187 lines
4.6 KiB
C++
187 lines
4.6 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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File: Banner.h
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Desc: The song's banner displayed in SelectSong.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "Banner.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "RageBitmapTexture.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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#include "song.h"
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#include "RageTextureManager.h"
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#include "Course.h"
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#include "Character.h"
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CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
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CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
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CachedThemeMetricB SCROLL_LEAP ("Banner","ScrollLeap");
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Banner::Banner()
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{
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SCROLL_RANDOM.Refresh();
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SCROLL_ROULETTE.Refresh();
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SCROLL_LEAP.Refresh();
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","all music")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","random")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Sort")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Mode")) );
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}
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bool Banner::Load( RageTextureID ID )
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{
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ID = SongBannerTexture(ID);
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m_fPercentScrolling = 0;
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m_bScrolling = false;
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TEXTUREMAN->DisableOddDimensionWarning();
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TEXTUREMAN->VolatileTexture( ID );
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bool ret = Sprite::Load( ID );
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TEXTUREMAN->EnableOddDimensionWarning();
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return ret;
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};
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void Banner::Update( float fDeltaTime )
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{
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Sprite::Update( fDeltaTime );
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if( m_bScrolling )
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{
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m_fPercentScrolling += fDeltaTime/2;
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m_fPercentScrolling -= (int)m_fPercentScrolling;
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const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
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float fTexCoords[8] =
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{
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0+m_fPercentScrolling, pTextureRect->top, // top left
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0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
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1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
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1+m_fPercentScrolling, pTextureRect->top, // top right
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};
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Sprite::SetCustomTextureCoords( fTexCoords );
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}
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}
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void Banner::SetScrolling( bool bScroll, float Percent)
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{
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m_bScrolling = bScroll;
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m_fPercentScrolling = Percent;
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/* Set up the texture coord rects for the current state. */
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Update(0);
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}
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void Banner::LoadFromSong( Song* pSong ) // NULL means no song
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{
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if( pSong == NULL ) LoadFallback();
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else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadAllMusic()
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{
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Load( THEME->GetPathG("Banner","All") );
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m_bScrolling = false;
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}
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void Banner::LoadSort()
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{
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Load( THEME->GetPathG("Banner","Sort") );
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m_bScrolling = false;
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}
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void Banner::LoadMode()
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{
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Load( THEME->GetPathG("Banner","Mode") );
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m_bScrolling = false;
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}
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void Banner::LoadFromGroup( CString sGroupName )
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{
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CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
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if( sGroupBannerPath != "" ) Load( sGroupBannerPath );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
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{
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if( pCourse == NULL ) LoadFallback();
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else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadCardFromCharacter( Character* pCharacter )
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{
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ASSERT( pCharacter );
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if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadIconFromCharacter( Character* pCharacter )
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{
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ASSERT( pCharacter );
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if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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else LoadFallback();
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m_bScrolling = false;
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}
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void Banner::LoadTABreakFromCharacter( Character* pCharacter )
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{
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if( pCharacter == NULL ) Load( THEME->GetPathToG("Common fallback takingabreak") );
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else
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{
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Load( pCharacter->GetTakingABreakPath() );
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m_bScrolling = false;
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}
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}
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void Banner::LoadFallback()
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{
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Load( THEME->GetPathToG("Common fallback banner") );
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}
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void Banner::LoadRoulette()
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{
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Load( THEME->GetPathToG("Banner roulette") );
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m_bScrolling = (bool)SCROLL_RANDOM;
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}
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void Banner::LoadRandom()
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{
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Load( THEME->GetPathToG("Banner random") );
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m_bScrolling = (bool)SCROLL_ROULETTE;
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}
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void Banner::LoadLeap()
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{
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Load( THEME->GetPathToG("Banner leap") );
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m_bScrolling = (bool)SCROLL_LEAP;
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}
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