49 lines
2.0 KiB
C
49 lines
2.0 KiB
C
#ifndef RAGE_MATH_H
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#define RAGE_MATH_H
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/*
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-----------------------------------------------------------------------------
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File: RageMath.h
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Desc: .
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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struct RageVector2;
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struct RageVector3;
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struct RageVector4;
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struct RageMatrix;
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void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV );
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void RageVec3Normalize( RageVector3* pOut, const RageVector3* pV );
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void RageVec3TransformCoord( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM );
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void RageVec4TransformCoord( RageVector4* pOut, const RageVector4* pV, const RageMatrix* pM );
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void RageMatrixIdentity( RageMatrix* pOut );
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RageMatrix RageMatrixIdentity();
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void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB );
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void RageMatrixTranslation( RageMatrix* pOut, float x, float y, float z );
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void RageMatrixScaling( RageMatrix* pOut, float x, float y, float z );
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void RageMatrixRotationX( RageMatrix* pOut, float fTheta );
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void RageMatrixRotationY( RageMatrix* pOut, float fTheta );
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void RageMatrixRotationZ( RageMatrix* pOut, float fTheta );
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RageMatrix RageMatrixRotationX( float fTheta );
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RageMatrix RageMatrixRotationY( float fTheta );
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RageMatrix RageMatrixRotationZ( float fTheta );
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void RageMatrixCommand( CString sCommandString, RageMatrix &mat );
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void RageQuatFromHPR(RageVector4* pOut, RageVector3 hpr );
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void RageMatrixFromQuat( RageMatrix* pOut, const RageVector4 q );
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void RageQuatSlerp(RageVector4 *pOut, const RageVector4 &from, const RageVector4 &to, float t);
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RageVector4 RageQuatFromH(float theta);
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RageVector4 RageQuatFromP(float theta);
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RageVector4 RageQuatFromR(float theta);
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void RageQuatMultiply( RageVector4* pOut, const RageVector4 &pA, const RageVector4 &pB );
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RageMatrix RageLookAt(
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float eyex, float eyey, float eyez,
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float centerx, float centery, float centerz,
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float upx, float upy, float upz );
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#endif
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