98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenSelectGame.cpp
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Desc: Select a song.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSelectGame.h"
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#include <assert.h>
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageMusic.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "ScreenOptions.h"
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#include "ScreenTitleMenu.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include <string.h>
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#include "GameState.h"
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#include "InputMapper.h"
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enum {
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SG_GAME = 0,
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NUM_SELECT_GAME_LINES
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};
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OptionLineData g_SelectGameLines[NUM_SELECT_GAME_LINES] =
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{
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"Game", 0, { "" }
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};
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ScreenSelectGame::ScreenSelectGame() :
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ScreenOptions(
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THEME->GetPathTo(GRAPHIC_PLAYER_OPTIONS_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_PLAYER_OPTIONS_TOP_EDGE)
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)
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{
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LOG->Trace( "ScreenSelectGame::ScreenSelectGame()" );
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// populate g_SelectGameLines
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CStringArray arrayGameNames;
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GAMEMAN->GetGameNames( arrayGameNames );
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for( int i=0; i<arrayGameNames.GetSize(); i++ )
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strcpy( g_SelectGameLines[0].szOptionsText[i], arrayGameNames[i] );
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g_SelectGameLines[0].iNumOptions = arrayGameNames.GetSize();
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Init(
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INPUTMODE_P1_ONLY,
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g_SelectGameLines,
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NUM_SELECT_GAME_LINES
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);
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}
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void ScreenSelectGame::ImportOptions()
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{
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m_iSelectedOption[0][SG_GAME] = GAMESTATE->m_CurGame;
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}
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void ScreenSelectGame::ExportOptions()
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{
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LOG->Trace("ScreenSelectGame::ExportOptions()");
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INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game
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PREFSMAN->SaveGamePrefsToDisk();
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// Switch the current style to the frist style of the selected game
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Game game = (Game)m_iSelectedOption[0][SG_GAME];
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GAMESTATE->m_CurGame = game;
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PREFSMAN->ReadGamePrefsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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}
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void ScreenSelectGame::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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}
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void ScreenSelectGame::GoToNextState()
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{
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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}
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