Files
itgmania212121/stepmania/src/MusicWheel.h
T

135 lines
4.2 KiB
C++

#ifndef MUSICWHEEL_H
#define MUSICWHEEL_H
/*
-----------------------------------------------------------------------------
Class: MusicWheel
Desc: A wheel with song names used in the Select Music screen.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "ActorFrame.h"
#include "RageSound.h"
#include "RandomSample.h"
#include "GameConstantsAndTypes.h"
#include "MusicSortDisplay.h"
#include "ScreenMessage.h"
#include "ScoreDisplayNormal.h"
#include "ScrollBar.h"
#include "RageTimer.h"
#include "MusicWheelItem.h"
class Course;
class Song;
const int MAX_WHEEL_ITEMS = 25;
const ScreenMessage SM_SongChanged = ScreenMessage(SM_User+47); // this should be unique!
const ScreenMessage SM_SortOrderChanging= ScreenMessage(SM_User+48);
const ScreenMessage SM_SortOrderChanged = ScreenMessage(SM_User+49);
struct CompareSongPointerArrayBySectionName;
class MusicWheel : public ActorFrame
{
friend struct CompareSongPointerArrayBySectionName;
public:
MusicWheel();
~MusicWheel();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void DrawItem( int index );
virtual void TweenOnScreen(bool changing_sort);
virtual void TweenOffScreen(bool changing_sort);
virtual void TweenOnScreen() { TweenOnScreen(false); }
virtual void TweenOffScreen() { TweenOffScreen(false); }
void Move(int n);
bool ChangeSort( SongSortOrder new_so ); // return true if change successful
bool NextSort(); // return true if change successful
void StartRoulette();
void StartRandom();
bool IsRouletting() const;
/* Return true if we're moving fast automatically. */
int IsMoving() const;
void NotesChanged( PlayerNumber pn ); // update grade graphics and top score
void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
bool Select(); // return true if this selection ends the screen
WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; };
Song* GetSelectedSong() { return m_CurWheelItemData[m_iSelection]->m_pSong; };
Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; };
CString GetSelectedSection(){ return m_CurWheelItemData[m_iSelection]->m_sSectionName; };
bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
void RebuildMusicWheelItems();
protected:
void GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup );
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SongSortOrder so );
void SetOpenGroup(CString group, SongSortOrder so = SORT_INVALID);
bool SelectSong(const Song *p);
bool SelectCourse(const Course *p);
bool SelectSort( SongSortOrder so );
void ChangeMusic(int dist); /* +1 or -1 */
ScrollBar m_ScrollBar;
Sprite m_sprSelectionOverlay;
vector<WheelItemData> m_WheelItemDatas[NUM_SORT_ORDERS];
vector<WheelItemData *> m_CurWheelItemData;
MusicWheelItem m_MusicWheelItems[MAX_WHEEL_ITEMS];
int m_iSelection; // index into m_CurWheelItemData
CString m_sExpandedSectionName;
SongSortOrder m_LastSongSortOrder;
int m_iSwitchesLeftInSpinDown;
float m_fLockedWheelVelocity;
/* 0 = none; -1 or 1 = up/down */
int m_Moving;
RageTimer m_MovingSoundTimer;
float m_TimeBeforeMovingBegins;
float m_SpinSpeed;
enum WheelState {
STATE_SELECTING_MUSIC,
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
STATE_FLYING_ON_AFTER_NEXT_SORT,
STATE_TWEENING_ON_SCREEN,
STATE_TWEENING_OFF_SCREEN,
STATE_WAITING_OFF_SCREEN,
STATE_ROULETTE_SPINNING,
STATE_ROULETTE_SLOWING_DOWN,
STATE_RANDOM_SPINNING,
STATE_LOCKED,
};
WheelState m_WheelState;
float m_fTimeLeftInState;
float m_fPositionOffsetFromSelection;
RageSound m_soundChangeMusic;
RageSound m_soundChangeSort;
RageSound m_soundExpand;
RageSound m_soundStart;
RageSound m_soundLocked;
static CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so );
static void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SongSortOrder so );
bool WheelItemIsVisible(int n);
void UpdateScrollbar();
};
#endif