#ifndef RAGE_MATH_H #define RAGE_MATH_H /* ----------------------------------------------------------------------------- File: RageMath.h Desc: . Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ struct RageVector2; struct RageVector3; struct RageVector4; struct RageMatrix; void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV ); void RageVec3Normalize( RageVector3* pOut, const RageVector3* pV ); void RageVec3TransformCoord( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM ); void RageVec4TransformCoord( RageVector4* pOut, const RageVector4* pV, const RageMatrix* pM ); void RageMatrixIdentity( RageMatrix* pOut ); RageMatrix RageMatrixIdentity(); void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB ); void RageMatrixTranslation( RageMatrix* pOut, float x, float y, float z ); void RageMatrixScaling( RageMatrix* pOut, float x, float y, float z ); void RageMatrixRotationX( RageMatrix* pOut, float fTheta ); void RageMatrixRotationY( RageMatrix* pOut, float fTheta ); void RageMatrixRotationZ( RageMatrix* pOut, float fTheta ); RageMatrix RageMatrixRotationX( float fTheta ); RageMatrix RageMatrixRotationY( float fTheta ); RageMatrix RageMatrixRotationZ( float fTheta ); void RageMatrixCommand( CString sCommandString, RageMatrix &mat ); void RageQuatFromHPR(RageVector4* pOut, RageVector3 hpr ); void RageMatrixFromQuat( RageMatrix* pOut, const RageVector4 q ); void RageQuatSlerp(RageVector4 *pOut, const RageVector4 &from, const RageVector4 &to, float t); RageVector4 RageQuatFromH(float theta); RageVector4 RageQuatFromP(float theta); RageVector4 RageQuatFromR(float theta); void RageQuatMultiply( RageVector4* pOut, const RageVector4 &pA, const RageVector4 &pB ); RageMatrix RageLookAt( float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz ); #endif