Files
itgmania212121/stepmania/src/ScreenMiniMenu.h
T
Glenn Maynard b1227b4372 headers
2005-01-15 21:00:50 +00:00

126 lines
3.5 KiB
C++

/* ScreenMiniMenu - Displays a prompt over the top of another screen. Call SCREENMAN->AddScreenToTop( new ScreenMiniMenu(...) ); */
#ifndef SCREEN_MINI_MENU_H
#define SCREEN_MINI_MENU_H
#include "Screen.h"
#include "BitmapText.h"
#include "Transition.h"
#include "Quad.h"
#include "RandomSample.h"
#include "BGAnimation.h"
#define MAX_MENU_ROWS 40
struct MenuRow
{
const char *name;
bool enabled;
int defaultChoice;
const char *choices[32];
};
struct MenuRowInternal
{
CString name;
bool enabled;
int defaultChoice;
vector<CString> choices;
MenuRowInternal()
{
enabled = true;
defaultChoice = 0;
}
MenuRowInternal( const MenuRow &r );
void SetDefaultChoiceIfPresent( const CString &s );
};
struct Menu
{
CString title;
vector<MenuRowInternal> rows;
Menu() {}
Menu( CString t, const MenuRow *rows );
};
class ScreenMiniMenu : public Screen
{
public:
ScreenMiniMenu( CString sName );
ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void MenuUp( PlayerNumber pn, const InputEventType type );
void MenuDown( PlayerNumber pn, const InputEventType type );
void MenuLeft( PlayerNumber pn, const InputEventType type );
void MenuRight( PlayerNumber pn, const InputEventType type );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn, const InputEventType type );
int GetGoUpSpot(); // return -1 if can't go up
int GetGoDownSpot(); // return -1 if can't go down
bool CanGoLeft();
bool CanGoRight();
void BeforeLineChanged();
void AfterLineChanged();
void AfterAnswerChanged();
BGAnimation m_Background;
Menu m_Def;
BitmapText m_textTitle;
BitmapText m_textLabel[MAX_MENU_ROWS];
BitmapText m_textAnswer[MAX_MENU_ROWS];
int m_iCurLine;
int m_iCurAnswers[MAX_MENU_ROWS];
ScreenMessage m_SMSendOnOK, m_SMSendOnCancel;
Transition m_In;
Transition m_Out;
public:
static int s_iLastLine;
static int s_iLastAnswers[MAX_MENU_ROWS];
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/