31c69f1d9c
to commit just a subsection of files so I have to dump everything in here. :|
260 lines
6.4 KiB
Lua
260 lines
6.4 KiB
Lua
-- sm-ssc Default Theme Preferences Handler
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function InitUserPrefs()
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if GetUserPref("UserPrefGameplayShowStepsDisplay") == nil then
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SetUserPref("UserPrefGameplayShowStepsDisplay", true);
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end;
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if GetUserPref("UserPrefGameplayShowScore") == nil then
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SetUserPref("UserPrefGameplayShowScore", true);
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end;
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if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
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SetUserPref("UserPrefShowLotsaOptions", true);
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end;
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if GetUserPrefB("UserPrefAutoSetStyle") == nil then
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SetUserPref("UserPrefAutoSetStyle", true);
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end;
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if GetUserPrefB("UserPrefLongFail") == nil then
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SetUserPref("UserPrefLongFail", false);
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end;
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--[[ if GetUserPref("ProTimingP1") == nil then
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SetUserPref("ProTimingP1", false);
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end;
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if GetUserPref("ProTimingP2") == nil then
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SetUserPref("ProTimingP2", false);
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end; --]]
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end;
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function GetProTiming(pn)
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local pname = ToEnumShortString(pn);
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if GetUserPref("ProTiming"..pname) then
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return GetUserPrefB("ProTiming"..pname);
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else
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SetUserPref("ProTiming"..pname,false);
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return false;
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end;
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end;
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--[[ option rows ]]
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-- screen cover
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function OptionRowProTiming()
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local t = {
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Name = "ProTiming";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = false;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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local pname = ToEnumShortString(pn);
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if getenv("ProTiming"..pname) == true then
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list[2] = true;
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else
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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local pname = ToEnumShortString(pn);
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setenv("ProTiming"..pname, val);
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end;
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};
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setmetatable( t, t );
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return t;
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end;
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function UserPrefGameplayShowScore()
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local t = {
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Name = "UserPrefGameplayShowScore";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefGameplayShowScore") ~= nil then
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if GetUserPrefB("UserPrefGameplayShowScore") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefGameplayShowScore",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefGameplayShowScore",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefGameplayShowStepsDisplay()
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local t = {
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Name = "UserPrefGameplayShowStepsDisplay";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefGameplayShowStepsDisplay") ~= nil then
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if GetUserPrefB("UserPrefGameplayShowStepsDisplay") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefGameplayShowStepsDisplay",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefGameplayShowStepsDisplay",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefShowLotsaOptions()
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local t = {
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Name = "UserPrefShowLotsaOptions";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Many','Few' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefShowLotsaOptions") ~= nil then
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if GetUserPrefB("UserPrefShowLotsaOptions") then
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list[1] = true;
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else
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list[2] = true;
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end;
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else
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WritePrefToFile("UserPrefShowLotsaOptions",false);
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list[2] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[1] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefShowLotsaOptions",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function GetDefaultOptionLines()
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local LineSets = {
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"1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17",
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"1,2,7,8,13,14,16,17",
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};
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if GetUserPrefB("UserPrefShowLotsaOptions") then
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return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
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else
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return LineSets[2]; -- Just make sure!
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end
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end;
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function UserPrefAutoSetStyle()
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local t = {
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Name = "UserPrefAutoSetStyle";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefAutoSetStyle") ~= nil then
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if GetUserPrefB("UserPrefAutoSetStyle") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefAutoSetStyle",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefAutoSetStyle",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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end;
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};
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setmetatable( t, t );
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return t;
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end
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function UserPrefLongFail()
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local t = {
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Name = "UserPrefLongFail";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Short','Long' };
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefLongFail") ~= nil then
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if GetUserPrefB("UserPrefLongFail") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WritePrefToFile("UserPrefLongFail",false);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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local val;
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if list[2] then
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val = true;
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else
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val = false;
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end;
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WritePrefToFile("UserPrefLongFail",val);
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MESSAGEMAN:Broadcast("PrferenceSet", { Message == "Set Preference" } );
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end;
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};
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setmetatable( t, t );
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return t;
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end
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--[[ end option rows ]] |