46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef SCREENENDLESSBREAK_H
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#define SCREENENDLESSBREAK_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEndlessBreak
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Desc: Screen for break periods during endless mode.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "PrefsManager.h"
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#include "Banner.h"
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#include "Character.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "BitmapText.h"
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#include "Transition.h"
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// Sent to ScreenGameplay so it can keep all it's data ready for when we resume play.
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const ScreenMessage SM_BreakInitiated = ScreenMessage(SM_User+100);
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const ScreenMessage SM_BreakCompleted = ScreenMessage(SM_User+101);
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class ScreenEndlessBreak : public Screen
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{
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public:
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ScreenEndlessBreak( CString sName );
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virtual void DrawPrimitives();
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virtual void Update(float fDeltaTime);
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virtual void Input(const DeviceInput &DeviceI, const InputEventType type, const GameInput *GameI, const MenuInput &MenuI, const StyleInput &StyleI);
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private:
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Banner m_sprBreakPicture;
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BitmapText m_textTimeRemaining;
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float m_fCountdownSecs;
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Transition m_In;
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Transition m_Out;
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bool m_bExiting;
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};
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#endif
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