Files
itgmania212121/stepmania/src/LuaBinding.h
T
2006-09-26 08:54:54 +00:00

279 lines
8.8 KiB
C++

/* LuaBinding - helpers to expose Lua bindings for C++ classes. */
#ifndef LuaBinding_H
#define LuaBinding_H
#include "LuaManager.h"
class LuaReference;
namespace LuaBinding
{
void CreateMethodsTable( lua_State *L, const RString &szName );
bool CheckLuaObjectType( lua_State *L, int narg, const char *szType, bool bOptional=false );
void *GetUserdataFromGlobalTable( Lua *L, const char *szType, int iArg );
void ApplyDerivedType( Lua *L, const RString &sClassname, void *pSelf );
};
template <typename Type>
class Luna
{
protected:
typedef Type T;
struct RegType
{
const char *szName;
int (*mfunc)(T *p, lua_State *L);
};
public:
static void Register( Lua *L )
{
/* Create the methods table, if it doesn't already exist. */
LuaBinding::CreateMethodsTable( L, m_sClassName );
int methods = lua_gettop( L );
/* Create a metatable for the userdata objects. */
luaL_newmetatable( L, m_sClassName );
int metatable = lua_gettop( L );
// We use the metatable to determine the type of the table, so don't
// allow it to be changed.
lua_pushliteral( L, "__metatable" );
lua_pushstring( L, "(hidden)" );
lua_settable( L, metatable );
lua_pushliteral( L, "__index" );
lua_pushvalue( L, methods );
lua_settable( L, metatable );
lua_pushliteral( L, "__tostring" );
lua_pushcfunction( L, tostring_T );
lua_settable( L, metatable );
lua_pushliteral( L, "__eq" );
lua_pushcfunction( L, equal );
lua_settable( L, metatable );
// fill method table with methods from class T
for( unsigned i=0; s_pvMethods && i < s_pvMethods->size(); i++ )
{
const RegType *l = &(*s_pvMethods)[i];
lua_pushstring( L, l->szName );
lua_pushlightuserdata( L, (void*)l );
lua_pushcclosure( L, thunk, 1 );
lua_settable( L, methods );
}
/* Create a metatable for the methods table. */
lua_newtable( L );
int methods_metatable = lua_gettop( L );
// Hide the metatable.
lua_pushliteral( L, "__metatable" );
lua_pushstring( L, "(hidden)" );
lua_settable( L, methods_metatable );
if( strcmp(m_sBaseClassName, "none") )
{
// If this type has a base class, set the __index of this type
// to the base class. If the base class doesn't exist, we probably
// were called before the Register() of the base class; we'll fill
// it in when we get to it.
lua_pushliteral( L, "__index" );
LuaBinding::CreateMethodsTable( L, m_sBaseClassName );
lua_settable( L, methods_metatable );
}
lua_pushliteral( L, "type" );
lua_pushstring( L, m_sClassName );
lua_settable( L, methods_metatable );
/* Set and pop the methods metatable. */
lua_setmetatable( L, methods );
lua_pop( L, 2 ); // drop metatable and method table
}
// Get userdata from the Lua stack and return a pointer to T object.
static T *check( lua_State *L, int narg, bool bIsSelf = false )
{
if( !LuaBinding::CheckLuaObjectType(L, narg, m_sClassName, true) )
{
if( bIsSelf )
luaL_typerror( L, narg, m_sClassName );
else
LuaHelpers::TypeError( L, narg, m_sClassName );
}
return get( L, narg );
}
static T *get( lua_State *L, int narg )
{
/* The stack has a userdata or a table. If it's a table, look up the associated userdata. */
if( lua_istable(L, narg) )
{
return (T *) LuaBinding::GetUserdataFromGlobalTable( L, m_sClassName, narg );
}
else if( lua_isuserdata(L, narg) )
{
void **pData = (void **) lua_touserdata( L, narg );
return (T *) *pData;
}
else
return NULL;
}
/* Push a table or userdata for the given object. This is called on the
* base class, so we pick up the instance of the base class, if any. */
static void PushObject( Lua *L, T* p );
static void AddMethod( const char *szName, int (*pFunc)(T *p, lua_State *L) )
{
if( s_pvMethods == NULL )
s_pvMethods = new RegTypeVector;
RegType r = { szName, pFunc };
s_pvMethods->push_back(r);
}
private:
// member function dispatcher
static int thunk( Lua *L )
{
// stack has userdata, followed by method args
T *obj = check( L, 1, true ); // get self
lua_remove(L, 1); // remove self so member function args start at index 1
// get member function from upvalue
RegType *l = (RegType *) lua_touserdata( L, lua_upvalueindex(1) );
return (*(l->mfunc))(obj,L); // call member function
}
/* Two objects are equal if the underlying object is the same. */
static int equal( lua_State *L )
{
int iType = lua_type( L, 1 );
if( lua_type(L, 2) != iType )
{
lua_pushboolean( L, false );
return 1;
}
/* Use the regular method for tables. If an object's table is
* kept around after the actual object has been destroyed, the
* table is still valid, and the pointer no longer exists. */
if( iType == LUA_TTABLE )
{
int iEqual = lua_rawequal( L, 1, 2 );
lua_pushboolean( L, iEqual );
return 1;
}
if( !LuaBinding::CheckLuaObjectType(L, 1, m_sClassName) ||
!LuaBinding::CheckLuaObjectType(L, 2, m_sClassName) )
{
lua_pushboolean( L, false );
}
else
{
const void *pData1 = get( L, 1 );
const void *pData2 = get( L, 2 );
lua_pushboolean( L, pData1 != NULL && pData1 == pData2 );
}
return 1;
}
typedef vector<RegType> RegTypeVector;
static RegTypeVector *s_pvMethods;
static const char *m_sClassName;
static const char *m_sBaseClassName;
static int tostring_T( lua_State *L )
{
char buff[32];
const void *pData = check( L, 1 );
sprintf( buff, "%p", pData );
lua_pushfstring( L, "%s (%s)", m_sClassName, buff );
return 1;
}
};
/*
* Instanced classes have an associated table, which is used as "self"
* instead of a raw userdata. This should be as lightweight as possible.
*/
#include "LuaReference.h"
class LuaClass: public LuaTable
{
public:
LuaClass() { }
LuaClass( const LuaClass &cpy );
virtual ~LuaClass();
LuaClass &operator=( const LuaClass &cpy );
};
/* Only a base class has to indicate that it's instanced (has a per-object
* Lua table). Derived classes simply call the base class's Push function,
* specifying a different class name, so they don't need to know about it. */
#define LUA_REGISTER_INSTANCED_BASE_CLASS( T ) \
LUA_REGISTER_CLASS_BASIC( T, none ) \
template<> void Luna<T>::PushObject( Lua *L, T* p ) { p->m_pLuaInstance->PushSelf( L ); } \
void T::PushSelf( lua_State *L ) { Luna<T>::PushObject( L, this ); LuaBinding::ApplyDerivedType( L, #T, this ); }
#define LUA_REGISTER_CLASS( T ) \
LUA_REGISTER_CLASS_BASIC( T, none ) \
template<> void Luna<T>::PushObject( Lua *L, T* p ) { void **pData = (void **) lua_newuserdata( L, sizeof(void *) ); *pData = p; } \
void T::PushSelf( lua_State *L ) { Luna<T>::PushObject( L, this ); LuaBinding::ApplyDerivedType( L, #T, this ); }
#define LUA_REGISTER_DERIVED_CLASS( T, B ) \
LUA_REGISTER_CLASS_BASIC( T, B ) \
template<> void Luna<T>::PushObject( Lua *L, T* p ) { Luna<B>::PushObject( L, p ); } \
void T::PushSelf( lua_State *L ) { Luna<B>::PushObject( L, this ); LuaBinding::ApplyDerivedType( L, #T, this ); }
#define LUA_REGISTER_CLASS_BASIC( T, B ) \
template<> const char *Luna<T>::m_sClassName = #T; \
template<> const char *Luna<T>::m_sBaseClassName = #B; \
template<> Luna<T>::RegTypeVector* Luna<T>::s_pvMethods = NULL; \
static Luna##T registera##T; \
/* Call PushSelf, so we always call the derived Luna<T>::Push. */ \
namespace LuaHelpers { template<> void Push( lua_State *L, T *pObject ) { pObject->PushSelf( L ); } }
#define DEFINE_METHOD( method_name, expr ) \
static int method_name( T* p, lua_State *L ) { LuaHelpers::Push( L, p->expr ); return 1; }
#define ADD_METHOD( method_name ) \
AddMethod( #method_name, method_name )
#endif
/*
* (c) 2001-2005 Peter Shook, Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/