local t = Def.ActorFrame {}; t.InitCommand=function(self) self:name("ArcadeOverlay") ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen") end; t[#t+1] = Def.ActorFrame { Name="ArcadeOverlay.Text"; InitCommand=function(self) ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen") end; LoadActor(THEME:GetPathB("_frame","3x1"),"rounded fill", 250-32) .. { OnCommand=cmd(diffuse,color("#8C1940");diffusealpha,1); }; LoadFont("Common Italic Condensed") .. { InitCommand=cmd(zoom,1;shadowlength,1;strokecolor,Color("Outline");diffuse,color("#FAB56B");diffusetopedge,color("#F2D5A2");uppercase,true); Text="..."; OnCommand=cmd(playcommand,"Refresh"); CoinInsertedMessageCommand=cmd(playcommand,"Refresh"); CoinModeChangedMessageCommand=cmd(playcommand,"Refresh"); RefreshCommand=function(self) local bCanPlay = GAMESTATE:EnoughCreditsToJoin(); local bReady = GAMESTATE:GetNumSidesJoined() > 0; if bCanPlay or bReady then self:settext(THEME:GetString("ScreenTitleJoin","HelpTextJoin")); else self:settext(THEME:GetString("ScreenTitleJoin","HelpTextWait")); end end; }; }; return t