135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
#include "global.h"
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#include "ScoreDisplayNormal.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PlayerState.h"
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#include "StageStats.h"
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#include "CommonMetrics.h"
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const float SCORE_TWEEN_TIME = 0.2f;
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const int NUM_SCORE_DIGITS = 9;
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ScoreDisplayNormal::ScoreDisplayNormal()
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{
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LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
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m_sprFrame.Load( THEME->GetPathG("ScoreDisplayNormal","frame") );
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this->AddChild( &m_sprFrame );
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// init the text
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m_text.LoadFromFont( THEME->GetPathF("ScoreDisplayNormal","numbers") );
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m_text.SetShadowLength( 0 );
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m_iScore = 0;
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m_iTrailingScore = 0;
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m_iScoreVelocity = 0;
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CString s;
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for( int i=0; i<NUM_SCORE_DIGITS; i++ )
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s += ' ';
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m_text.SetText( s );
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this->AddChild( &m_text );
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}
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void ScoreDisplayNormal::Init( const PlayerState* pPlayerState )
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{
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ScoreDisplay::Init( pPlayerState );
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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m_text.SetDiffuse( PLAYER_COLOR.GetValue(pn) );
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}
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void ScoreDisplayNormal::SetScore( int iNewScore )
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{
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m_iScore = iNewScore;
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// play some games to display the correct score -- the actual internal score does not change at all
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// but the displayed one can (ie: displayed score for subtracrive is MaxScore - score)
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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if( m_pPlayerState->m_CurrentPlayerOptions.m_ScoreDisplay == PlayerOptions::SCORING_SUBTRACT )
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{
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m_iScore = g_CurStageStats.m_player[pn].iMaxScore - ( g_CurStageStats.m_player[pn].iCurMaxScore - iNewScore );
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}
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else if( m_pPlayerState->m_CurrentPlayerOptions.m_ScoreDisplay == PlayerOptions::SCORING_AVERAGE )
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{
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if( g_CurStageStats.m_player[pn].iCurMaxScore == 0 ) // don't divide by zero fats
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m_iScore = 0;
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else
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{
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float scoreRatio = (float) iNewScore / (float) g_CurStageStats.m_player[pn].iCurMaxScore;
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m_iScore = (int) ( scoreRatio * g_CurStageStats.m_player[pn].iMaxScore );
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}
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}
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int iDelta = m_iScore - m_iTrailingScore;
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m_iScoreVelocity = int(float(iDelta) / SCORE_TWEEN_TIME); // in score units per second
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}
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void ScoreDisplayNormal::SetText( CString s )
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{
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m_text.SetText( s );
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}
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void ScoreDisplayNormal::Update( float fDeltaTime )
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{
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ScoreDisplay::Update( fDeltaTime );
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if( m_iTrailingScore != m_iScore )
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{
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// adjust for when player fails
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int increment = int(m_iScoreVelocity * fDeltaTime);
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if (m_iScoreVelocity != 0 && increment == 0) increment = 1;
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int iDeltaBefore = m_iScore - m_iTrailingScore;
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m_iTrailingScore += increment;
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int iDeltaAfter = m_iScore - m_iTrailingScore;
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if( (iDeltaBefore < 0 && iDeltaAfter > 0) ||
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(iDeltaBefore > 0 && iDeltaAfter < 0) ) // the sign changed
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{
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m_iTrailingScore = m_iScore;
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m_iScoreVelocity = 0;
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}
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m_text.SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, m_iTrailingScore) );
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}
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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