : mStringConstants)
|
|
{
|
|
XNode *pConstantNode = pConstantsNode->AppendChild( "Constant" );
|
|
pConstantNode->AppendAttr( "name", s.first );
|
|
pConstantNode->AppendAttr( "value", ssprintf("'%s'", s.second.c_str()) );
|
|
}
|
|
|
|
return pLuaNode;
|
|
}
|
|
|
|
bool LuaHelpers::RunScriptFile( const RString &sFile )
|
|
{
|
|
RString sScript;
|
|
if( !GetFileContents(sFile, sScript) )
|
|
return false;
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
RString sError;
|
|
if( !LuaHelpers::RunScript( L, sScript, "@" + sFile, sError, 0 ) )
|
|
{
|
|
LUA->Release( L );
|
|
sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
|
|
LuaHelpers::ReportScriptError(sError);
|
|
return false;
|
|
}
|
|
LUA->Release( L );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool LuaHelpers::LoadScript( Lua *L, const RString &sScript, const RString &sName, RString &sError )
|
|
{
|
|
// load string
|
|
int ret = luaL_loadbuffer( L, sScript.data(), sScript.size(), sName.c_str() );
|
|
if( ret )
|
|
{
|
|
LuaHelpers::Pop( L, sError );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LuaHelpers::ScriptErrorMessage(RString const& Error)
|
|
{
|
|
Message msg("ScriptError");
|
|
msg.SetParam("message", Error);
|
|
MESSAGEMAN->Broadcast(msg);
|
|
}
|
|
|
|
Dialog::Result LuaHelpers::ReportScriptError(RString const& Error, RString ErrorType, bool UseAbort)
|
|
{
|
|
// Protect from a recursion loop resulting from a mistake in the error reporting lua.
|
|
if(!InReportScriptError)
|
|
{
|
|
InReportScriptError= true;
|
|
ScriptErrorMessage(Error);
|
|
InReportScriptError= false;
|
|
}
|
|
LOG->Warn( "%s", Error.c_str());
|
|
if(UseAbort)
|
|
{
|
|
RString with_correct= Error + " Correct this and click Retry, or Cancel to break.";
|
|
return Dialog::AbortRetryIgnore(with_correct, ErrorType);
|
|
}
|
|
//Dialog::OK(Error, ErrorType);
|
|
return Dialog::ok;
|
|
}
|
|
|
|
// For convenience when replacing uses of LOG->Warn.
|
|
void LuaHelpers::ReportScriptErrorFmt(const char *fmt, ...)
|
|
{
|
|
va_list va;
|
|
va_start( va, fmt );
|
|
RString Buff = vssprintf( fmt, va );
|
|
va_end( va );
|
|
ReportScriptError(Buff);
|
|
}
|
|
|
|
bool LuaHelpers::RunScriptOnStack( Lua *L, RString &Error, int Args, int ReturnValues, bool ReportError )
|
|
{
|
|
lua_pushcfunction( L, GetLuaStack );
|
|
|
|
// move the error function above the function and params
|
|
int ErrFunc = lua_gettop(L) - Args - 1;
|
|
lua_insert( L, ErrFunc );
|
|
|
|
// evaluate
|
|
int ret = lua_pcall( L, Args, ReturnValues, ErrFunc );
|
|
if( ret )
|
|
{
|
|
if(ReportError)
|
|
{
|
|
RString lerror;
|
|
LuaHelpers::Pop( L, lerror );
|
|
Error+= lerror;
|
|
ReportScriptError(Error);
|
|
}
|
|
else
|
|
{
|
|
LuaHelpers::Pop( L, Error );
|
|
}
|
|
lua_remove( L, ErrFunc );
|
|
for( int i = 0; i < ReturnValues; ++i )
|
|
lua_pushnil( L );
|
|
return false;
|
|
}
|
|
|
|
lua_remove( L, ErrFunc );
|
|
return true;
|
|
}
|
|
|
|
bool LuaHelpers::RunScript( Lua *L, const RString &Script, const RString &Name, RString &Error, int Args, int ReturnValues, bool ReportError )
|
|
{
|
|
RString lerror;
|
|
if( !LoadScript(L, Script, Name, lerror) )
|
|
{
|
|
Error+= lerror;
|
|
if(ReportError)
|
|
{
|
|
ReportScriptError(Error);
|
|
}
|
|
lua_pop( L, Args );
|
|
for( int i = 0; i < ReturnValues; ++i )
|
|
lua_pushnil( L );
|
|
return false;
|
|
}
|
|
|
|
// move the function above the params
|
|
lua_insert( L, lua_gettop(L) - Args );
|
|
|
|
return LuaHelpers::RunScriptOnStack( L, Error, Args, ReturnValues, ReportError );
|
|
}
|
|
|
|
bool LuaHelpers::RunExpression( Lua *L, const RString &sExpression, const RString &sName )
|
|
{
|
|
RString sError= ssprintf("Lua runtime error parsing \"%s\": ", sName.size()? sName.c_str():sExpression.c_str());
|
|
if(!LuaHelpers::RunScript(L, "return " + sExpression, sName.empty()? RString("in"):sName, sError, 0, 1, true))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void LuaHelpers::ParseCommandList( Lua *L, const RString &sCommands, const RString &sName, bool bLegacy )
|
|
{
|
|
RString sLuaFunction;
|
|
if( sCommands.size() > 0 && sCommands[0] == '\033' )
|
|
{
|
|
// This is a compiled Lua chunk. Just pass it on directly.
|
|
sLuaFunction = sCommands;
|
|
}
|
|
else if( sCommands.size() > 0 && sCommands[0] == '%' )
|
|
{
|
|
sLuaFunction = "return ";
|
|
sLuaFunction.append( sCommands.begin()+1, sCommands.end() );
|
|
}
|
|
else
|
|
{
|
|
Commands cmds;
|
|
ParseCommands( sCommands, cmds, bLegacy );
|
|
|
|
// Convert cmds to a Lua function
|
|
std::ostringstream s;
|
|
|
|
s << "return function(self)\n";
|
|
|
|
if( bLegacy )
|
|
s << "\tparent = self:GetParent();\n";
|
|
|
|
for (Command const &cmd : cmds.v)
|
|
{
|
|
RString sCmdName = cmd.GetName();
|
|
if( bLegacy )
|
|
sCmdName.MakeLower();
|
|
s << "\tself:" << sCmdName << "(";
|
|
|
|
bool bFirstParamIsString = bLegacy && (
|
|
sCmdName == "horizalign" ||
|
|
sCmdName == "vertalign" ||
|
|
sCmdName == "effectclock" ||
|
|
sCmdName == "blend" ||
|
|
sCmdName == "ztestmode" ||
|
|
sCmdName == "cullmode" ||
|
|
sCmdName == "playcommand" ||
|
|
sCmdName == "queuecommand" ||
|
|
sCmdName == "queuemessage" ||
|
|
sCmdName == "settext");
|
|
|
|
for( unsigned i=1; i<cmd.m_vsArgs.size(); i++ )
|
|
{
|
|
RString sArg = cmd.m_vsArgs[i];
|
|
|
|
// "+200" -> "200"
|
|
if( sArg[0] == '+' )
|
|
sArg.erase( sArg.begin() );
|
|
|
|
if( i==1 && bFirstParamIsString ) // string literal, legacy only
|
|
{
|
|
sArg.Replace( "'", "\\'" ); // escape quote
|
|
s << "'" << sArg << "'";
|
|
}
|
|
else if( sArg[0] == '#' ) // HTML color
|
|
{
|
|
RageColor col; // in case FromString fails
|
|
col.FromString( sArg );
|
|
// col is still valid if FromString fails
|
|
s << col.r << "," << col.g << "," << col.b << "," << col.a;
|
|
}
|
|
else
|
|
{
|
|
s << sArg;
|
|
}
|
|
|
|
if( i != cmd.m_vsArgs.size()-1 )
|
|
s << ",";
|
|
}
|
|
s << ")\n";
|
|
}
|
|
|
|
s << "end\n";
|
|
|
|
sLuaFunction = s.str();
|
|
}
|
|
|
|
RString sError;
|
|
if( !LuaHelpers::RunScript(L, sLuaFunction, sName, sError, 0, 1) )
|
|
LOG->Warn( "Compiling \"%s\": %s", sLuaFunction.c_str(), sError.c_str() );
|
|
|
|
// The function is now on the stack.
|
|
}
|
|
|
|
/* Like luaL_typerror, but without the special case for argument 1 being "self"
|
|
* in method calls, so we give a correct error message after we remove self. */
|
|
int LuaHelpers::TypeError( Lua *L, int iArgNo, const char *szName )
|
|
{
|
|
RString sType;
|
|
luaL_pushtype( L, iArgNo );
|
|
LuaHelpers::Pop( L, sType );
|
|
|
|
lua_Debug debug;
|
|
if( !lua_getstack( L, 0, &debug ) )
|
|
{
|
|
return luaL_error( L, "invalid type (%s expected, got %s)",
|
|
szName, sType.c_str() );
|
|
}
|
|
else
|
|
{
|
|
lua_getinfo( L, "n", &debug );
|
|
return luaL_error( L, "bad argument #%d to \"%s\" (%s expected, got %s)",
|
|
iArgNo, debug.name? debug.name:"(unknown)", szName, sType.c_str() );
|
|
}
|
|
}
|
|
|
|
void LuaHelpers::DeepCopy( lua_State *L )
|
|
{
|
|
luaL_checktype( L, -2, LUA_TTABLE );
|
|
luaL_checktype( L, -1, LUA_TTABLE );
|
|
|
|
// Call DeepCopy(t, u), where t is our referenced object and u is the new table.
|
|
lua_getglobal( L, "DeepCopy" );
|
|
|
|
ASSERT_M( !lua_isnil(L, -1), "DeepCopy() missing" );
|
|
ASSERT_M( lua_isfunction(L, -1), "DeepCopy() not a function" );
|
|
lua_insert( L, lua_gettop(L)-2 );
|
|
|
|
lua_call( L, 2, 0 );
|
|
}
|
|
|
|
namespace
|
|
{
|
|
int lua_pushvalues( lua_State *L )
|
|
{
|
|
int iArgs = lua_tointeger( L, lua_upvalueindex(1) );
|
|
for( int i = 0; i < iArgs; ++i )
|
|
lua_pushvalue( L, lua_upvalueindex(i+2) );
|
|
return iArgs;
|
|
}
|
|
}
|
|
|
|
void LuaHelpers::PushValueFunc( lua_State *L, int iArgs )
|
|
{
|
|
int iTop = lua_gettop( L ) - iArgs + 1;
|
|
lua_pushinteger( L, iArgs );
|
|
lua_insert( L, iTop );
|
|
lua_pushcclosure( L, lua_pushvalues, iArgs+1 );
|
|
}
|
|
|
|
#include "ProductInfo.h"
|
|
LuaFunction( ProductFamily, (RString) PRODUCT_FAMILY );
|
|
LuaFunction( ProductVersion, (RString) product_version );
|
|
LuaFunction( ProductID, (RString) PRODUCT_ID );
|
|
|
|
extern char const * const version_date;
|
|
extern char const * const version_time;
|
|
LuaFunction( VersionDate, (RString) version_date );
|
|
LuaFunction( VersionTime, (RString) version_time );
|
|
|
|
static float scale( float x, float l1, float h1, float l2, float h2 )
|
|
{
|
|
return SCALE( x, l1, h1, l2, h2 );
|
|
}
|
|
LuaFunction( scale, scale(FArg(1), FArg(2), FArg(3), FArg(4), FArg(5)) );
|
|
|
|
LuaFunction( clamp, std::clamp(FArg(1), FArg(2), FArg(3)) );
|
|
|
|
#include "LuaBinding.h"
|
|
namespace
|
|
{
|
|
static int Trace( lua_State *L )
|
|
{
|
|
RString sString = SArg(1);
|
|
LOG->Trace( "%s", sString.c_str() );
|
|
return 0;
|
|
}
|
|
static int Warn( lua_State *L )
|
|
{
|
|
RString sString = SArg(1);
|
|
LOG->Warn( "%s", sString.c_str() );
|
|
return 0;
|
|
}
|
|
static int Flush( lua_State *L )
|
|
{
|
|
LOG->Flush();
|
|
return 0;
|
|
}
|
|
static int CheckType( lua_State *L )
|
|
{
|
|
RString sType = SArg(1);
|
|
bool bRet = LuaBinding::CheckLuaObjectType( L, 2, sType.c_str() );
|
|
LuaHelpers::Push( L, bRet );
|
|
return 1;
|
|
}
|
|
static int ReadFile( lua_State *L )
|
|
{
|
|
RString sPath = SArg(1);
|
|
|
|
/* Release Lua while we call GetFileContents, so we don't access
|
|
* it while we read from the disk. */
|
|
LUA->YieldLua();
|
|
|
|
RString sFileContents;
|
|
bool bRet = GetFileContents( sPath, sFileContents );
|
|
|
|
LUA->UnyieldLua();
|
|
if( !bRet )
|
|
{
|
|
lua_pushnil( L );
|
|
lua_pushstring( L, "error" ); // XXX
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
LuaHelpers::Push( L, sFileContents );
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* RunWithThreadVariables(func, { a = "x", b = "y" }, arg1, arg2, arg3 ... }
|
|
* calls func(arg1, arg2, arg3) with two LuaThreadVariable set, and returns
|
|
* the return values of func(). */
|
|
static int RunWithThreadVariables( lua_State *L )
|
|
{
|
|
luaL_checktype( L, 1, LUA_TFUNCTION );
|
|
luaL_checktype( L, 2, LUA_TTABLE );
|
|
|
|
std::vector<LuaThreadVariable *> apVars;
|
|
FOREACH_LUATABLE( L, 2 )
|
|
{
|
|
lua_pushvalue( L, -2 );
|
|
LuaThreadVariable *pVar = new LuaThreadVariable( L );
|
|
apVars.push_back( pVar );
|
|
}
|
|
|
|
lua_remove( L, 2 );
|
|
|
|
/* XXX: We want to clean up apVars on errors, but if we lua_pcall,
|
|
* we won't propagate the error upwards. */
|
|
int iArgs = lua_gettop(L) - 1;
|
|
lua_call( L, iArgs, LUA_MULTRET );
|
|
int iVals = lua_gettop(L);
|
|
|
|
for (LuaThreadVariable *v : apVars)
|
|
delete v;
|
|
return iVals;
|
|
}
|
|
|
|
static int GetThreadVariable( lua_State *L )
|
|
{
|
|
luaL_checkstring( L, 1 );
|
|
lua_pushvalue( L, 1 );
|
|
LuaThreadVariable::GetThreadVariable( L );
|
|
return 1;
|
|
}
|
|
|
|
static int ReportScriptError(lua_State* L)
|
|
{
|
|
RString error= "Script error occurred.";
|
|
RString error_type= "LUA_ERROR";
|
|
if(lua_isstring(L, 1))
|
|
{
|
|
error= SArg(1);
|
|
}
|
|
if(lua_isstring(L, 2))
|
|
{
|
|
error_type= SArg(2);
|
|
}
|
|
LuaHelpers::ReportScriptError(error, error_type);
|
|
return 0;
|
|
}
|
|
|
|
const luaL_Reg luaTable[] =
|
|
{
|
|
LIST_METHOD( Trace ),
|
|
LIST_METHOD( Warn ),
|
|
LIST_METHOD( Flush ),
|
|
LIST_METHOD( CheckType ),
|
|
LIST_METHOD( ReadFile ),
|
|
LIST_METHOD( RunWithThreadVariables ),
|
|
LIST_METHOD( GetThreadVariable ),
|
|
LIST_METHOD( ReportScriptError ),
|
|
{ nullptr, nullptr }
|
|
};
|
|
}
|
|
|
|
LUA_REGISTER_NAMESPACE( lua )
|
|
|
|
/*
|
|
* (c) 2004-2006 Glenn Maynard, Steve Checkoway
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|