49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#ifndef GAMEMANAGER_H
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#define GAMEMANAGER_H
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/*
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-----------------------------------------------------------------------------
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Class: GameManager
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Desc: Manages GameDefs (which define different games, like "dance" and "pump")
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and StyleDefs (which define different games, like "single" and "couple")
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameDef.h"
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#include "StyleDef.h"
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#include "Style.h"
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#include "Game.h"
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class IniFile;
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class GameManager
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{
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public:
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GameManager();
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~GameManager();
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GameDef* GetGameDefForGame( Game g );
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const StyleDef* GetStyleDefForStyle( Style s );
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void GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool editor=false );
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void GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo );
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Style GetEditorStyleForNotesType( StepsType nt );
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void GetEnabledGames( vector<Game>& aGamesOut );
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bool IsGameEnabled( Game game );
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static int NotesTypeToNumTracks( StepsType nt );
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static StepsType StringToNotesType( CString sNotesType );
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static CString NotesTypeToString( StepsType nt );
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static Game StringToGameType( CString sGameType );
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Style GameAndStringToStyle( Game game, CString sStyle );
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protected:
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};
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extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
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#endif
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