Files
itgmania212121/Themes/default/BGAnimations/_Arcade decorations/default.lua
T
ListenerJubatus f257f19dad Add new 5.1 default theme Lambda
I'd like to thank everyone who made this possible;, including but not
limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP,
everyone else who provided feedback and bug reports.
2017-08-08 01:07:34 -06:00

31 lines
1.1 KiB
Lua

local t = Def.ActorFrame {};
t.InitCommand=function(self)
self:name("ArcadeOverlay")
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
end;
t[#t+1] = Def.ActorFrame {
Name="ArcadeOverlay.Text";
InitCommand=function(self)
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
end;
LoadActor(THEME:GetPathB("_frame","3x1"),"rounded fill", 250-32) .. {
OnCommand=cmd(diffuse,color("#8C1940");diffusealpha,1);
};
LoadFont("Common Italic Condensed") .. {
InitCommand=cmd(zoom,1;shadowlength,1;strokecolor,Color("Outline");diffuse,color("#FAB56B");diffusetopedge,color("#F2D5A2");uppercase,true);
Text="...";
OnCommand=cmd(playcommand,"Refresh");
CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");
RefreshCommand=function(self)
local bCanPlay = GAMESTATE:EnoughCreditsToJoin();
local bReady = GAMESTATE:GetNumSidesJoined() > 0;
if bCanPlay or bReady then
self:settext(THEME:GetString("ScreenTitleJoin","HelpTextJoin"));
else
self:settext(THEME:GetString("ScreenTitleJoin","HelpTextWait"));
end
end;
};
};
return t