Files
itgmania212121/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua
T

96 lines
3.0 KiB
Lua

function GraphDisplay( pn )
local t = Def.ActorFrame {
Def.GraphDisplay {
InitCommand=cmd(Load,"GraphDisplay";);
BeginCommand=function(self)
local ss = SCREENMAN:GetTopScreen():GetStageStats();
self:Set( ss, ss:GetPlayerStageStats(pn) );
self:player( pn );
end
};
};
return t;
end
function ComboGraph( pn )
local t = Def.ActorFrame {
Def.ComboGraph {
InitCommand=cmd(Load,"ComboGraph";);
BeginCommand=function(self)
local ss = SCREENMAN:GetTopScreen():GetStageStats();
self:Set( ss, ss:GetPlayerStageStats(pn) );
self:player( pn );
end
};
};
return t;
end
local t = LoadFallbackB();
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
if ShowStandardDecoration("GraphDisplay") then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
end
end
if ShowStandardDecoration("ComboGraph") then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
end
end
if ShowStandardDecoration("StepsDisplay") then
for pn in ivalues(PlayerNumber) do
local t2 = Def.StepsDisplay {
InitCommand=cmd(Load,"StepsDisplayEvaluation",pn;SetFromGameState,pn;);
};
t[#t+1] = StandardDecorationFromTable( "StepsDisplay" .. ToEnumShortString(pn), t2 );
end
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "StageAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "StageAward"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
BeginCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
tStats = tStats:GetPlayerStageStats(pn);
if tStats:GetStageAward() then
self:settext( THEME:GetString( "StageAward", ToEnumShortString( tStats:GetStageAward() ) ) );
else
self:settext( "" );
end
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PeakComboAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PeakComboAward"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
BeginCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
tStats = tStats:GetPlayerStageStats(pn);
if tStats:GetPeakComboAward() then
self:settext( THEME:GetString( "PeakComboAward", ToEnumShortString( tStats:GetPeakComboAward() ) ) );
else
self:settext( "" );
end
end;
};
end
return t