Glenn Maynard 3e389c103b Translation and scaling (when applied in that order) are trivially combined;
save a matrix multiply for every actor.  (Maybe we can avoid doing any,
for objects which are neither rotated nor scaled--such as those positioned
based on their parent--but I'm not sure it's worth it.)  Rotations can be
combined without doing a full matrix multiply, too; if an actor rotates at all,
only do one matrix multiply.
2005-02-05 03:12:04 +00:00
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