Files
itgmania212121/src/ScoreDisplayNormal.cpp
T
2011-03-17 01:47:30 -04:00

106 lines
3.6 KiB
C++

#include "global.h"
#include "ScoreDisplayNormal.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "PlayerState.h"
#include "StatsManager.h"
#include "CommonMetrics.h"
#include "ActorUtil.h"
ScoreDisplayNormal::ScoreDisplayNormal()
{
LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
RString sType = "ScoreDisplayNormal";
m_sprFrame.Load( THEME->GetPathG(sType,"Frame") );
m_sprFrame->SetName( "Frame" );
ActorUtil::LoadAllCommandsAndSetXY( m_sprFrame, sType );
this->AddChild( m_sprFrame );
// init the text
m_text.LoadFromFont( THEME->GetPathF("ScoreDisplayNormal","Text") );
m_text.Load( "RollingNumbers" );
m_text.SetName( "Text" );
m_text.UpdateText();
ActorUtil::LoadAllCommandsAndSetXY( m_text, sType );
this->AddChild( &m_text );
}
void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{
ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
PlayerStageStats* pPlayerStageStats_ = const_cast<PlayerStageStats*>(pPlayerStageStats);
Message msg("Load");
msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*pPlayerStageStats_) );
this->HandleMessage( msg );
}
void ScoreDisplayNormal::SetScore( int iNewScore )
{
float fScore = (float)iNewScore;
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// Play some games to display the correct score -- the actual internal
// score does not change at all but the displayed one can (ie: displayed
// score for subtractive is MaxScore - score).
int iMaxScore = STATSMAN->m_CurStageStats.m_player[pn].m_iMaxScore;
int iCurMaxScore = STATSMAN->m_CurStageStats.m_player[pn].m_iCurMaxScore;
switch( m_pPlayerState->m_PlayerOptions.GetCurrent().m_ScoreDisplay )
{
case PlayerOptions::SCORING_ADD:
// nothing to do
break;
case PlayerOptions::SCORING_SUBTRACT:
fScore = iMaxScore - ( iCurMaxScore - fScore );
break;
case PlayerOptions::SCORING_AVERAGE:
if( iCurMaxScore == 0 ) // don't divide by zero fats
{
fScore = 0;
}
else
{
float fScoreRatio = fScore / (float)iCurMaxScore;
fScore = fScoreRatio * iMaxScore;
}
}
m_text.SetTargetNumber( fScore );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/