#include "global.h" /* ----------------------------------------------------------------------------- Class: JukeboxMenu Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "JukeboxMenu.h" #include "RageLog.h" #include "SongManager.h" #include "GameState.h" #include "ThemeManager.h" #include "GameManager.h" // // Defines specific to JukeboxMenu // #define ARROWS_X( i ) THEME->GetMetricF("JukeboxMenu",ssprintf("Arrows%dX",i+1)) #define ROW_LABELS_X THEME->GetMetricF("JukeboxMenu","RowLabelsX") #define ROW_VALUE_X( i ) THEME->GetMetricF("JukeboxMenu",ssprintf("RowValue%dX",i+1)) #define ROW_Y( i ) THEME->GetMetricF("JukeboxMenu",ssprintf("Row%dY",i+1)) JukeboxMenu::JukeboxMenu() { LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" ); int i; for( i=0; i<2; i++ ) { m_sprArrows[i].Load( THEME->GetPathTo("Graphics",ssprintf("jukebox menu %s",(i==0?"left":"right"))) ); m_sprArrows[i].SetX( ARROWS_X(i) ); this->AddChild( &m_sprArrows[i] ); } m_SelectedRow = (Row)0; ZERO( m_iSelection ); for( i=0; iGetPathTo("Fonts","header2") ); m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) ); m_textLabel[i].SetText( RowToString((Row)i) ); m_textLabel[i].SetZoom( 0.8f ); m_textLabel[i].SetHorizAlign( Actor::align_left ); this->AddChild( &m_textLabel[i] ); m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) ); m_textValue[i].SetText( "blah" ); m_textValue[i].SetZoom( 0.8f ); this->AddChild( &m_textValue[i] ); } m_soundChangeRow.Load( THEME->GetPathTo("sounds","jukebox menu row") ); m_soundChangeValue.Load( THEME->GetPathTo("sounds","jukebox menu value") ); // fill in data structures GAMEMAN->GetStylesForGame( GAMESTATE->m_CurGame, m_Styles ); SONGMAN->GetGroupNames( m_sGroups ); m_sGroups.insert( m_sGroups.begin(), "ALL MUSIC" ); m_sDifficulties.push_back( "all difficulties" ); for( int d=0; dGetStyleDefForStyle(GetSelectedStyle())->m_szName ); // fall through case ROW_GROUP: m_textValue[ROW_GROUP].SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) ); // fall through case ROW_DIFFICULTY: m_textValue[ROW_DIFFICULTY].SetText( GetSelectedDifficultyString() ); // fall through case ROW_MODIFIERS: m_textValue[ROW_MODIFIERS].SetText( m_sModifiers[GetSelectedModifiers()] ); break; default: ASSERT(0); // invalid row } }