Files
itgmania212121/stepmania/src/ScreenRanking.cpp
T
2007-05-02 22:43:45 +00:00

694 lines
20 KiB
C++

#include "global.h"
#include "ScreenRanking.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "GameManager.h"
#include "Course.h"
#include "song.h"
#include "Steps.h"
#include "ActorUtil.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "RageLog.h"
#include "UnlockManager.h"
#include "ScreenDimensions.h"
#include "PercentageDisplay.h"
static const char *PageTypeNames[] = {
"Category",
"Course",
"AllSteps",
"NonstopCourses",
"OniCourses",
"SurvivalCourses",
"AllCourses",
};
StringToX( PageType );
#define TYPE THEME->GetMetric(m_sName,"Type")
#define COURSES_TO_SHOW THEME->GetMetric(m_sName,"CoursesToShow")
AutoScreenMessage( SM_ShowNextPage )
AutoScreenMessage( SM_HidePage )
static void GetAllSongsToShow( vector<Song*> &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
{
vpOut.clear();
FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
{
if( UNLOCKMAN->SongIsLocked(*s) )
continue; // skip
if( !(*s)->ShowInDemonstrationAndRanking() )
continue; // skip
vpOut.push_back( *s );
}
if( bShowOnlyMostRecentScores )
{
SongUtil::SortSongPointerArrayByTitle( vpOut );
SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
if( (int) vpOut.size() > iNumMostRecentScoresToShow )
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
}
}
static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
{
vpOut.clear();
vector<Course*> vpCourses;
if( ct == CourseType_Invalid )
SONGMAN->GetAllCourses( vpCourses, false );
else
SONGMAN->GetCourses( ct, vpCourses, false );
FOREACH_CONST( Course*, vpCourses, c)
{
if( UNLOCKMAN->CourseIsLocked(*c) )
continue; // skip
if( !(*c)->ShowInDemonstrationAndRanking() )
continue; // skip
vpOut.push_back( *c );
}
if( bShowOnlyMostRecentScores )
{
CourseUtil::SortCoursePointerArrayByTitle( vpOut );
CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
if( (int) vpOut.size() > iNumMostRecentScoresToShow )
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
}
}
static RString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
REGISTER_SCREEN_CLASS( ScreenRanking );
REGISTER_SCREEN_CLASS( ScreenRankingScroller );
REGISTER_SCREEN_CLASS( ScreenRankingLines );
ScreenRanking::ScreenRanking():
ScreenAttract( false /*dont reset GAMESTATE*/ )
{
}
void ScreenRanking::Init()
{
// watch out: ThemeMetricStepsTypesToShow inverts the results
STEPS_TYPES_TO_SHOW.Load ( m_sName,"StepsTypesToHide" );
SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" );
PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" );
MANUAL_SCROLLING.Load ( m_sName, "ManualScrolling" );
ScreenAttract::Init();
m_PageType = StringToPageType( TYPE );
m_textStepsType.SetName( "StepsType" );
m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"steps type") );
m_textStepsType.SetShadowLength( 0 );
this->AddChild( &m_textStepsType );
LOAD_ALL_COMMANDS( m_textStepsType );
}
void ScreenRanking::BeginScreen()
{
m_iNextPageToShow = 0;
ScreenAttract::BeginScreen();
this->HandleScreenMessage( SM_ShowNextPage );
}
void ScreenRanking::Input( const InputEventPlus &input )
{
LOG->Trace( "ScreenRanking::Input()" );
if( IsTransitioning() )
return;
// If manually scrolling, then pass the input to Scree::Input so it will call Menu*
if( (bool)MANUAL_SCROLLING )
Screen::Input( input );
else
ScreenAttract::Input( input );
}
void ScreenRanking::MenuStart( const InputEventPlus &input )
{
if( !IsTransitioning() )
StartTransitioningScreen( SM_GoToNextScreen );
SCREENMAN->PlayStartSound();
}
void ScreenRanking::MenuBack( const InputEventPlus &input )
{
if( !IsTransitioning() )
StartTransitioningScreen( SM_GoToNextScreen );
SCREENMAN->PlayStartSound();
}
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_ShowNextPage )
{
if( m_iNextPageToShow < m_vPagesToShow.size() )
{
float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] );
++m_iNextPageToShow;
this->SortByDrawOrder();
// If manually scrolling, don't automatically change pages.
if( !(bool)MANUAL_SCROLLING )
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
}
else
{
StartTransitioningScreen(SM_GoToNextScreen);
}
}
else if( SM == SM_HidePage )
{
this->PlayCommand( "SwitchPage" );
this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS );
}
ScreenAttract::HandleScreenMessage( SM );
}
float ScreenRanking::SetPage( const PageToShow &pts )
{
// This is going to take a while to load. Possibly longer than one frame.
// So, zero the next update so we don't skip.
SCREENMAN->ZeroNextUpdate();
//
// init page
//
m_textStepsType.SetText( GameManager::StepsTypeToLocalizedString(pts.aTypes.front().second) );
return 0;
}
void ScreenRankingScroller::DoScroll( int iDir )
{
if( !m_ListScoreRowItems.Scroll(iDir) )
iDir = 0;
Message msg("Scrolled");
msg.SetParam( "Dir", iDir );
this->HandleMessage( msg );
}
/////////////////////////////////////////////
ScoreScroller::ScoreScroller()
{
this->DeleteChildrenWhenDone();
}
void ScoreScroller::SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow )
{
m_DifficultiesToShow = DifficultiesToShow;
ShiftSubActors( INT_MAX );
}
bool ScoreScroller::Scroll( int iDir )
{
if( (int)m_vScoreRowItemData.size() <= SONG_SCORE_ROWS_TO_DRAW )
return false;
float fDest = GetDestinationItem();
float fOldDest = fDest;
fDest += iDir;
float fLowClamp = (SONG_SCORE_ROWS_TO_DRAW-1)/2.0f;
float fHighClamp = m_vScoreRowItemData.size()-(SONG_SCORE_ROWS_TO_DRAW-1)/2.0f-1;
CLAMP( fDest, fLowClamp, fHighClamp );
if( fOldDest != fDest )
{
SetDestinationItem( fDest );
return true;
}
else
{
return false;
}
}
void ScoreScroller::ScrollTop()
{
SetCurrentAndDestinationItem( (SONG_SCORE_ROWS_TO_DRAW-1)/2.0f );
}
void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
{
Actor &item = *dynamic_cast<Actor *>(pActor);
const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
Message msg("Set");
if( data.m_pSong != NULL )
msg.SetParam( "Song", data.m_pSong );
if( data.m_pCourse != NULL )
msg.SetParam( "Course", data.m_pCourse );
Lua *L = LUA->Get();
lua_newtable( L );
lua_pushvalue( L, -1 );
msg.SetParamFromStack( L, "Entries" );
FOREACH( DifficultyAndStepsType, m_DifficultiesToShow, iter )
{
Difficulty dc = iter->first;
StepsType st = iter->second;
if( data.m_pSong != NULL )
{
const Song* pSong = data.m_pSong;
Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
continue;
LuaHelpers::Push( L, pSteps );
lua_rawseti( L, -2, lua_objlen(L, -2)+1 );
}
else if( data.m_pCourse != NULL )
{
const Course* pCourse = data.m_pCourse;
Trail *pTrail = pCourse->GetTrail( st, dc );
if( UNLOCKMAN->CourseIsLocked(pCourse) )
continue;
LuaHelpers::Push( L, pTrail );
lua_rawseti( L, -2, lua_objlen(L, -2)+1 );
}
}
lua_pop( L, 1 );
LUA->Release( L );
item.HandleMessage( msg );
}
void ScoreScroller::LoadSongs( bool bOnlyRecentScores, int iNumRecentScores )
{
vector<Song*> vpSongs;
GetAllSongsToShow( vpSongs, bOnlyRecentScores, iNumRecentScores );
m_vScoreRowItemData.resize( vpSongs.size() );
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
m_vScoreRowItemData[i].m_pSong = vpSongs[i];
}
void ScoreScroller::LoadCourses( CourseType ct, bool bOnlyRecentScores, int iNumRecentScores )
{
vector<Course*> vpCourses;
GetAllCoursesToShow( vpCourses, ct, bOnlyRecentScores, iNumRecentScores );
m_vScoreRowItemData.resize( vpCourses.size() );
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
}
void ScoreScroller::Load( RString sClassName )
{
SONG_SCORE_ROWS_TO_DRAW.Load(sClassName, "SongScoreRowsToDraw");
int iNumCopies = SONG_SCORE_ROWS_TO_DRAW+1;
for( int i=0; i<iNumCopies; ++i )
{
Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sClassName,"list item") );
this->AddChild( pActor );
}
DynamicActorScroller::SetNumItemsToDraw( (float) SONG_SCORE_ROWS_TO_DRAW );
DynamicActorScroller::Load2();
m_iNumItems = m_vScoreRowItemData.size();
}
void ScreenRankingScroller::Init()
{
ThemeMetric<bool> SHOW_ONLY_MOST_RECENT_SCORES;
ThemeMetric<RString> DIFFICULTIES_TO_SHOW;
ThemeMetric<int> NUM_MOST_RECENT_SCORES_TO_SHOW;
SHOW_ONLY_MOST_RECENT_SCORES.Load ( m_sName,"ShowOnlyMostRecentScores" );
DIFFICULTIES_TO_SHOW.Load( m_sName, "DifficultiesToShow" );
NUM_MOST_RECENT_SCORES_TO_SHOW.Load( m_sName, "NumMostRecentScoresToShow" );
ScreenRanking::Init();
m_ListScoreRowItems.SetName( "ListScoreRowItems" );
LOAD_ALL_COMMANDS( m_ListScoreRowItems );
switch( m_PageType )
{
default: ASSERT(0);
case PageType_AllSteps:
m_ListScoreRowItems.LoadSongs( SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
break;
case PageType_NonstopCourses:
case PageType_OniCourses:
case PageType_SurvivalCourses:
case PageType_AllCourses:
{
CourseType ct;
switch( m_PageType )
{
default: ASSERT(0);
case PageType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
case PageType_OniCourses: ct = COURSE_TYPE_ONI; break;
case PageType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
case PageType_AllCourses: ct = CourseType_Invalid; break;
}
m_ListScoreRowItems.LoadCourses( ct, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
}
break;
}
m_ListScoreRowItems.Load( m_sName );
this->AddChild( &m_ListScoreRowItems );
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
{
vector<RString> asDifficulties;
split( DIFFICULTIES_TO_SHOW, ",", asDifficulties );
PageToShow pts;
for( unsigned d=0; d<asDifficulties.size(); ++d )
{
vector<RString> asBits;
split( asDifficulties[d], ":", asBits, false );
ASSERT( !asBits.empty() );
Difficulty dc = StringToDifficulty(asBits[0]);
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
if( asBits.size() > 1 )
st = GAMEMAN->StringToStepsType( asBits[1] );
pts.aTypes.push_back( make_pair(dc, st) );
}
m_vPagesToShow.push_back( pts );
}
}
float ScreenRankingScroller::SetPage( const PageToShow &pts )
{
ScreenRanking::SetPage( pts );
m_ListScoreRowItems.SetDisplay( pts.aTypes );
if( (bool)MANUAL_SCROLLING )
m_ListScoreRowItems.ScrollTop();
else
m_ListScoreRowItems.ScrollThroughAllItems();
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
}
// PageType_Category:
// PageType_Trail:
#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
void ScreenRankingLines::Init()
{
NO_SCORE_NAME.Load( m_sName,"NoScoreName" );
ROW_SPACING_X.Load( m_sName,"RowSpacingX" );
ROW_SPACING_Y.Load( m_sName,"RowSpacingY" );
BULLET_START_X.Load( m_sName, "BulletStartX" );
BULLET_START_Y.Load( m_sName, "BulletStartY" );
NAME_START_X.Load( m_sName, "NameStartX" );
NAME_START_Y.Load( m_sName, "NameStartY" );
SCORE_START_X.Load( m_sName, "ScoreStartX" );
SCORE_START_Y.Load( m_sName, "ScoreStartY" );
POINTS_START_X.Load( m_sName, "PointsStartX" );
POINTS_START_Y.Load( m_sName, "PointsStartY" );
TIME_START_X.Load( m_sName, "TimeStartX" );
TIME_START_Y.Load( m_sName, "TimeStartY" );
STEPS_TYPE_COLOR.Load( m_sName,STEPS_TYPE_COLOR_NAME,5 );
ScreenRanking::Init();
if( m_PageType == PageType_Category )
{
m_textCategory.SetName( "Category" );
m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") );
m_textCategory.SetShadowLength( 0 );
this->AddChild( &m_textCategory );
LOAD_ALL_COMMANDS( m_textCategory );
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
{
for( int c=0; c<NUM_RankingCategory; c++ )
{
PageToShow pts;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
m_vPagesToShow.push_back( pts );
}
}
}
if( m_PageType == PageType_Trail )
{
m_Banner.SetName( "Banner" );
this->AddChild( &m_Banner );
LOAD_ALL_COMMANDS( m_Banner );
m_textCourseTitle.SetName( "CourseTitle" );
m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") );
m_textCourseTitle.SetShadowLength( 0 );
this->AddChild( &m_textCourseTitle );
LOAD_ALL_COMMANDS( m_textCourseTitle );
vector<RString> asCoursePaths;
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
{
for( unsigned c=0; c<asCoursePaths.size(); c++ )
{
PageToShow pts;
pts.colorIndex = i;
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse == NULL )
continue;
pts.pTrail = pts.pCourse->GetTrail( st );
if( pts.pTrail == NULL )
continue;
m_vPagesToShow.push_back( pts );
}
}
}
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Load( THEME->GetPathG( m_sName, ssprintf("bullets 1x%d",NUM_RANKING_LINES) ) );
m_sprBullets[l]->SetName( ssprintf("Bullet%d",l+1) );
m_sprBullets[l]->StopAnimating();
m_sprBullets[l]->SetState( l );
m_sprBullets[l]->SetXY( BULLET_X(l), BULLET_Y(l) );
ActorUtil::LoadAllCommands( *m_sprBullets[l], m_sName );
this->AddChild( m_sprBullets[l] );
m_textNames[l].SetName( ssprintf("Name%d",l+1) );
m_textNames[l].LoadFromFont( THEME->GetPathF(m_sName,"name") );
m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) );
ActorUtil::LoadAllCommands( m_textNames[l], m_sName );
this->AddChild( &m_textNames[l] );
m_textScores[l].SetName( ssprintf("Score%d",l+1) );
m_textScores[l].LoadFromFont( THEME->GetPathF(m_sName,"score") );
m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) );
ActorUtil::LoadAllCommands( m_textScores[l], m_sName );
this->AddChild( &m_textScores[l] );
m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") );
m_textPoints[l].SetVisible( false );
m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
ActorUtil::LoadAllCommands( m_textPoints[l], m_sName );
this->AddChild( &m_textPoints[l] );
m_textTime[l].SetName( ssprintf("Time%d",l+1) );
m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") );
m_textTime[l].SetVisible( false );
m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
ActorUtil::LoadAllCommands( m_textTime[l], m_sName );
this->AddChild( &m_textTime[l] );
}
}
float ScreenRankingLines::SetPage( const PageToShow &pts )
{
ScreenRanking::SetPage( pts );
bool bShowScores = false;
bool bShowPoints = false;
bool bShowTime = false;
switch( m_PageType )
{
case PageType_Category:
bShowScores = true;
break;
case PageType_Trail:
bShowScores = !pts.pCourse->IsOni();
bShowPoints = pts.pCourse->IsOni();
bShowTime = pts.pCourse->IsOni();
break;
}
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textScores[l].SetVisible( bShowScores );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textPoints[l].SetVisible( bShowPoints );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textTime[l].SetVisible( bShowTime );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
}
switch( m_PageType )
{
case PageType_Category:
{
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
StepsType st = pts.aTypes.front().second;
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(st, pts.category);
HighScore hs;
bool bRecentHighScore = false;
if( l < (int)hsl.vHighScores.size() )
{
hs = hsl.vHighScores[l];
RString *psName = hsl.vHighScores[l].GetNameMutable();
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
{
hs.SetName( NO_SCORE_NAME );
}
m_textNames[l].SetText( hs.GetDisplayName() );
m_textScores[l].SetText( ssprintf("%09i",hs.GetScore()) );
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
if( bRecentHighScore )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].StopEffect();
m_textScores[l].StopEffect();
}
}
}
return SECONDS_PER_PAGE;
case PageType_Trail:
{
m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() );
m_Banner.LoadFromCourse( pts.pCourse );
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
HighScore hs;
bool bRecentHighScore = false;
if( l < (int)hsl.vHighScores.size() )
{
hs = hsl.vHighScores[l];
const RString *psName = hsl.vHighScores[l].GetNameMutable();
bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
else
{
hs.SetName( NO_SCORE_NAME );
}
m_textNames[l].SetText( hs.GetDisplayName() );
if( pts.pCourse->IsOni() )
{
m_textPoints[l].SetText( ssprintf("%04d",hs.GetScore()) );
m_textTime[l].SetText( SecondsToMMSSMsMs(hs.GetSurviveSeconds()) );
m_textScores[l].SetText( "" );
} else {
m_textPoints[l].SetText( "" );
m_textTime[l].SetText( "" );
m_textScores[l].SetText( ssprintf("%09d",hs.GetScore()) );
}
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
if( bRecentHighScore )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].StopEffect();
m_textScores[l].StopEffect();
}
}
}
return SECONDS_PER_PAGE;
default:
ASSERT(0);
return 0;
}
}
void ScreenRankingLines::BeginScreen()
{
ScreenRanking::BeginScreen();
}
/*
* (c) 2001-2007 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/