Glenn Maynard 3124b25ad0 make MovieTexture act more like other drivers: MovieTexture itself
is a factory for RageTexture objects, not a RageTexture itself.  The
actual RageTexture objects don't need to be exposed in the headers
(DShow still does it for DShow_Helpers), so we don't need to expose
the headers of the movie API to user code.  (We could also eliminate
reconstructing the factory driver each time we make a movie, but
there's no real reason to currently.)
2006-12-17 07:54:34 +00:00
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