#include "global.h" #include "LuaManager.h" #include "LuaReference.h" #include "RageUtil.h" #include "RageLog.h" #include "RageFile.h" #include "RageThreads.h" #include "arch/Dialog/Dialog.h" #include "XmlFile.h" #include "Command.h" #include "RageLog.h" #include "RageTypes.h" #include "MessageManager.h" #include "ver.h" #include #include #include #include #include #include #include // conversion for lua functions. #include LuaManager *LUA = nullptr; struct Impl { Impl(): g_pLock("Lua") {} std::vector g_FreeStateList; std::map g_ActiveStates; RageMutex g_pLock; }; static Impl *pImpl = nullptr; #if defined(_MSC_VER) /* "interaction between '_setjmp' and C++ object destruction is non-portable" * We don't care; we'll throw a fatal exception immediately anyway. */ #pragma warning (disable : 4611) #endif /** @brief Utilities for working with Lua. */ namespace LuaHelpers { template<> void Push( lua_State *L, const bool &Object ); template<> void Push( lua_State *L, const float &Object ); template<> void Push( lua_State *L, const int &Object ); template<> void Push( lua_State *L, const RString &Object ); template<> bool FromStack( Lua *L, bool &Object, int iOffset ); template<> bool FromStack( Lua *L, float &Object, int iOffset ); template<> bool FromStack( Lua *L, int &Object, int iOffset ); template<> bool FromStack( Lua *L, unsigned int &Object, int iOffset ); template<> bool FromStack( Lua *L, RString &Object, int iOffset ); bool InReportScriptError= false; } void LuaManager::SetGlobal( const RString &sName, int val ) { Lua *L = Get(); LuaHelpers::Push( L, val ); lua_setglobal( L, sName.c_str() ); Release( L ); } void LuaManager::SetGlobal( const RString &sName, const RString &val ) { Lua *L = Get(); LuaHelpers::Push( L, val ); lua_setglobal( L, sName.c_str() ); Release( L ); } void LuaManager::UnsetGlobal( const RString &sName ) { Lua *L = Get(); lua_pushnil( L ); lua_setglobal( L, sName.c_str() ); Release( L ); } /** @brief Utilities for working with Lua. */ namespace LuaHelpers { template<> void Push( lua_State *L, const bool &Object ) { lua_pushboolean( L, Object ); } template<> void Push( lua_State *L, const float &Object ) { lua_pushnumber( L, Object ); } template<> void Push( lua_State *L, const double &Object ) { lua_pushnumber( L, Object ); } template<> void Push( lua_State *L, const int &Object ) { lua_pushinteger( L, Object ); } template<> void Push( lua_State *L, const unsigned int &Object ) { lua_pushnumber( L, double(Object) ); } template<> void Push( lua_State *L, const unsigned long long &Object ) { lua_pushnumber( L, double(Object) ); } template<> void Push( lua_State *L, const RString &Object ) { lua_pushlstring( L, Object.data(), Object.size() ); } template<> void Push( lua_State *L, std::string const& object ) { lua_pushlstring( L, object.data(), object.size() ); } template<> bool FromStack( Lua *L, bool &Object, int iOffset ) { Object = !!lua_toboolean( L, iOffset ); return true; } template<> bool FromStack( Lua *L, float &Object, int iOffset ) { Object = (float)lua_tonumber( L, iOffset ); return true; } template<> bool FromStack( Lua *L, int &Object, int iOffset ) { Object = lua_tointeger( L, iOffset ); return true; } template<> bool FromStack( Lua *L, unsigned int &Object, int iOffset ) { Object = lua_tointeger( L, iOffset ); return true; } template<> bool FromStack( Lua *L, RString &Object, int iOffset ) { size_t iLen; const char *pStr = lua_tolstring( L, iOffset, &iLen ); if( pStr != nullptr ) Object.assign( pStr, iLen ); else Object.clear(); return pStr != nullptr; } } void LuaHelpers::CreateTableFromArrayB( Lua *L, const std::vector &aIn ) { lua_newtable( L ); for( unsigned i = 0; i < aIn.size(); ++i ) { lua_pushboolean( L, aIn[i] ); lua_rawseti( L, -2, i+1 ); } } void LuaHelpers::ReadArrayFromTableB( Lua *L, std::vector &aOut ) { luaL_checktype( L, -1, LUA_TTABLE ); for( unsigned i = 0; i < aOut.size(); ++i ) { lua_rawgeti( L, -1, i+1 ); bool bOn = !!lua_toboolean( L, -1 ); aOut[i] = bOn; lua_pop( L, 1 ); } } namespace { // Creates a table from an XNode and leaves it on the stack. void CreateTableFromXNodeRecursive( Lua *L, const XNode *pNode ) { // create our base table lua_newtable( L ); FOREACH_CONST_Attr( pNode, pAttr ) { lua_pushstring( L, pAttr->first.c_str() ); // push key pNode->PushAttrValue( L, pAttr->first ); // push value //add key-value pair to our table lua_settable( L, -3 ); } FOREACH_CONST_Child( pNode, c ) { const XNode *pChild = c; lua_pushstring( L, pChild->m_sName.c_str() ); // push key // push value (more correctly, build this child's table and leave it there) CreateTableFromXNodeRecursive( L, pChild ); // add key-value pair to the table lua_settable( L, -3 ); } } } void LuaHelpers::CreateTableFromXNode( Lua *L, const XNode *pNode ) { // This creates our table and leaves it on the stack. CreateTableFromXNodeRecursive( L, pNode ); } static int GetLuaStack( lua_State *L ) { RString sErr; LuaHelpers::Pop( L, sErr ); lua_Debug ar; for( int iLevel = 0; lua_getstack(L, iLevel, &ar); ++iLevel ) { if( !lua_getinfo(L, "nSluf", &ar) ) break; // The function is now on the top of the stack. const char *file = ar.source[0] == '@' ? ar.source + 1 : ar.short_src; const char *name; std::vector vArgs; if( !strcmp(ar.what, "C") ) { for( int i = 1; i <= ar.nups && (name = lua_getupvalue(L, -1, i)) != nullptr; ++i ) { vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) ); lua_pop( L, 1 ); // pop value } } else { for( int i = 1; (name = lua_getlocal(L, &ar, i)) != nullptr; ++i ) { vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) ); lua_pop( L, 1 ); // pop value } } // If the first call is this function, omit it from the trace. if( iLevel == 0 && lua_iscfunction(L, -1) && lua_tocfunction(L, 1) == GetLuaStack ) { lua_pop( L, 1 ); // pop function continue; } lua_pop( L, 1 ); // pop function sErr += ssprintf( "\n%s:", file ); if( ar.currentline != -1 ) sErr += ssprintf( "%i:", ar.currentline ); if( ar.name && ar.name[0] ) sErr += ssprintf( " %s", ar.name ); else if( !strcmp(ar.what, "main") || !strcmp(ar.what, "tail") || !strcmp(ar.what, "C") ) sErr += ssprintf( " %s", ar.what ); else sErr += ssprintf( " unknown" ); sErr += ssprintf( "(%s)", join(",", vArgs).c_str() ); } LuaHelpers::Push( L, sErr ); return 1; } static int LuaPanic( lua_State *L ) { GetLuaStack( L ); RString sErr; LuaHelpers::Pop( L, sErr ); RageException::Throw( "[Lua panic] %s", sErr.c_str() ); } // Actor registration static std::vector *g_vRegisterActorTypes = nullptr; void LuaManager::Register( RegisterWithLuaFn pfn ) { if( g_vRegisterActorTypes == nullptr ) g_vRegisterActorTypes = new std::vector; g_vRegisterActorTypes->push_back( pfn ); } LuaManager::LuaManager() { pImpl = new Impl; LUA = this; // so that LUA is available when we call the Register functions lua_State *L = lua_open(); ASSERT( L != nullptr ); lua_atpanic( L, LuaPanic ); m_pLuaMain = L; lua_pushcfunction( L, luaopen_base ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_math ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_string ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_table ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_debug ); lua_call( L, 0, 0 ); // Store the thread pool in a table on the stack, in the main thread. #define THREAD_POOL 1 lua_newtable( L ); RegisterTypes(); } LuaManager::~LuaManager() { lua_close( m_pLuaMain ); RageUtil::SafeDelete( pImpl ); } Lua *LuaManager::Get() { bool bLocked = false; if( !pImpl->g_pLock.IsLockedByThisThread() ) { pImpl->g_pLock.Lock(); bLocked = true; } ASSERT( lua_gettop(m_pLuaMain) == 1 ); lua_State *pRet; if( pImpl->g_FreeStateList.empty() ) { pRet = lua_newthread( m_pLuaMain ); // Store the new thread in THREAD_POOL, so it isn't collected. int iLast = lua_objlen( m_pLuaMain, THREAD_POOL ); lua_rawseti( m_pLuaMain, THREAD_POOL, iLast+1 ); } else { pRet = pImpl->g_FreeStateList.back(); pImpl->g_FreeStateList.pop_back(); } pImpl->g_ActiveStates[pRet] = bLocked; return pRet; } void LuaManager::Release( Lua *&p ) { pImpl->g_FreeStateList.push_back( p ); ASSERT( lua_gettop(p) == 0 ); ASSERT( pImpl->g_ActiveStates.find(p) != pImpl->g_ActiveStates.end() ); bool bDoUnlock = pImpl->g_ActiveStates[p]; pImpl->g_ActiveStates.erase( p ); if( bDoUnlock ) pImpl->g_pLock.Unlock(); p = nullptr; } /* * Low-level access to Lua is always serialized through pImpl->g_pLock; we never run the Lua * core simultaneously from multiple threads. However, when a thread has an acquired * lua_State, it can release Lua for use by other threads. This allows Lua bindings * to process long-running actions, without blocking all other threads from using Lua * until it finishes. * * Lua *L = LUA->Get(); // acquires L and locks Lua * lua_newtable(L); // does something with Lua * LUA->YieldLua(); // unlocks Lua for lengthy operation; L is still owned, but can't be used * RString s = ReadFile("/filename.txt"); // time-consuming operation; other threads may use Lua in the meantime * LUA->UnyieldLua(); // relock Lua * lua_pushstring( L, s ); // finish working with it * LUA->Release( L ); // release L and unlock Lua * * YieldLua() must not be called when already yielded, or when a lua_State has not been * acquired (you have nothing to yield), and always unyield before releasing the * state. Recursive handling is OK: * * L1 = LUA->Get(); * LUA->YieldLua(); // yields * L2 = LUA->Get(); // unyields * LUA->Release(L2); // re-yields * LUA->UnyieldLua(); * LUA->Release(L1); */ void LuaManager::YieldLua() { ASSERT( pImpl->g_pLock.IsLockedByThisThread() ); pImpl->g_pLock.Unlock(); } void LuaManager::UnyieldLua() { pImpl->g_pLock.Lock(); } void LuaManager::RegisterTypes() { Lua *L = Get(); if( g_vRegisterActorTypes ) { for( unsigned i=0; isize(); i++ ) { RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i]; fn( L ); } } Release( L ); } LuaThreadVariable::LuaThreadVariable( const RString &sName, const RString &sValue ) { m_Name = new LuaReference; m_pOldValue = new LuaReference; Lua *L = LUA->Get(); LuaHelpers::Push( L, sName ); m_Name->SetFromStack( L ); LuaHelpers::Push( L, sValue ); SetFromStack( L ); LUA->Release( L ); } LuaThreadVariable::LuaThreadVariable( const RString &sName, const LuaReference &Value ) { m_Name = new LuaReference; m_pOldValue = new LuaReference; Lua *L = LUA->Get(); LuaHelpers::Push( L, sName ); m_Name->SetFromStack( L ); Value.PushSelf( L ); SetFromStack( L ); LUA->Release( L ); } // name and value are on the stack LuaThreadVariable::LuaThreadVariable( lua_State *L ) { m_Name = new LuaReference; m_pOldValue = new LuaReference; lua_pushvalue( L, -2 ); m_Name->SetFromStack( L ); SetFromStack( L ); lua_pop( L, 1 ); } RString LuaThreadVariable::GetCurrentThreadIDString() { uint64_t iID = RageThread::GetCurrentThreadID(); return ssprintf( "%08x%08x", uint32_t(iID >> 32), uint32_t(iID) ); } bool LuaThreadVariable::PushThreadTable( lua_State *L, bool bCreate ) { lua_getfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" ); if( lua_isnil(L, -1) ) { lua_pop( L, 1 ); if( !bCreate ) return false; lua_newtable( L ); lua_pushvalue( L, -1 ); lua_setfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" ); } RString sThreadIDString = GetCurrentThreadIDString(); LuaHelpers::Push( L, sThreadIDString ); lua_gettable( L, -2 ); if( lua_isnil(L, -1) ) { lua_pop( L, 1 ); if( !bCreate ) { lua_pop( L, 1 ); return false; } lua_newtable( L ); lua_pushinteger( L, 0 ); lua_rawseti( L, -2, 0 ); LuaHelpers::Push( L, sThreadIDString ); lua_pushvalue( L, -2 ); lua_settable( L, -4 ); } lua_remove( L, -2 ); return true; } void LuaThreadVariable::GetThreadVariable( lua_State *L ) { if( !PushThreadTable(L, false) ) { lua_pop( L, 1 ); lua_pushnil( L ); return; } lua_pushvalue( L, -2 ); lua_gettable( L, -2 ); lua_remove( L, -2 ); lua_remove( L, -2 ); } int LuaThreadVariable::AdjustCount( lua_State *L, int iAdd ) { ASSERT( lua_istable(L, -1) ); lua_rawgeti( L, -1, 0 ); ASSERT( lua_isnumber(L, -1) != 0 ); int iCount = lua_tointeger( L, -1 ); lua_pop( L, 1 ); iCount += iAdd; lua_pushinteger( L, iCount ); lua_rawseti( L, -2, 0 ); return iCount; } void LuaThreadVariable::SetFromStack( lua_State *L ) { ASSERT( !m_pOldValue->IsSet() ); // don't call twice PushThreadTable( L, true ); m_Name->PushSelf( L ); lua_gettable( L, -2 ); m_pOldValue->SetFromStack( L ); m_Name->PushSelf( L ); lua_pushvalue( L, -3 ); lua_settable( L, -3 ); AdjustCount( L, +1 ); lua_pop( L, 2 ); } LuaThreadVariable::~LuaThreadVariable() { Lua *L = LUA->Get(); PushThreadTable( L, true ); m_Name->PushSelf( L ); m_pOldValue->PushSelf( L ); lua_settable( L, -3 ); if( AdjustCount( L, -1 ) == 0 ) { // if empty, delete the table lua_getfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" ); ASSERT( lua_istable(L, -1) ); LuaHelpers::Push( L, GetCurrentThreadIDString() ); lua_pushnil( L ); lua_settable( L, -3 ); lua_pop( L, 1 ); } lua_pop( L, 1 ); LUA->Release( L ); delete m_pOldValue; delete m_Name; } namespace { struct LClass { RString m_sBaseName; std::vector m_vMethods; }; } XNode *LuaHelpers::GetLuaInformation() { XNode *pLuaNode = new XNode( "Lua" ); XNode *pGlobalsNode = pLuaNode->AppendChild( "GlobalFunctions" ); XNode *pClassesNode = pLuaNode->AppendChild( "Classes" ); XNode *pNamespacesNode = pLuaNode->AppendChild( "Namespaces" ); XNode *pSingletonsNode = pLuaNode->AppendChild( "Singletons" ); XNode *pEnumsNode = pLuaNode->AppendChild( "Enums" ); XNode *pConstantsNode = pLuaNode->AppendChild( "Constants" ); std::vector vFunctions; std::map mClasses; std::map> mNamespaces; std::map mSingletons; std::map mConstants; std::map mStringConstants; std::map> mEnums; Lua *L = LUA->Get(); FOREACH_LUATABLE( L, LUA_GLOBALSINDEX ) { RString sKey; LuaHelpers::Pop( L, sKey ); switch( lua_type(L, -1) ) { case LUA_TTABLE: { if( luaL_getmetafield(L, -1, "class") ) { const char *name = lua_tostring( L, -1 ); if( !name ) break; LClass &c = mClasses[name]; lua_pop( L, 1 ); // pop name // Get base class. luaL_getmetatable( L, name ); ASSERT( !lua_isnil(L, -1) ); lua_getfield( L, -1, "base" ); name = lua_tostring( L, -1 ); if( name ) c.m_sBaseName = name; lua_pop( L, 2 ); // pop name and metatable // Get methods. FOREACH_LUATABLE( L, -1 ) { RString sMethod; if( LuaHelpers::FromStack(L, sMethod, -1) ) c.m_vMethods.push_back( sMethod ); } sort( c.m_vMethods.begin(), c.m_vMethods.end() ); break; } [[fallthrough]]; } case LUA_TUSERDATA: // table or userdata: class instance { if( !luaL_callmeta(L, -1, "__type") ) break; RString sType; if( !LuaHelpers::Pop(L, sType) ) break; if( sType == "Enum" ) LuaHelpers::ReadArrayFromTable( mEnums[sKey], L ); else mSingletons[sKey] = sType; break; } case LUA_TNUMBER: LuaHelpers::FromStack( L, mConstants[sKey], -1 ); break; case LUA_TSTRING: LuaHelpers::FromStack( L, mStringConstants[sKey], -1 ); break; case LUA_TFUNCTION: vFunctions.push_back( sKey ); /* { lua_Debug ar; lua_getfield( L, LUA_GLOBALSINDEX, sKey ); lua_getinfo( L, ">S", &ar ); // Pops the function printf( "%s: %s\n", sKey.c_str(), ar.short_src ); } */ break; } } // Find namespaces lua_pushcfunction( L, luaopen_package ); lua_call( L, 0, 0 ); lua_getglobal( L, "package" ); ASSERT( lua_istable(L, -1) ); lua_getfield( L, -1, "loaded" ); ASSERT( lua_istable(L, -1) ); //const RString BuiltInPackages[] = { "_G", "coroutine", "debug", "math", "package", "string", "table" }; const RString BuiltInPackages[] = { "_G", "coroutine", "debug", "math", "package", "string", "table" }; const RString *const end = BuiltInPackages+ARRAYLEN(BuiltInPackages); FOREACH_LUATABLE( L, -1 ) { RString sNamespace; LuaHelpers::Pop( L, sNamespace ); if( std::find(BuiltInPackages, end, sNamespace) != end ) continue; std::vector &vNamespaceFunctions = mNamespaces[sNamespace]; FOREACH_LUATABLE( L, -1 ) { RString sFunction; LuaHelpers::Pop( L, sFunction ); vNamespaceFunctions.push_back( sFunction ); } sort( vNamespaceFunctions.begin(), vNamespaceFunctions.end() ); } lua_pop( L, 2 ); LUA->Release( L ); /* Globals */ sort( vFunctions.begin(), vFunctions.end() ); for (RString const &func : vFunctions) { XNode *pFunctionNode = pGlobalsNode->AppendChild( "Function" ); pFunctionNode->AppendAttr( "name", func ); } /* Classes */ for (auto const &c : mClasses) { XNode *pClassNode = pClassesNode->AppendChild( "Class" ); pClassNode->AppendAttr( "name", c.first ); if( !c.second.m_sBaseName.empty() ) pClassNode->AppendAttr( "base", c.second.m_sBaseName ); for (RString const & m : c.second.m_vMethods) { XNode *pMethodNode = pClassNode->AppendChild( "Function" ); pMethodNode->AppendAttr( "name", m ); } } /* Singletons */ for (auto const &s : mSingletons) { if( mClasses.find(s.first) != mClasses.end() ) continue; XNode *pSingletonNode = pSingletonsNode->AppendChild( "Singleton" ); pSingletonNode->AppendAttr( "name", s.first ); pSingletonNode->AppendAttr( "class", s.second ); } /* Namespaces */ for( std::map>::const_iterator iter = mNamespaces.begin(); iter != mNamespaces.end(); ++iter ) { XNode *pNamespaceNode = pNamespacesNode->AppendChild( "Namespace" ); const std::vector &vNamespace = iter->second; pNamespaceNode->AppendAttr( "name", iter->first ); for (RString const &func: vNamespace) { XNode *pFunctionNode = pNamespaceNode->AppendChild( "Function" ); pFunctionNode->AppendAttr( "name", func ); } } /* Enums */ for( std::map>::const_iterator iter = mEnums.begin(); iter != mEnums.end(); ++iter ) { XNode *pEnumNode = pEnumsNode->AppendChild( "Enum" ); const std::vector &vEnum = iter->second; pEnumNode->AppendAttr( "name", iter->first ); for( unsigned i = 0; i < vEnum.size(); ++i ) { XNode *pEnumValueNode = pEnumNode->AppendChild( "EnumValue" ); pEnumValueNode->AppendAttr( "name", ssprintf("'%s'", vEnum[i].c_str()) ); pEnumValueNode->AppendAttr( "value", i ); } } /* Constants, String Constants */ for (auto const &c : mConstants) { XNode *pConstantNode = pConstantsNode->AppendChild( "Constant" ); pConstantNode->AppendAttr( "name", c.first ); if( c.second == std::trunc(c.second) ) pConstantNode->AppendAttr( "value", static_cast(c.second) ); else pConstantNode->AppendAttr( "value", c.second ); } for (auto const &s : mStringConstants) { XNode *pConstantNode = pConstantsNode->AppendChild( "Constant" ); pConstantNode->AppendAttr( "name", s.first ); pConstantNode->AppendAttr( "value", ssprintf("'%s'", s.second.c_str()) ); } return pLuaNode; } bool LuaHelpers::RunScriptFile( const RString &sFile ) { RString sScript; if( !GetFileContents(sFile, sScript) ) return false; Lua *L = LUA->Get(); RString sError; if( !LuaHelpers::RunScript( L, sScript, "@" + sFile, sError, 0 ) ) { LUA->Release( L ); sError = ssprintf( "Lua runtime error: %s", sError.c_str() ); LuaHelpers::ReportScriptError(sError); return false; } LUA->Release( L ); return true; } bool LuaHelpers::LoadScript( Lua *L, const RString &sScript, const RString &sName, RString &sError ) { // load string int ret = luaL_loadbuffer( L, sScript.data(), sScript.size(), sName.c_str() ); if( ret ) { LuaHelpers::Pop( L, sError ); return false; } return true; } void LuaHelpers::ScriptErrorMessage(RString const& Error) { Message msg("ScriptError"); msg.SetParam("message", Error); MESSAGEMAN->Broadcast(msg); } Dialog::Result LuaHelpers::ReportScriptError(RString const& Error, RString ErrorType, bool UseAbort) { // Protect from a recursion loop resulting from a mistake in the error reporting lua. if(!InReportScriptError) { InReportScriptError= true; ScriptErrorMessage(Error); InReportScriptError= false; } LOG->Warn( "%s", Error.c_str()); if(UseAbort) { RString with_correct= Error + " Correct this and click Retry, or Cancel to break."; return Dialog::AbortRetryIgnore(with_correct, ErrorType); } //Dialog::OK(Error, ErrorType); return Dialog::ok; } // For convenience when replacing uses of LOG->Warn. void LuaHelpers::ReportScriptErrorFmt(const char *fmt, ...) { va_list va; va_start( va, fmt ); RString Buff = vssprintf( fmt, va ); va_end( va ); ReportScriptError(Buff); } bool LuaHelpers::RunScriptOnStack( Lua *L, RString &Error, int Args, int ReturnValues, bool ReportError ) { lua_pushcfunction( L, GetLuaStack ); // move the error function above the function and params int ErrFunc = lua_gettop(L) - Args - 1; lua_insert( L, ErrFunc ); // evaluate int ret = lua_pcall( L, Args, ReturnValues, ErrFunc ); if( ret ) { if(ReportError) { RString lerror; LuaHelpers::Pop( L, lerror ); Error+= lerror; ReportScriptError(Error); } else { LuaHelpers::Pop( L, Error ); } lua_remove( L, ErrFunc ); for( int i = 0; i < ReturnValues; ++i ) lua_pushnil( L ); return false; } lua_remove( L, ErrFunc ); return true; } bool LuaHelpers::RunScript( Lua *L, const RString &Script, const RString &Name, RString &Error, int Args, int ReturnValues, bool ReportError ) { RString lerror; if( !LoadScript(L, Script, Name, lerror) ) { Error+= lerror; if(ReportError) { ReportScriptError(Error); } lua_pop( L, Args ); for( int i = 0; i < ReturnValues; ++i ) lua_pushnil( L ); return false; } // move the function above the params lua_insert( L, lua_gettop(L) - Args ); return LuaHelpers::RunScriptOnStack( L, Error, Args, ReturnValues, ReportError ); } bool LuaHelpers::RunExpression( Lua *L, const RString &sExpression, const RString &sName ) { RString sError= ssprintf("Lua runtime error parsing \"%s\": ", sName.size()? sName.c_str():sExpression.c_str()); if(!LuaHelpers::RunScript(L, "return " + sExpression, sName.empty()? RString("in"):sName, sError, 0, 1, true)) { return false; } return true; } void LuaHelpers::ParseCommandList( Lua *L, const RString &sCommands, const RString &sName, bool bLegacy ) { RString sLuaFunction; if( sCommands.size() > 0 && sCommands[0] == '\033' ) { // This is a compiled Lua chunk. Just pass it on directly. sLuaFunction = sCommands; } else if( sCommands.size() > 0 && sCommands[0] == '%' ) { sLuaFunction = "return "; sLuaFunction.append( sCommands.begin()+1, sCommands.end() ); } else { Commands cmds; ParseCommands( sCommands, cmds, bLegacy ); // Convert cmds to a Lua function std::ostringstream s; s << "return function(self)\n"; if( bLegacy ) s << "\tparent = self:GetParent();\n"; for (Command const &cmd : cmds.v) { RString sCmdName = cmd.GetName(); if( bLegacy ) sCmdName.MakeLower(); s << "\tself:" << sCmdName << "("; bool bFirstParamIsString = bLegacy && ( sCmdName == "horizalign" || sCmdName == "vertalign" || sCmdName == "effectclock" || sCmdName == "blend" || sCmdName == "ztestmode" || sCmdName == "cullmode" || sCmdName == "playcommand" || sCmdName == "queuecommand" || sCmdName == "queuemessage" || sCmdName == "settext"); for( unsigned i=1; i "200" if( sArg[0] == '+' ) sArg.erase( sArg.begin() ); if( i==1 && bFirstParamIsString ) // string literal, legacy only { sArg.Replace( "'", "\\'" ); // escape quote s << "'" << sArg << "'"; } else if( sArg[0] == '#' ) // HTML color { RageColor col; // in case FromString fails col.FromString( sArg ); // col is still valid if FromString fails s << col.r << "," << col.g << "," << col.b << "," << col.a; } else { s << sArg; } if( i != cmd.m_vsArgs.size()-1 ) s << ","; } s << ")\n"; } s << "end\n"; sLuaFunction = s.str(); } RString sError; if( !LuaHelpers::RunScript(L, sLuaFunction, sName, sError, 0, 1) ) LOG->Warn( "Compiling \"%s\": %s", sLuaFunction.c_str(), sError.c_str() ); // The function is now on the stack. } /* Like luaL_typerror, but without the special case for argument 1 being "self" * in method calls, so we give a correct error message after we remove self. */ int LuaHelpers::TypeError( Lua *L, int iArgNo, const char *szName ) { RString sType; luaL_pushtype( L, iArgNo ); LuaHelpers::Pop( L, sType ); lua_Debug debug; if( !lua_getstack( L, 0, &debug ) ) { return luaL_error( L, "invalid type (%s expected, got %s)", szName, sType.c_str() ); } else { lua_getinfo( L, "n", &debug ); return luaL_error( L, "bad argument #%d to \"%s\" (%s expected, got %s)", iArgNo, debug.name? debug.name:"(unknown)", szName, sType.c_str() ); } } void LuaHelpers::DeepCopy( lua_State *L ) { luaL_checktype( L, -2, LUA_TTABLE ); luaL_checktype( L, -1, LUA_TTABLE ); // Call DeepCopy(t, u), where t is our referenced object and u is the new table. lua_getglobal( L, "DeepCopy" ); ASSERT_M( !lua_isnil(L, -1), "DeepCopy() missing" ); ASSERT_M( lua_isfunction(L, -1), "DeepCopy() not a function" ); lua_insert( L, lua_gettop(L)-2 ); lua_call( L, 2, 0 ); } namespace { int lua_pushvalues( lua_State *L ) { int iArgs = lua_tointeger( L, lua_upvalueindex(1) ); for( int i = 0; i < iArgs; ++i ) lua_pushvalue( L, lua_upvalueindex(i+2) ); return iArgs; } } void LuaHelpers::PushValueFunc( lua_State *L, int iArgs ) { int iTop = lua_gettop( L ) - iArgs + 1; lua_pushinteger( L, iArgs ); lua_insert( L, iTop ); lua_pushcclosure( L, lua_pushvalues, iArgs+1 ); } #include "ProductInfo.h" LuaFunction( ProductFamily, (RString) PRODUCT_FAMILY ); LuaFunction( ProductVersion, (RString) product_version ); LuaFunction( ProductID, (RString) PRODUCT_ID ); extern char const * const version_date; extern char const * const version_time; LuaFunction( VersionDate, (RString) version_date ); LuaFunction( VersionTime, (RString) version_time ); static float scale( float x, float l1, float h1, float l2, float h2 ) { return SCALE( x, l1, h1, l2, h2 ); } LuaFunction( scale, scale(FArg(1), FArg(2), FArg(3), FArg(4), FArg(5)) ); LuaFunction( clamp, std::clamp(FArg(1), FArg(2), FArg(3)) ); #include "LuaBinding.h" namespace { static int Trace( lua_State *L ) { RString sString = SArg(1); LOG->Trace( "%s", sString.c_str() ); return 0; } static int Warn( lua_State *L ) { RString sString = SArg(1); LOG->Warn( "%s", sString.c_str() ); return 0; } static int Flush( lua_State *L ) { LOG->Flush(); return 0; } static int CheckType( lua_State *L ) { RString sType = SArg(1); bool bRet = LuaBinding::CheckLuaObjectType( L, 2, sType.c_str() ); LuaHelpers::Push( L, bRet ); return 1; } static int ReadFile( lua_State *L ) { RString sPath = SArg(1); /* Release Lua while we call GetFileContents, so we don't access * it while we read from the disk. */ LUA->YieldLua(); RString sFileContents; bool bRet = GetFileContents( sPath, sFileContents ); LUA->UnyieldLua(); if( !bRet ) { lua_pushnil( L ); lua_pushstring( L, "error" ); // XXX return 2; } else { LuaHelpers::Push( L, sFileContents ); return 1; } } /* RunWithThreadVariables(func, { a = "x", b = "y" }, arg1, arg2, arg3 ... } * calls func(arg1, arg2, arg3) with two LuaThreadVariable set, and returns * the return values of func(). */ static int RunWithThreadVariables( lua_State *L ) { luaL_checktype( L, 1, LUA_TFUNCTION ); luaL_checktype( L, 2, LUA_TTABLE ); std::vector apVars; FOREACH_LUATABLE( L, 2 ) { lua_pushvalue( L, -2 ); LuaThreadVariable *pVar = new LuaThreadVariable( L ); apVars.push_back( pVar ); } lua_remove( L, 2 ); /* XXX: We want to clean up apVars on errors, but if we lua_pcall, * we won't propagate the error upwards. */ int iArgs = lua_gettop(L) - 1; lua_call( L, iArgs, LUA_MULTRET ); int iVals = lua_gettop(L); for (LuaThreadVariable *v : apVars) delete v; return iVals; } static int GetThreadVariable( lua_State *L ) { luaL_checkstring( L, 1 ); lua_pushvalue( L, 1 ); LuaThreadVariable::GetThreadVariable( L ); return 1; } static int ReportScriptError(lua_State* L) { RString error= "Script error occurred."; RString error_type= "LUA_ERROR"; if(lua_isstring(L, 1)) { error= SArg(1); } if(lua_isstring(L, 2)) { error_type= SArg(2); } LuaHelpers::ReportScriptError(error, error_type); return 0; } const luaL_Reg luaTable[] = { LIST_METHOD( Trace ), LIST_METHOD( Warn ), LIST_METHOD( Flush ), LIST_METHOD( CheckType ), LIST_METHOD( ReadFile ), LIST_METHOD( RunWithThreadVariables ), LIST_METHOD( GetThreadVariable ), LIST_METHOD( ReportScriptError ), { nullptr, nullptr } }; } LUA_REGISTER_NAMESPACE( lua ) /* * (c) 2004-2006 Glenn Maynard, Steve Checkoway * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */