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@@ -104,4 +104,4 @@ void ScreenEndlessBreak::Input(const DeviceInput &DeviceI, const InputEventType
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}
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//Compiler bitching over this..
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//Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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}
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@@ -42,4 +42,4 @@ private:
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Transition m_Out;
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bool m_bExiting;
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};
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#endif
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#endif
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