Files
itgmania212121/stepmania/src/RageTexture.cpp
T
2003-01-09 02:55:16 +00:00

129 lines
3.5 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: RageTexture.h
Desc: Abstract class for a texture with metadata.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "RageTexture.h"
#include "RageUtil.h"
#include "RageTextureManager.h"
#include <string.h>
void RageTextureID::Init()
{
iMaxSize = 2048;
iMipMaps = 4;
iAlphaBits = 4;
bDither = false;
bStretch = false;
iColorDepth = TEXTUREMAN->GetTextureColorDepth();
}
bool RageTextureID::equal(const RageTextureID &rhs) const
{
if(filename != rhs.filename) return false;
if(iMaxSize != rhs.iMaxSize) return false;
if(iMipMaps != rhs.iMipMaps) return false;
if(iAlphaBits != rhs.iAlphaBits) return false;
if(iColorDepth != rhs.iColorDepth) return false;
if(bDither != rhs.bDither) return false;
if(bStretch != rhs.bStretch) return false;
return true;
}
RageTexture::RageTexture( RageTextureID name )
{
// LOG->Trace( "RageTexture::RageTexture()" );
m_ID = m_ActualID = name;
m_iRefCount = 1;
m_iSourceWidth = m_iSourceHeight = 0;
m_iTextureWidth = m_iTextureHeight = 0;
m_iImageWidth = m_iImageHeight = 0;
m_iFramesWide = m_iFramesHigh = 0;
}
RageTexture::~RageTexture()
{
}
void RageTexture::CreateFrameRects()
{
GetFrameDimensionsFromFileName( GetFilePath(), &m_iFramesWide, &m_iFramesHigh );
///////////////////////////////////
// Fill in the m_FrameRects with the bounds of each frame in the animation.
///////////////////////////////////
m_TextureCoordRects.clear();
for( int j=0; j<m_iFramesHigh; j++ ) // traverse along Y
{
for( int i=0; i<m_iFramesWide; i++ ) // traverse along X (important that this is the inner loop)
{
RectF frect( (i+0)/(float)m_iFramesWide*m_iImageWidth /(float)m_iTextureWidth, // these will all be between 0.0 and 1.0
(j+0)/(float)m_iFramesHigh*m_iImageHeight/(float)m_iTextureHeight,
(i+1)/(float)m_iFramesWide*m_iImageWidth /(float)m_iTextureWidth,
(j+1)/(float)m_iFramesHigh*m_iImageHeight/(float)m_iTextureHeight );
m_TextureCoordRects.push_back( frect ); // the index of this array element will be (i + j*m_iFramesWide)
//LOG->Trace( "Adding frect%d %f %f %f %f", (i + j*m_iFramesWide), frect.left, frect.top, frect.right, frect.bottom );
}
}
}
void RageTexture::GetFrameDimensionsFromFileName( CString sPath, int* piFramesWide, int* piFramesHigh )
{
*piFramesWide = *piFramesHigh = 1; // set default values in case we don't find the dimension in the file name
sPath.MakeLower();
CString sDir, sFName, sExt;
splitrelpath( sPath, sDir, sFName, sExt);
CStringArray arrayBits;
split( sFName, " ", arrayBits, false );
/* XXX: allow dims to be in parens */
for( unsigned i=0; i<arrayBits.size(); i++ )
{
CString &sBit = arrayBits[ i ];
// Test to see if it looks like "%ux%u" (e.g. 16x8)
CStringArray arrayDimensionsBits;
split( sBit, "x", arrayDimensionsBits, false );
if( arrayDimensionsBits.size() != 2 )
continue;
else if( !IsAnInt(arrayDimensionsBits[0]) || !IsAnInt(arrayDimensionsBits[1]) )
continue;
*piFramesWide = atoi(arrayDimensionsBits[0]);
*piFramesHigh = atoi(arrayDimensionsBits[1]);
return;
}
}
int RageTexture::GetFrameCountFromFileName( CString sPath )
{
int wide, high;
GetFrameDimensionsFromFileName(sPath, &wide, &high );
return wide*high;
}
const RectF *RageTexture::GetTextureCoordRect( int frameNo ) const
{
return &m_TextureCoordRects[frameNo];
}