53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#ifndef ScreenSelect_H
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#define ScreenSelect_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSelect
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Desc: Base class for Style, Difficulty, and Mode selection screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenWithMenuElements.h"
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#include "BGAnimation.h"
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#include "ModeChoice.h"
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#include "CodeDetector.h"
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// Derived classes must send this when done
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const ScreenMessage SM_AllDoneChoosing = (ScreenMessage)(SM_User+123); // unique
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#define MAX_CHOICES 30
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class ScreenSelect : public ScreenWithMenuElements
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{
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public:
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ScreenSelect( CString sClassName );
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virtual ~ScreenSelect();
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuBack( PlayerNumber pn );
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protected:
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virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
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virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
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void FinalizeChoices();
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vector<BGAnimation*> m_vpBGAnimations;
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vector<ModeChoice> m_aModeChoices; // derived classes should look here for what choices are available
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vector<CodeItem> m_aCodes;
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vector<ModeChoice> m_aCodeChoices;
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vector<CString> m_aCodeActions;
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};
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#endif
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