#include "stdafx.h" /* ----------------------------------------------------------------------------- File: ScreenSelectGame.cpp Desc: Select a song. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. ----------------------------------------------------------------------------- */ #include "ScreenSelectGame.h" #include #include "RageTextureManager.h" #include "RageUtil.h" #include "RageMusic.h" #include "ScreenManager.h" #include "PrefsManager.h" #include "ScreenOptions.h" #include "ScreenTitleMenu.h" #include "GameConstantsAndTypes.h" #include "StepMania.h" #include "PrefsManager.h" #include "RageLog.h" #include "GameManager.h" #include #include "GameState.h" #include "InputMapper.h" enum { SG_GAME = 0, NUM_SELECT_GAME_LINES }; OptionLineData g_SelectGameLines[NUM_SELECT_GAME_LINES] = { "Game", 0, { "" } }; ScreenSelectGame::ScreenSelectGame() : ScreenOptions( THEME->GetPathTo(GRAPHIC_PLAYER_OPTIONS_BACKGROUND), THEME->GetPathTo(GRAPHIC_PLAYER_OPTIONS_TOP_EDGE) ) { LOG->Trace( "ScreenSelectGame::ScreenSelectGame()" ); // populate g_SelectGameLines CStringArray arrayGameNames; GAMEMAN->GetGameNames( arrayGameNames ); for( int i=0; im_CurGame; } void ScreenSelectGame::ExportOptions() { LOG->Trace("ScreenSelectGame::ExportOptions()"); INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game PREFSMAN->SaveGamePrefsToDisk(); // Switch the current style to the frist style of the selected game Game game = (Game)m_iSelectedOption[0][SG_GAME]; GAMESTATE->m_CurGame = game; PREFSMAN->ReadGamePrefsFromDisk(); INPUTMAPPER->ReadMappingsFromDisk(); } void ScreenSelectGame::GoToPrevState() { SCREENMAN->SetNewScreen( new ScreenTitleMenu ); } void ScreenSelectGame::GoToNextState() { SCREENMAN->SetNewScreen( new ScreenTitleMenu ); }