Files
itgmania212121/stepmania/src/JukeboxMenu.cpp
T
2003-02-25 00:33:42 +00:00

195 lines
4.7 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: JukeboxMenu
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "JukeboxMenu.h"
#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameManager.h"
//
// Defines specific to JukeboxMenu
//
#define ARROWS_X( i ) THEME->GetMetricF("JukeboxMenu",ssprintf("Arrows%dX",i+1))
#define ROW_LABELS_X THEME->GetMetricF("JukeboxMenu","RowLabelsX")
#define ROW_VALUE_X( i ) THEME->GetMetricF("JukeboxMenu",ssprintf("RowValue%dX",i+1))
#define ROW_Y( i ) THEME->GetMetricF("JukeboxMenu",ssprintf("Row%dY",i+1))
JukeboxMenu::JukeboxMenu()
{
LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" );
int i;
for( i=0; i<2; i++ )
{
m_sprArrows[i].Load( THEME->GetPathTo("Graphics",ssprintf("jukebox menu %s",(i==0?"left":"right"))) );
m_sprArrows[i].SetX( ARROWS_X(i) );
this->AddChild( &m_sprArrows[i] );
}
m_SelectedRow = (Row)0;
ZERO( m_iSelection );
for( i=0; i<NUM_ROWS; i++ )
{
m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","header2") );
m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
m_textLabel[i].SetText( RowToString((Row)i) );
m_textLabel[i].SetZoom( 0.8f );
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.8f );
this->AddChild( &m_textValue[i] );
}
m_soundChangeRow.Load( THEME->GetPathTo("sounds","jukebox menu row") );
m_soundChangeValue.Load( THEME->GetPathTo("sounds","jukebox menu value") );
// fill in data structures
GAMEMAN->GetStylesForGame( GAMESTATE->m_CurGame, m_Styles );
SONGMAN->GetGroupNames( m_sGroups );
m_sGroups.insert( m_sGroups.begin(), "ALL MUSIC" );
m_sDifficulties.push_back( "all difficulties" );
for( int d=0; d<NUM_DIFFICULTIES; d++ )
m_sDifficulties.push_back( DifficultyToString( (Difficulty)d ) );
m_sModifiers.push_back( "no modifiers" );
m_sModifiers.push_back( "random modifiers" );
ChangeToRow( (Row)0 );
OnRowValueChanged( (Row)0 );
}
JukeboxMenu::~JukeboxMenu()
{
}
void JukeboxMenu::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
}
bool JukeboxMenu::CanGoUp()
{
return m_SelectedRow != 0;
}
bool JukeboxMenu::CanGoDown()
{
return m_SelectedRow != NUM_ROWS-1;
}
bool JukeboxMenu::CanGoLeft()
{
return m_iSelection[m_SelectedRow] != 0;
}
bool JukeboxMenu::CanGoRight()
{
int num_values[NUM_ROWS] =
{
m_Styles.size(),
m_sGroups.size(),
m_sDifficulties.size(),
m_sModifiers.size()
};
return m_iSelection[m_SelectedRow] != (num_values[m_SelectedRow]-1);
}
void JukeboxMenu::Up()
{
if( CanGoUp() )
{
ChangeToRow( Row(m_SelectedRow-1) );
m_soundChangeRow.PlayRandom();
}
}
void JukeboxMenu::Down()
{
if( CanGoDown() )
{
ChangeToRow( Row(m_SelectedRow+1) );
m_soundChangeRow.PlayRandom();
}
}
void JukeboxMenu::Left()
{
if( CanGoLeft() )
{
m_iSelection[m_SelectedRow]--;
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
}
}
void JukeboxMenu::Right()
{
if( CanGoRight() )
{
m_iSelection[m_SelectedRow]++;
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
}
}
void JukeboxMenu::ChangeToRow( Row newRow )
{
m_SelectedRow = newRow;
for( int i=0; i<2; i++ )
m_sprArrows[i].SetY( ROW_Y(newRow) );
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
}
void JukeboxMenu::OnRowValueChanged( Row row )
{
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
switch( row )
{
case ROW_STYLE:
m_textValue[ROW_STYLE].SetText( GAMEMAN->GetStyleDefForStyle(GetSelectedStyle())->m_szName );
// fall through
case ROW_GROUP:
m_textValue[ROW_GROUP].SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
// fall through
case ROW_DIFFICULTY:
m_textValue[ROW_DIFFICULTY].SetText( GetSelectedDifficultyString() );
// fall through
case ROW_MODIFIERS:
m_textValue[ROW_MODIFIERS].SetText( m_sModifiers[GetSelectedModifiers()] );
break;
default:
ASSERT(0); // invalid row
}
}